Category Archives: reviews

Double Dose of Seven Seas: Pandora in the Crimson Shell: Ghost Urn vs. Magika: Swordsman and Summoner

Pandora in the Crimson Shell: Ghost Urn by Shirow Masamune and Rikudou Koushi. Released in Japan as “Koukaku no Pandora – Ghost Urn” by Kadokawa Shoten, serialization ongoing in the magazine Newtype A. Magika: Swordsman and Summoner by Mitsuki Mihara and MonRin. Released in Japan as “Magika no Kenshi to Shoukan Maou” by Media Factory, serialization ongoing in the magazine Comic Alive. Released in North America by Seven Seas.

As I’ve said before, my tendency to give all Volume 1’s a shot even if I suspect they won’t be my thing at all gets me into a lot of difficulties, particularly with Seven Seas, which is very much an all or nothing company with me. They debuted two new titles this month, one of which not only has the amazing writer-artist team of Shirow Masamune and Rikudou Koushi (leaving Viz means he gets his u’s back), but managed to be on SDCC’s worst manga of the year list despite having been out a total of 5 days when the panel ran. The other one is a harem fantasy from my old nemesis, Comic Alive. Two otaku-pandering titles enter, only one can leave – which one did I like more?

ghosturn1

Pandora gets off to a poor start with that cover, featuring our heroine bursting, semi-mude, from some sort of mosaiced plastic casing. We then get color pages of another heroine dressing up in tiny lingerie. This title definitely does not skimp on the fanservice, as we’ll see throughout the volume. The basic premise involves Nene, our heroine, getting involved with a confident young woman who may actually be a supervillain and her cyborg companion. Nene is also a cyborg and highly idealistic, saying that she wants to see world peace. Sadly, she arrives at her island destination to find a robot gone amok, and only she and Clarion (the other cyborg) can hope to stop it.

On pure skeeze factor, Pandora in the Crimson Shell wins hands down. The sequences where Nene has to finger Clarion in her vaginal ‘port’ are risible, though admittedly I wouldn’t put it past Shirow based on past titles. Speaking of which, the credits show quite a committee working on this title. Rikudou is the main artist in charge, but I had felt that I could only see his art style occasionally, and that may be why. His sense of humor, thankfully, is sometimes more apparent, particularly in the Excel-ish intrepid reporter and the dry tones of Uzal Delilah. The action sequences, which make up much of the second half, are… decent. Basically, if it weren’t for the horrible service and constant sexual assault hints, I may actually have enjoyed this. Sadly, the service and assault is all over the book.

msas1

Magika Swordsman and Summoner is our second title, and reads like a modern-day light novel checklist (appropriate, it’s based on a light novel). Our hero is the lowest of his class at magic school, not good for much yet but stirring water around. He’s also the only male in a class of females. He has an adopted sister (older than him, but acts younger as they only found that out recently), who harbors incestuous feelings for him. At the school, he meets a busty airheaded woman who turns out to be student council president, as well as an angry young blonde who seems very upset that he doesn’t recognize her, for some reason. Oh yes, you can also add in a quiet, stoic elf-girl and a shy girl who can’t deal with men. When he summons an amnesiac diva with no powers (which gets him in trouble, as she may be evil), he discovers he has to form a harem of 72 women in order to become the Harem King.

If you started throwing up halfway through that, you may get the feeling I had while reading this title. Everything about it is from Tropes 101, be it the Magic Academy stuff or the Harem stuff, though I admit 72 is aiming high – even Negima didn’t quite go for that many women. (Yes, it’s from reports of the houris that accompany Muslim martyrs after they die.) Seven Seas’ back cover notes that fans of Dragonar Academy and Zero’s Familiar will enjoy it, and I can’t argue with that – it’s certainly more of the same. The one redeeming feature is the hero, who seems a decent sort and is very uncomfortable with the whole harem concept. We’ll see how long that lasts. Or rather, other readers will.

In general, if you’re going to be a bad manga and keep me interested, it’s best to do it with style. Neither of these titles are things I’d recommend to anyone except SS’s core otaku audience. But honestly, Ghost Urn made me wonder how the cliffhanger might be resolved, whereas with S&S I just didn’t care. On balance, I have to give the edge to Shirow, Rikudou and company here.

Alice in Murderland, Vol. 1

By Kaori Yuki. Released in Japan as “Kakei no Alice” by Kodansha, serialization ongoing in the magazine Aria. Released in North America by Yen Press.

