Monthly Archives: October 2016

NYCC 2016, Day One

Another NYCC dawns. Another long run of panels in a row, long bathroom lines, walks along the show floor, and coming back to the hotel room exhausted only to realize you have to type up all your notes. Today was a lot of fun. What did I do? Well…

For starters, we had the Kodansha Panel, which thankfully proved fairly easy to get into. They had a giant pile of new licenses, so let’s break them down:
— Regarding my Reincarnation as a Slime, a title they say is not finalized, and I hope is made less awkward, is another ‘based on a fantasy RPG light novel’. Like many recent licenses of that nature, this is more of a parody of the genre. It runs in Shonen Sirius.
— Fairy Tail: Rhodonite, a spinoff which stars Gajeel, and has Levy on the cover of a volume, so I’m in. Gajevy ship tease, maybe?
— Love & Lies may be familiar for those who use the Mangabox app, as it runs there. It’s a “dystopian romance”.
— Lily Hoshino, who did character design for Mawaru Penguindrum, has a shoujo title from Nakayoshi called Kigurumi Defense Squad, a somewhat ridiculous magical girl parody featuring pretty boys dressed as amusement park-style mascots. Seems like great fun.
— Also looking fun is Kiss Me At the Stroke of Midnight, a Betsufure title about a girl who secretly loves sappy stories. The facial expressions of the girl are the prime reason to buy this.
— Possibly the title that most excites me, Frau Faust. It’s by the author of The Ancient Magus’ Bride, and runs in Itan, a josei fantasy magazine. Badass female scholars, yes please!
— Wake Up, Sleeping Beauty is one of two Dessert licenses, and is a supernatural romance, because I hear those do well.
— Waiting For Spring also runs in Dessert. Seems to involve basketball hotties, and has been called cute by those in the know.
— Ahogaru – Clueless Girl is a rare 4koma license by Kodansha, as they admitted they rarely find them funny (I sense a swipe at Seitokai Yakuindomo here). This one makes them laugh, though. It’s in Weekly Shonen Magazine, and involves… well, a clueless girl and her friends trying to save her from herself.
— Lastly, we have Land of the Lustrous, a fantasy series from Afternoon that deals with a race of gemstones, but is not much like Steven Universe at all. It’s won multiple awards.

I note that all four main manga genres were licensed here – yay!

After that came other news. A Silent Voice has a live-action film out in Japan soon. Princess Jellyfish is performing MUCH better than expected, and they could not be happier. They quickly went over the previously announced titles coming out this fall, including works by the creators of Soul Eater and Shaman King. Appleseed Alpha is delayed to June 2017, but as consolation will be hardcover. And the Akira and Ghost in the Shell del.uxe reprints look first rate.

This took up most of the panel, so sadly the Kodansha editor that came over did not get as much time to talk as planned, but he made the most of what he had. He works in the seinen genre, which he readily admits does not sell as well here. He’s edited Inoue Takehiko’s Vagabond, which comes out via Viz here but is a Kodansha series in Japan, and he talked very amusingly about Inoue-san’s workplace habits and how they brainstorm. He’s also edited Anno Moyoco, and talked about Sakuran (licensed here by Vertical) and Hataraki Man (sadly unlicensed). She apparently is known for tearing up her rough sketches when she gets different ideas, which can be frustrating. We also saw some rough sketches of Inuyashiki, but the panel had to end there.

After that, I ran into Erica Friedman, who was only going to be at the con today, so I hung out with her for a bit. I wanted to get back to the panels to get in early enough to make the Attack on Titan Anthology panel. As with most years, this meant I room camped into a panel where I had no idea what it was but it ended up being a big surprise. In this case, it was The Future of Comics in New Realities, a panel hosted by Madefire, a motion comics app that has turned a lot of heads.

On the panel was Christina Mancini, who’s in charge of Franchise Development at Fox; Ted Gagliano, who is also at Fox and is in charge of Post-Production; Nick Hooker, head of Frame Store visual effects; Matt Hooper from Oculus; and much to my surprise, Dave Gibbons, who was the artist on the old Doctor Who Weekly/Monthly comic strips back in the Tom Baker and Peter Davison days, and yes, also something called Watchmen, I guess. I did not get to ask him if he was nicknamed Funky Gibbons as a teen, which is probably for the best.

The panel talked about the impact virtual reality is having on creation, both in the comics medium and outside it. The use of comic narrative is as old as the hills (indeed, some hills contain cave paintings). It doesn’t have to be totally realistic, which allows it to be more powerful. And with VR, you can actually shift your perspective of the art away from a 2-D image. Indeed, with the arrival of comics on a tablet, the idea that print is a necessity is becoming a thing of the past. A comic artist doesn’t need $100 million to create their vision the way that, say, a visual effects studio might.

