Alice in the Country of Clover: Bloody Twins

By Quin Rose and Mamenosuke Fujimaru, based on the game by Quin Rose. Released in Japan as “Clover no Kuni no Alice – Bloody Twins” by Ichijinsha, serialized in the magazine Comic Zero-Sum. Released in North America by Seven Seas.

I never did finish Alice in the Country of Hearts, for obvious reasons. Hopefully that will be remedied later this month by Yen Press. That said, it sold pretty well, so I was not surprised that various spinoffs were licensed. There’s certainly twenty million or so of them coming out in Japan right now. This first volume is complete in one, and focuses on the two cute twins, Tweedledee and Tweedledum. The manga (based on the game once more) posits that Alice did not choose a boyfriend in the “Hearts” game, so instead of a love via “passion” it goes for a love via “friendship.”

Unfortunately, there are a few problems with this approach. First of all, the Dee & Dum story takes up barely half the book, so it’s padded out with a few other short stories based on ‘what if Alice chose xxxxx?’ plotlines. Some of these could be interesting (the Vivaldi plotline in particular), but they’re too short to go anywhere. And since most Western readers will have only read the manga rather than played the game, some seem completely out of left field. Gowland? Really? He was barely in the original manga! The purpose of this is straight up ‘give a nice bone to fans of the game who won’t get to see their path animated’.

As for the main plotline, I was never really a big fan of the twins to begin with, but the main reason to read Alice and enjoy it, at least for me, was that this was a twisted, disturbing variation on an otome game. The reason Alice hadn’t chosen a boyfriend is that they all seemed to be psychotic. You can tell that they’re attempting the same thing here (the twins certainly butcher a lot of people), but whether it’s the different artist or something else the fact is it all comes off as too cute and light-hearted. And Alice falters as well, as requiring her to be in love reduces her to the usual shoujo cliches “he cannot love me the way I love him”, “how can I possibly choose between them”, etc. You know it’s bad when the ancillary character bio describes Ace as ‘more unstable’ in Clover World, but he actually seems genteel by comparison.

This ran in a magazine with a slightly older demographic than the original Hearts manga, and the situations are slightly more adult in nature, though mostly in the way of implication. Throughout the Dee & Dum story, everyone is joking about Alice loving both twins being “tough on a girl’s body”, and the Blood Dupre story has similar implications. It’s not actually too bad, but worth noting given that I think the original manga when released by Tokyopop may have had a younger audience.

There are a large number of sequels/side-stories still to go, but this wasn’t exactly a great place to start. At least it’s only one volume. Hopefully better things will come with Cheshire Cat Waltz, a 3-volume sequel featuring Boris.

Alice in the Country of Hearts Volume 4

By Quin Rose and Soumei Hoshino, based on the game by Quin Rose. Released in Japan as “Heart no Kuni no Alice ~Wonderful Wonder World~” by Mag Garden, serialized in the magazine Comic Blade Avarus. Released in North America by Tokyopop.

I’ve been reading and enjoying the Alice manga since it started coming out, but haven’t reviewed one till now. Mostly it was because I wasn’t quite sure what to say. Alice is one of those mangas where I greatly enjoy the experience, but wonder why. I’m clearly not the target audience, nor is this title particularly deep or filled with broad comedy. It is what it sets out to be: a manga adaptation of a game for females, with the plot being “which guy will she pick?”. Of course, being a manga adaptation of the game, she’s not about to pick anyone.

I decided to review it, however, after taking a look at another manga based off of an otome game, Ugly Duckling’s Love Revolution, which I reviewed back in July. That was a good example of what NOT to do when basing a manga off of a game – it required knowing the game, and kept all the characters as ciphers, so you didn’t really care.

That’s absolutely not what’s happening here. First off, the manga is actually telling a story. I’ve never played the Alice game, so I don’t know if it’s retelling the basic events of the game or what, but you won’t be lost at all if you’re unaware of its origins. Secondly, while the guys in this manga *are* total otome game stereotypes (the brooding sullen guy, the mean sarcastic guy, the cheery obsessive guy, the cheery psychotic guy…), the main male characters are all fleshed out and made interesting, if only as you want to see if they’re all going to snap and kill each other.

For once, the ‘All Girls Want Bad Boys’ idea works well, as you aren’t left choosing between a bunch of bland bishies, but guys with real emotional problems. Likely NONE of these idiots would make a good boyfriend for Alice, which is a good thing as I suspect that, like Ugly Duckling, she won’t be choosing one in this manga, not wanting to annoy readers who picked a different path. Getting away from the romance game genre allows these jerks to be JERKS, and the manga is better for it. It also helps you really admire Alice’s steadfast attempts to be friends with most of them, even the ones that she normally can’t stand such as Peter or Blood.

The manga started out being only loosely based on the Wonderland books, and that’s even more accurate here, as Volume 4 has little to no resemblance to anyone from the original Carroll. Instead we’re left to wonder about the world Alice is trapped in, and what the basics of it are. We’re given very little information, and even then only in bits, so have to work out for ourselves not just what is going on here, and the character’s motivations, but also why they’re all obsessed with Alice. Yes, yes, she’s the protagonist, but it goes further than the game origins. It reminded me almost of Suzumiya Haruhi, with Ace at one point saying that he plans to kill Alice just to see what happens, a plotline that should be very familiar to readers of that series.

Of course, I admit a lot of the philosophical questions are purely in my head. The manga is not really interested in providing me answers to my thoughts, or to delve (much) into psychological issues. The only weak point in this volume I found to be the start of the final chapter, which clearly makes a leap forward into the other two games available in this series, mentioning the other worlds (Clover, Diamonds, etc.) available to Alice and also introducing the Joker. A better segue would have made things more smooth – instead I wonder if there are chapters missing.

This is much better than I’d expected, and I’m pleased that it’s been such a huge success for Tokyopop – consistently in the NYT bestseller lists for weeks. It’s not going to blow anyone away, but I’d definitely recommend it as an excellent example of how to write an adaptation of a ‘romance’ game where you have to pick one amongst all the various options – whether those games be tons of women OR men. Recommended.