Category Archives: accel world

Accel World: Shrine Maiden of the Sacred Fire

By Reki Kawahara and Hima. Released in Japan by ASCII Mediaworks. Released in North America by Yen On.

One of Accel World’s strongest points is its ability to built on plot and themes from prior books without overwhelming the reader too much. The last book showed us that the Disaster Armor had not entirely left Silver Crow, and much of this volume is about the fallout from that. We worry about what such a thing would do to the game itself, and then later on find that crude copies of it may be racing out of control via other people, making the question moot. Or it would be moot if this wasn’t in may ways a desire for the others to punish Kuroyukihime through Haruyuki, as by now everyone can see their bond. We’re also asked to see one of the core tents of her past in a different light, as it’s hinted that there’s more to her killing off the Red King than just wanting to get to Level 10.

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As for Haruyuki’s self-loathing, it’s gotten slightly better. We get a minimum of school here, and I was a bit faked out when we were introduced to two fellow classmates who I thought Haru would either bond with or get bullied by, but who ended up being mostly irrelevant, another way of showing that Haruyuki is not like the normal “cool” kids, who skive off their club work the first time we see them. Of course, this determination to get better and discover new things is what makes him such a success in the game world, as is pointed out by Chiyuri. One reason that Kuroyukihime, Fuko, and even Ash Roller like him to much is that he’s always seeking ways to get better, ways to play the game that are more than just “get strong and then stop”.

We also get a new character, the titular shrine maiden of the title. She’s around 9 years old, and half of the somewhat tossed off fanservice in the volume is dedicated to accidentally getting her wet with a garden hose (the other half being Kuroyukihime changing in front of Haru – and the cover, if we’re going to be honest). For once, though, it looks like the lolicon is not meant to be the primary driving force. Utai is interesting, from her game persona’s Sailor Mars-style powers, to the Incarnate she unleashed somehow being related to Noh Theater, or simply because she can’t speak – something prevents her from getting the words out, so she types all her dialogue in ways that would be very difficult if people in this universe didn’t already have neurolinkers. And, of course, by definition of the fact that she’s playing Brain burst, her home life is somewhat broken, though we get few details.

And, of course, there’s still the best reason to read Accel World: Kawahara writes excellent battle scenes. They’re understandable, easily visualized, and emotionally raw. They may also make you scream at the ending, as yes, this is a cliffhanger that will hopefully get resolved in the next book. It’s not as popular as Sword Art Online, but Kawahara’s other series quietly goes about telling its story well, and if you can get past Haru’s beating himself up narrations, well worth your time.

Accel World: The Floating Starlight Bridge

By Reki Kawahara and Hima. Released in Japan by ASCII Mediaworks. Released in North America by Yen Press.

My last review mentioned that I was more interested in the worldbuilding than the characters with this series, and it’s possible the author heard me, as this fifth novel, the first to not yet be animated, is filled with character development. Haruyuki’s personal issues still exist, but we are reminded that he’s not the only one having a bad time, and Kuroyukihime and Fuko are both dealing with devastating traumas, both involving Brain Burst and the real world, though we get minimal information on the latter. Luckily, this book isn’t simply piling up the angst – there’s a lot of fights going on here, and a race to the top of a brand new level which has a lot to offer everyone.

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And there’s also that cover, as you are reminded yet again that this is a series filled with very young teens. That said, it fits well with the plot, as the overly dramatic ‘everything is terrible’ mood swings that kids get when they’re between 11 and 15 allows for dramatic speeches and loud screaming without feeling like you’ve stepped onto the cover of Shonen Jump too much. We get more development of the ‘Incarnate’ powerups, and they’re public now, so that’s a new worry. But the biggest worry is with our hero, who (as was becoming obvious) is not quite free of the killer possessive armor from Book 2, and one way that you can tell this is going to be a long-running series is that the volume is content to leave most everything up in the air.