I’ll admit that I’ve always found Kaori Yuki titles hard to get into, and even harder to review. There is a certain amount of ‘aesthetics preferred over plot and character’ to her work, which makes it highly entertaining and visceral but leaves a person frustrated when they have to talk about it. There’s also giant piles of corpses in most everything she’s done, usually of the most sympathetic women in the book, and that applies here 100%. And of course the grand guignol horror of it all. Oh, and this is yet another of what has become my least favorite genre, the survival game. Despite all that, this is still a compelling read, and I had no trouble getting to the end of Volume 1, though I’m not exactly sure where it’s going beyond ‘chaos’.

alice1

Our heroine is the Alice seen on the cover – except not really. She’s actually Stella, a normal dark-haired high school student who is part of a very eccentric family of orphans who were adopted after a tea party filled with mass child slaughter. Every month the family goes to a tea party that’s held by their amazingly insane mother, who this month tells them that the time has come for them to fight each other to the death to see who gets to be the next family head and have access to a medicine that makes a person young and beautiful even in their old age. Some of them are, of course, reluctant to do this, so each of them has a hostage who will be killed if they don’t comply. To make matters worse, none of them are exactly stable to begin with – certainly not Stella, who snaps in traumatic situations and transforms into the blood-spattered Alice seen on the cover.

If this sounds a bit over the top, welcome to the world of Kaori Yuki. I also forgot to mention Alice’s stalker-cum-protector, Tsukito, who carries around voodoo dolls to curse people and is obsessed with Stella, yet halfway through shows up to become her new bodyguard and who we’re now supposed to feel sympathy for, despite the fact that he was a real creep earlier. As for the rest of the family, the other one who merits mention is Zeno, Stella’s ‘big brother’, who is killed early in the volume but then revived, only for Stella to find his personality is quite a bit different. She should be used to this, though, given how she does a 180 degree turn into murderous grinning killer when faced with horrible situations.

I’m not sure I actually enjoyed this – the horror is really grotesque in places, and there’s a sequence with a toy bunny getting restuffed that should come with a trigger warning. But it’s certainly compelling and gives a visceral thrill. I wouldn’t read it if you want to see what happens next with the plot and characters. But if you enjoy Kaori Yuki’s terrifying manga titles, and want to see lots of action and corpses, Alice in Murderland is right up your alley.

Sword Art Online: Progressive, Vol. 2

By Reki Kawahara and abec. Released in Japan by ASCII Mediaworks. Released in North America by Yen On.

One of the problems with a series that’s narrated in first person, which Sword Art Online is (yes, sorry, Asuna fans, this is again all Kirito), is that it can be harder to see the flaws inherent in the protagonist, since you have to remove yourself from the narrative voice to see what’s really going on. Last time we saw Asuna starting out in Aincrad trying to find a noble way to die, and Kirito had to show her that there are better things to try for than that. But he has issues of his own – he’s bad at dealing with people, as he both admits himself and we see time and time again, making bad jokes in order to try to get past the fact that he finds it hard to gauge what others are thinking. And while I think he’s right that Asuna could grow to be a great inspiration to others trapped in the game, I worry he may be putting her on a bit of a pedestal, particularly as he tries to ensure the other players don’t see her as a villain.

saop2

Kirito is also having to have genuine interaction more than he expected, as the elf that they meet up with, Kizmel, not only doesn’t die – as she did in the beta Kirito played – but proves to be far more well-rounded and realistic than any NPCs he’s come across before. Both he and Asuna over the course of the book are amazed at how Kizmel grieves for the sister she lost, has mysterious, prophetic dreams, and seems to be having flashbacks to the beta test that Kirito participated in. This helps to show how SAO is not just another game, but it also lends a bit of intrigue to the series going forward, as this isn’t really explained much beyond “wow, Kayaba was a better programmer than we thought”. Luckily, without spoiling much, I will note that Kizmel survives, and I expect we’ll see her again in Book 3.

The other big focus of the book is the reveal of Morte, and what kind of player he is. Fans of the SAO anime and Japanese fans who read the books in order may be a bit ahead of those coming at the novels in NA-publishing order, as they are aware of the guild called ‘Laughing Coffin’. I’m pretty sure that’s what we’re seeing the genesis of here, as Kirito chillingly runs into a player who simply has the desire to kill, because he realizes that he can do it here and get away with it. The duel itself is the high point of the novel, menacing, action packed, and a bit terrifying. After that, we get a fight that doesn’t arise, as Kirito (and Asuna, who thankfully tails after him when he’s being a loner idiot) talks down two nascent guilds from fighting against each other and helps them realize the goal is for everyone to work to escape the game.

As for my review, those who read me regularly know the less I talk about the actual qualities of the book and the more I theorize, the better I like it. Sword Art Online Progressive’s prose is more mature than the original works, its steady pace (we only get one floor this time around) allows it to grow more naturally, and Kirito and Asuna are clearly destined for each other but are both in denial, which is cute. (For a killer drinking game, try drinking every time Asuna elbows Kirito in the gut. Actually, don’t do this.) Honestly, I’d recommend this series to an SAO newbie first, even if it does have a lot of callbacks. Probably my favorite SAO novel to date.