The other discussion of the panel was how to engage content that helps the brand of whatever Fox is merchandising. That’s what Christina is in charge of. I found this fascinating, coming from old-school fanfic writing which always had disclaimers out the wazoo and would never, ever be part of a corporate platform. But Fox is reaching out to find ways to make this work, and virtual reality can be a shared bonding experience. It can also be a tool for women and people of color to work in genres traditionally ruled by straight white men and sometimes co-opt them for other uses.

You’re also getting new, up-and-coming artists ho find that virtual reality is the best way to express themselves as craftsmen. Every new medium brings new ways to draw in both fans and creators – Gibbons talked about comic strips being used as a way to get readers to buy the newspapers, and they also mentioned Twitch TV’s recent marathon of Bob Ross, where the comments flying across the screen almost became an artform of their own – content commenting on content is a very new thing, and it uses new mediums such as concepts of virtual reality. It can be difficult – sometimes creators try to hard to be special or go above and beyond, when simpler ideas can be very effective by themselves. They then had an announcement that the Madefire App was going to have Motion Comics, the first ones to use virtual reality as a platform, with some nice panorama work.

After this came the Attack on Titan Anthology panel, with several of the creators involved. In addition to editors Ben Applegate and Janine Shaffer, we had Genevieve Valentine, Brendan Fletcher, and Jorge Corona, each of whom did excellent work in the Anthology itself. Most of them were drawn to the project through the anime, and Genevieve was drawn to the period before it began – the 100 years of peace they had before the Outer Wall was breached. For Brendan, this also conveniently came between the end of his team’s Batgirl run, and before they began a new project with Image; in fact, doing nice gory Titan art helped focus them on their new stuff as well.

This is not an anthology for the squeamish; in many ways, it’s even more brutal than the main series, and Ben joked about telling the writers and artists to kill more people in more horrible ways. One of then reasons people love AoT is that you’re never quite sure if the cast are safe or not. After discussing their love for the series, we got Q&A, and much to my amusement we had a guy who’d never even read or seen the series, but now wanted to pick it up! My favorite question was about the approval process from Japan, and Ben said they had no issues with the dramatic stories, but the comedic ones were more difficult, as Japan has a different relationship with violence and humor together. Ben apparently sent them Deadpool comics to show what it’s like here!

My final panel of the day was one on Marketing Yourself on Tumblr. Being fairly active in various Tumblr fandoms, I was quite curious about this. There were three Tumblr staffers there, as well as three creators – and this was very much a panel designed for the creator of content rather than the casual reblogger. Nick Tapalansky is a comic writer, Kendra Wells draws, and C.B. Cebulski not only is a talent scout for Marvel Comics (for which he uses Tumblr), but also has his own Tumblr foodie blog!

Microblogging is, of course, why most people use Tumblr. There are many ways a creator can both analyze their core audience and reach out to them. There’s Tumblr Analytics, which can tell you which posts are most popular. Suggested Artists and Tumblr Radar also help guide you to other, like-minded Tumblr blogs. You can also queue our posts so they don’t get spammed tol someone’s dash all at once (I am very bad at this, I will admit.)

Art theft was discussed, and it mentioned how copyright theft (someone took my art from another site I control and put it on Tumblr) is different from misattribution (someone took what I put on Tumblr, took my name off it and posted it as theirs). Tagging was discussed, and how monumentally important it is to gain readers and followers. You can use tags to ‘lure’ readers into your demographic, but don’t go overboard – that’s just spam. If you like site design, you can design your Tumblr site to look however you want. If you hate site design, use Mobile, where all sites look the same. You can have multiple Tumblr blogs linked to the same account, and art blogs are popular, along the lines of ‘Ask (Character XX)’. Most importantly, the best way to get popular on Tumblr is to do what you do – if you love your work, it will get noticed.

I had to leave early so missed the Q&A, but overall four very enjoyable panels, and I got to walk around the show floor when it wasn’t a madhouse (i.e., Saturday).

Welcome to the Ballroom, Vol. 1

By Tomo Takeuchi. Released in Japan as “Ballroom e Youkoso” by Kodansha, serialization ongoing in the magazine Monthly Shonen Magazine. Released in North America by Kodansha Comics. Translated by Karen McGillicuddy.