It also resolves issues left over from the previous book about Fuko, who is at last doing something with the team, but really isn’t using her full potential due to her latent trauma over what she did to her legs in the game. I’d wanted more with her and Kuroyukihime, and I got it here, as it’s clear that both of them take the blame for the pain that each one suffered, and it’s up to Haruyuki to demonstrate that they are not a horrible person (Kuroyukihime) or to show off what her powers and avatar really is used for (Fuko). Haruyuki is very empathic, and (except of course for the increasing number of girls crushing on him, which he doesn’t get mostly for plot reasons) understands almost unconsciously what needs to be done to help people achieve their potential.

Brian Burst, for all its drama, twisted revenge antics, and continued suggestions of a dark evil villain side using it for bad things, is a game, and a fun one at that. The battles featured here are probably the best writing in the book, as they’re fast, exciting, dramatic, and uncertain. Yes, you could predict that our heroes would win, but how they won was certainly not expected, and I loved that it also required an assist from Blood Leopard and Ash Roller – breaking apart the boundaries of the ‘teams’. Given what happens near the end of this book, Haruyuki and company are going to need all the allies they can get. I’m eagerly looking forward to the next volume.

Accel World: Flight Toward A Blue Sky

By Reki Kawahara and Hima. Released in Japan by ASCII Mediaworks. Released in North America by Yen Press.

One of the issues with Sword Art Online, particularly as it goes on, is that we keep seeing these deadly MMORPGs that wind up being abused for nefarious purposes, yet somehow more of them continue to be made, and are not banned or made illegal in any way (at least so far). I think Kawahara understands that, as in Accel World we have Brain Burst being very much an isolated thing, only playable to a certain (very young) age and unknown to the greater populace or government. And then there’s what happens at the end of this book, which helps to explain why revenge and real-world consequences of battles are not an issue here, even though it feels like Nomi wasn’t really punished enough for what he did. Indeed, the worldbuilding in this series is intriguing me more than the characters.

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The Brain Burst system, in fact, is starting to look more like a form of therapy than anything else. We’ve already seen how Haruyuki’s wings represented his own personal demons from reality. Now we see how even the powerups – which do so much damage to the psyche they’re practically forbidden – take their form based on childhood traumas, something bluntly stated by Niko, who shows up again in this book to mentor Takumu in how to properly use this technique (and by mentor I mean “beat up”, but this is a shonen fighting series, basically). Also, we finally figure out what Chiyuri’s ability is – not healing, but literal reversal of time – which is an amazing game power but also really depressing when you think about her relationship with Haruyuki and Takumu – she wants to return to when they were happy kids.

Chiyuri also showed the most sense in actually calling Kuroyukihime so that she could join the final battle – Haruyuki and Takumu are too invested in personal revenge and in not wanting to rely on her that they lose sight of how fatally dangerous this situation is. It’s always best to remember in situations like these, when you want to grit your teeth and beat some sense into the protagonists, that these are teenagers – not even that in some cases – dealign with needs and desires they’ve never felt before. Particularly Haruyuki, who has Chiyuri strip down and offer herself to him (something I id not like at all) and Kuroyukihime accept his accidental proposal (with a heavy blush – SHE at least gets it), but still too tied up in self-hatred to notice.

There’s definitely some seeds of future plotlines laid out here, as Nomi is backed by some sort of shadow organization that doesn’t like Kuroyukihime much, and I still get the sense that the psychotic sentient armor from Book 2 is not entirely formant, judging from some of Haruyuki’s OOC moments. On the down side, I’m fairly certain the resolution of the “Haruyuki is a peeper” plotline was far too easy, and there’s no way his reputation would be repaired that fast normally. Also, the reunion of Sky Raker and Kuroyukihime was far too abrupt and last-minute, and there had better be more to it in the next book. A good solid volume overall, though, and I will see what new twists the next in the series has – and hope Haruyuki continues to gain real-world confidence.

Also, for those who only saw the anime, this catches up to it, so Book 5 will have unanimated content.