Sword Art Online Alternative: Gun Gale Online: 5th Squad Jam: Continue

By Keiichi Sigsawa and Kouhaku Kuroboshi, based on the series created by Reki Kawahara. Released in Japan by Dengeki Bunko. Released in North America by Yen On. Translated by Stephen Paul.

This review spoils the climax of this volume, but only after the cover image, so FYI.

I have had my complaints about this series, too numerous to mention, but the one thing that has always been apparent and appreciated is how much fun Keiichi Sigsawa is clearly having writing it. Leaving aside his annoying author avatar (who comes up with a light novel title parody for the ages in the afterword), all of the gun battles and backstabs and double backstabs in this book make you smile and imagine the author typing away, pausing only to pump his fist and go “Yes!”. It oozes a sort of testosterone, which is interesting given that most of the main cast are all women. It also does not have to deal with any of SAO’s issues. No one is trapped in the game. Death is fake. There are no NPCs, and you don’t need to worry about sentience. It’s a giant sandbox to play in. That’s why everyone is here.

As you’d expect given that this is the middle volume of a Squad Jam, there’s no plot here to deal with except “watch Llenn try not to get shot”. She manages to defuse Fuka and the two of them reveal just what they’re carrying as their alternate, swap out weapon, which is genius and also relies on the two of them being besties. Pitohui gets to simply sit in a tree, shoot the occasional passing enemy, and amuse herself imagining Llenn panicking. M teams up with one of the Russian girls, Anna, in what ends up being a very nasty game of Wacky Races. Shirley is in in her element, sniping in the snow. And Clarence also hooks up with a Russian girl, though mostly their plot is “hide behind a rock”. Eventually, almost everyone meets up, but there’s a new problem: the final climax will take place in a castle, and to make everyone go inside it the ground starts to vanish!

Since the start of this series, the author has delighted in having the character want to do something and then finding ways for it not to happen. The obvious example is Llenn wanting to fight SHINC, something that she’s certainly done a few times, but never in the “fair fight, no weird tricks or rules” way that she desperately wants. (She needs to not do this in a Squad Jam, frankly.) But she’s not the only one with constantly frustrated goals, as we’ve watched Shirley desperately trying to get to the point of “snipe and kill Pitohui” and forever being frustrated, to the point where they’re mostly allies these days. And that’s what makes the end of this volume stunning, as for once one of our characters gets what they want and is satisfied. Imagine! And then there’s the capper, as I was wondering what the next volume would do without Pitohui in it, but it seems that the author has a way around that, so it should be fine.

These volumes tend to wildly swing between “excellent” and “deepl frustrating”, and this one is the former, which pleases me. The next volume wraps up the arc, and also catches up with Japan, as it only came out there three months ago. Mindless fun, in the good way.

Sword Art Online, Vol. 26: Unital Ring V

By Reki Kawahara and abec. Released in Japan by Dengeki Bunko. Released in North America by Yen On. Translated by Stephen Paul.

It’s not clear how much ;longer this arc of Sword Art Online is going to go, or if it really is the final arc in the story. I don’t think even the author knows, especially given that his afterword talks about how he gets distracted by side stories and diversions all the time and can’t advance the plot. But I think he’s thinking about it, and we get a little of that with Silica here, who gets to have most of the narration that isn’t Kirito’s when he’s in the Underworld. She’s been one of the original SAO gang for so long it’s sometimes hard to remember that she’s three years younger than most of the others, and she’s noticing that Asuna and Lisbeth aren’t playing games quite as much as they used to. It’s not framed in a “put away childish things” sort of way – indeed, Silica notes one of her friends think she’s the weird one for continuing to game so much after SAO – but hey, adulting is necessary. The real world beckons.

The plot here is neatly divided in half. On the Underworld side, Kirito, Asuna and Alice finally get to see Alice’s sister frozen in time, awaiting her return… along with two other surprise guests! Unfortunately, unfreezing them will involve Kirito and Eolyne becoming astronauts, going to one of the satellites where Kirito, pre-memory wipe, hid the information. But, of course, while there they find bad guys doing terrible things. On the Unital Ring side, the rest of the main cast need to find more ore in order to keep up with the other gamers, and doing so will involve facing off against a giant wasp nest! Can they use a dangerous flower that the SAO players know very well to try and swing the battle a little more their way? can can we really get to see a scene with Silica sitting on top of a giant bear fighting a wasp? Because that sounds pretty awesome, frankly.

This book not only thinks about the future a little bit, but also manages to recall the past. We get more “what measure is an NPC?” philosophy, but this also involves Asuna clearly thinking of Kizmel, and almost having a little breakdown. Those reading the Progressive books will know that Kizmel is hugely popular and I think the author is dragging things out a bit to use her more, but it’s also plainly obvious that she’s not going to stick around till the 75th floor, so we can guess what likely happened. And of course, we get more Underworld stuff, though of all the minor characters from that arc to make an emotional reappearance, the elevator operator was not the first one I would have guessed. It works well, though, and also allows our heroines to have a nice long bath, satisfying both Asuna’s love of bathing and also abec’s love of drawing fanservice.

So yes, the plot progression was minimal here, but this was a solid, fun read. SAO fans should be happy.

Sword Art Online Alternative: Gun Gale Online: 5th Squad Jam: Start

By Keiichi Sigsawa and Kouhaku Kuroboshi, based on the series created by Reki Kawahara. Released in Japan by Dengeki Bunko. Released in North America by Yen On. Translated by Stephen Paul.

It’s been about a year since the last volume of this series, and many might be forgiven for thinking that it ended. Including the author, who admits it was supposed to end about here. I mean, in terms of plot threads to resolve, there aren’t many left. Karen is no longer being forced to get married, though the denouement for that may not appeal to her. Elsa’s issues are, for the moment, somewhat resolved. The real world has never really been a big part of this series, but even so, I would not blame the author for wanting to move on and write a few more Kino’s Journey books. But here we are anyway, with another Squad Jam, and the sense that Dengeki Bunko is asking the author to please keep the series going because it’s selling well and Llenn merch is cute. As a result, we get this new volume, the first of a two-part (?) story which seems to have one purpose: mock the author mercilessly.

OK, technically every single volume of this series has done that, but this one really makes the effort to get nastier. There’s a new squad jam, and the teams are the same (meaning Clarence and Shirley are still part of the squad). There’s complicated new rules which basically amount to “one team member gets to carry alternate gear for another team member”. Oh yes, and there’s one brand-new rule that is sent to everyone BUT one player. Yes, after essentially being the poster child for every single Squad Jam since the start, Llenn has gotten TOO famous, so now the added rule is that she has a bounty on her head, and whoever kills her in this game will get a pile of REAL money. Now she not only has to try to survive, but she has to find the rest of her team – they were all separated as the event began, and there’s mist everywhere!

For all that everyone in the book hates the author for not just letting them fight, this is a fairly clever setup that allows for what people REALLY want to see in each Squad Jam, which is something different. Separating everyone in particular is a great idea, as it allows us to get interaction we would not normally see, as Llenn forms a reluctant alliance with Vivi, the leader of the machine gunner’s squad. Speaking of which, this is just a game, unlike the original SAO, but there’s still a fair amount of violent death or near death. Vivi’s fate towards the end of this book is horrifying, and would likely have to be edited from the anime if one ever gets to this point. There’s a small attempt at plot, showing Vivi and Fuka are rivals in another game, but that just sets up a cliffhanger more than anything else. It’s pretty much pure action scenes and small characterization.

So yeah, as a book it’s light as air, and you’ll be hungry again right after reading it, but it serves its purpose. Maybe wrap it up soon, please, though?