For years, the received wisdom of the internet was that sports manga did not sell well in North America. Like most received wisdom, that wasn’t quite accurate. Price of Tennis, Eyeshield 21, and Whistle! all had fairly lengthy runs here. But recently, it would appear that the received wisdom is actually beginning to genuinely die, as we’re seeing more and more shonen sports-style manga come out and do fairly well for themselves. And it helps to show off one basic factor of the Japanese sports manga, which is that it does not actually matter what the sport is. Take a hero with no purpose in life, show him a competition that is amazing and features people showing off awesome bodies and equally awesome speed lines, and then have him train and train and train until everyone realizes that he’s got amazing potential. In the case of Welcome to the Ballroom, that sport happens to be ballroom dancing competitions, but that does not change its essential sports manga-ness.

ballroom1

Our hero is Fujita, and he does in fact remind me a lot of Sena from Eyeshield 21, and not just because of the hair. He’s got his teachers upset because he can’t figure out what to do with his life, he gets harassed by the local neighborhood bullies, and his nights at home are just him an his dad (for once, the mom seems to be divorced rather than dead as in most manga). But then he’s basically kidnapped by Sengoku, who is looking for new recruits for his dance studio, which also happens to feature a pretty girl from Fujita’s school who does ballroom dancing. After initially being totally overwhelmed with self-doubt and self-hatred, Fujita watches a DVD of a dancing competition secretly put in his bag, and falls in love with the way they move. He may lack common sense (his first training session literally lasts ALL NIGHT as he forgets what time it is), but he has an innate sense of movement that is struggling to get beyond his beginner’s body.

Moving on to the review proper, this is a very good start. Fujita is a very believable teenage boy, filled with insecurities and jealousies but a good kid at heart. The heroine, Hanaoka, has dreams of her own that she’s worried about, and so far does not seem to be there simply for the hero to fall in love with, although that does happen to a degree. (It helps that, unlike most sports manga, the women are an innate part of the sport.) And his first rival, Kiyoharu, is way beyond both of them in terms of talent, but I suspect that pushing himself too hard has already gotten to him, and it’s what leads to the first cliffhanger. As with most shonen manga, the way you know it’s really good is that you want to read the next volume immediately. That’s how I feel about Welcome to the Ballroom.

Franken Fran, Vols. 5-6

By Katsuhisa Kigitsu. Released in Japan by Akita Shoten, serialized in the magazine Champion Red. Released in North America by Seven Seas. Translated by Jocelyne Allen, Adapted by Shanti Whitesides.

One of the strengths of Franken Fran is how it can be both an anthology of one-off horror concepts and also have an increasingly diverse continuity to call on when it needs to. Sometimes this means that one chapter bleeds into the next, as with the actor who has Fran give him pheromones so he can have more personal magnetism, followed by his co-star getting surgery so that she looks like a shoujo manga cover. Sometimes it’s building on previous volumes, as with the increasingly bizarre and over the top stories of the superhero Sentinel and his many knockoff imitators. And sometimes it uses the regular cast of Franken Fran, as when Fran tries to stop the horror that is her sister Gavril by unleashing a never ending army of Kuho clones, which Fran apparently decides to do for no reason other than to show us how hilariously awful Kuho’s life is.

franken5-6

I mentioned Gavril, and there’s no question she’s one of the best things about this volume, as well as possibly the most popular character in North American fandom. Fran saves lives as a doctor but has morals and ethics that make no sense to us whatsoever; Veronica has a moral and ethical sense, but is a killing machine. Combine the two in the worst way and you get Gavril, who loves slaughtering for its own sake, and has a deep desire to kill off Fran. I was wondering how Seven Seas would translate her initial chapter, and readers who may have read the source via other means may rest assured that in this official volume Gavril’s potty mouth is present and correct. With a heap of four and five-letter swears, appalling violent carnage, and walking around with her top unzipped, Gavril is a walking M rating. (Franken Fran is still rated OT by Seven Seaas, in case you wondered.)

Franken Fran’s bread and butter is still its horror and humor, though, and both combine well here provided that you don’t try to sympathize with anyone involved. Several times in this book Fran is overwhelmed with emotion at what she considers to be a touching, tragic story (even when it isn’t), and manages to make it even worse. She is helped out a great deal by her clients, many of whom are horrible examples of humanity. Franken Fran shows us the seedy underbelly of human desires, and the greed, lust, and desire for power within so many people. If your amusement park is filled with mascots that will immediately kill once they stop hearing music… well, that fits in perfectly with the amusement park aesthetic! This volume doesn’t have as many moments when I laughed out loud, but it has many, many moments when I put my hand to my mouth and went “Oh my god.” It’s that kind of series. If you don’t mind horror (and be warned, the cockroaches make a return here) and love twisted humor, Franken Fran remains a must reda.