Demons’ Crest, Vol. 2

By Reki Kawahara and Yukiko Horiguchi. Released in Japan by Dengeki Bunko. Released in North America by Yen On. Translated by James Balzer.

I’ve mentioned before that I am not a gamer, and what this means that most of what I know about MMORPGs and the like comes from these sorts of light novels. As you can imagine, what this has mostly ended up doing is filling me with a deep desire not to game. Because man, gaming can be boring. Or at least, gaming can be boring if it’s being written by Reki Kawahara. Usually I have no issues with his action scenes, but that’s mostly as they’re being taken care of by characters I’ve known for ten years. But this is a new series that unfortunately is not really doing as many different things as I’d like (he says in the afterword that this is basically the SAO game system but with character classes added), and so, like so many, other light novels of this type, it reads like the author wants us to read their weekly gaming log. There’s a plot in this, which may possibly be intriguing. But we get less of it this time.

Sawa has a secret to tell everyone, which is that she is, in fact, possessed by a demon. Unfortunately, the demon only has a few minutes to tell them what they have to do next: go back into the game itself and find their childhood friend Nagi, who is still inside it. When they do so, they find that the game is a lot more realistic than it had been when they were just playing it for fun, and also that Nagi may in fact be trapped by one of the big bads, which requires them to essentially sneak in and perform a series of near-impossible tasks to get anywhere near Nagi. And this doesn’t even get into the fact that there are various other bad guys trying to stop them. And even if they do find Nagi and get back to reality, reality still sucks at the moment. Fortunately, they do have the help of the handsome playboy (well, for a 12-year-old) Niki.

There is a rather interesting plot way at the back of this. Sawa is not the only one possessed by a demon – in fact, the entire cast may each have a demon inside of them, relating to Solomon’s Demons, a popular thing in games. And, of course, the demons are quite different from the kids they inhabit, which could possibly lead some of them into betraying their friends. I’m definitely more interested in this than I am in Sugamo, who is still trying to do his own little Lord of the Flies and establish that he’s the best and everyone else needs to be executed (we all know that’s where he’s headed). As for the game world, when they’re wandering around a town and interacting with suddenly interesting NPCs, it’s fine. But most of it, as I said, is battles that don’t advance the plot beyond “they win after struggling”.

The third volume of this series comes out in Japan next week, so it will be a bit, and perhaps I will forget how much this bored me before it comes out. This sentence is here to jog my memory. Stick to Kawahara’s other series.

Demons’ Crest, Vol. 1

By Reki Kawahara and Yukiko Horiguchi. Released in Japan by Dengeki Bunko. Released in North America by Yen On. Translated by James balzer.

I had heard, for some reason, that this was Reki Kawahara wanting to do something different, and if you look at this book superficially, you might laugh. It’s about a bunch of folks who get trapped in a gaming environment where they can actually be killed, and most of the battles and technical talk is straight from the gamer handbook. And we also have eye/ear tech that bonds with your body and is used by absolutely everyone in the real world, as this takes place about 10 years in the future. Fans of SAO and Accel World must be going hrm. And yes, it does feel sort of like an author of romance fics featuring the same couple deciding to do something different by doing a Pirate AU of that exact couple, but I do think this has a few things that really do make it different. First of all, these are 11 and 12-year-olds, meaning for once being immature jerks is actually not only tolerable but expected. Secondly, it’s clear that what Kawahara REALLY wanted to write is a Death Game. (Yes, yes, SAO, but…)

The kids of Yukihana Elementary School are excited. They get to try out a brand new, still in testing virtual reality game that feels just like real life!… well, mostly. They’re still working on smell and taste. We follow Yuuma Ashihara and his twin Sawa, as well as their childhood friend Nagi and Yuum’s best friend Kenji as they try to capture monsters, card-captor style, and defeat dungeon bosses. Then suddenly Yuuma finds himself back in the VR capsule… and when he gets out of it, he finds the class idol, Sumika, stumbling towards him, with her face blank except for a row of ravenous teeth and holding a severed arm, presumably of a classmate. Now he has to join up with his sister and best friend (childhood friend is missing) to try to figure out what’s going on and survive.

This does do some things well. The romance is kept to a 12-year-old level, which is a bit of a relief, frankly, especially as the body count starts to get higher. The action scenes are as good as you’d expect for this author. I admit I was a little annoyed with Sawa clearly putting off telling her twin brother (and the reader) what really happeneed till the cliffhanger ending, as it felt forced. There’s also a guy in here… I forget what his name in the book is, because I just called him “Monoma Neito” as soon as I read him, and anyone who’s read My Hero Academia will do the same. Only, unlike Monoma, this guy looks to be actually evil. Lastly, I did enjoy the fact that folks think about what will happen if they do escape this. The monsters are not all game-only, some are classmates or adults turned into monsters, and I don’t think “I killed them because it was a death game” will fly if they get back to reality and have to explain things.

Still, reality looks a long way away. Fortunately, there is a 2nd volume coming soon, which hopefully features Sawa actually talking. Till then, for fans of ‘trapped in a game’, death games, or this author.