By mikawaghost and tomari. Released in Japan as “Tomodachi no Imouto ga Ore ni dake Uzai” by GA Bunko. Released in North America by J-Novel Club. Translated by Alexandra Owen-Burns.
Sometimes you can concentrate so hard on your goal that you lose sight of basic things like resting, recuperating, and daily life chores. This is the dilemma we see Akiteru facing here, as he realizes that he needs to have the game team do even more if he wants to get popular… but they’re honestly working pretty hard already. Does genius still work when it’s too tired to function? What’s more… can he really rely on just his core team of brilliant specialists? Most game studios would use more people and sacrifice a but of quality, y’know? And it does not really help that he’s having to deal with his fake girlfriend’s mom hiding out at her daughter’s home, or his friend’s little sister’s mom also moving back home for a while. they both seem very aware of the relationships between the group. In fact, honestly, I think the mothers between them have both figured out everything. Which is probably not very good news for Iroha.
So yeah, Akiteru’s got problems. Leaving aside Mom #1 and Mom #2, both of whom seem to be very suspicious of him in general, he’s running up against the fact that their game has plateaued in terms of popularity. Now he’s got to think of other ways to get around that, and do it fast, as the class trip is coming up soon. He could try getting a popular Instagram star to be seen playing their game… except she’s a incoherent mess of a girl. He could try getting his illustrator to create even more really awesome art for the series… except doing that, combined with planning for the class trip, ends up hospitalizing her. He could try doing what Iroha’s mom suggests and actually hire other people for his niche game company composed only of geniuses… but that would involve compromising his vision. What’s the best solution?
This is a solid volume. The romance, oddly, feels a bit on the back burner here, partly as there’s not much that can go on with both moms present. That said, Book 8 promises a lot of Akiteru and Mashiro, as Iroha, being a first year, cannot go on the class trip with them. (And yes, I am fully expecting the author to get around that somehow.) Most of this volume focuses on the game and Akiteru’s future plans for it. It’s not surprising to see the direction he takes, but it is rather relieving, as I was worried he was close to napping. This is not a major game for a major company – that’s his goal. It’s a indie project. And the game DOES have enough fans so he can get away with it. I was also amused at Mashiro’s mom and the revelation about what’s going on with her and her husband, which is both hilarious and also twistedly heartwarming. I am really looking forward to seeing what happens with her and Iroha, especially as the moms clearly have a bitter rivalry of their own.
So yeah, good romcom stuff. Anime coming soon, I believe.