Category Archives: reviews

Magistellus Bad Trip, Vol. 1

By Kazuma Kamachi and Mahaya. Released in Japan by DENGEKI no Shin Bungei. Released in North America by Yen On. Translated by Jake Humphrey.

This is another one of those books that starts off slow and kind of boring and only really pays off in the back half. Honestly, when I started it I kind of felt like Kamachi had gotten bored with writing A Certain Magical Index’s 245th volume and decided to transcribe his Let’s Play video and send it to Dengeki. (Honestly, given how “well” the Index books did here, it’s surprising we got this at all, though it helps that it’s finished at three volumes rather than running to an infinite number.) Taking place in a game world where anything goes as long as you make money, and starring a cool guy and his badass succubus familiar, the book oozes testosterone from every pore, and I was almost ready to give up till the interesting stuff kicked in. Fortunately, the interesting stuff IS interesting, and helps explain a lot of the plot holes that the attentive reader might have raised an eyebrow at. It makes me want to read more of the book, especially given it’s a finished series in Japan.

Kaname Suou is a player in a game called Money (Game) Master, a game with no rules or restrictions except “make money”. He is assisted by Tselika, an NPC assistant character who takes the form of a buxom succubus. When we meet then they’re pulling off a big caper that will get them a huge amount of ‘snow’, this game’s currency, which allows them access to an exclusive group trying to get a hold of a forbidden Legacy weapon, left behind by a former player who was able to make ludicrously powerful weapons. If you’re looking at this description and thinking “there’s going to be double-crossing”, you’re right, but that’s not exactly a spoiler. That said, things get more interesting when we meet Midori, the younger sister of the weapon builder, who is trying to destroy the Legacies. Oh, yes, and it turns out that this game has HUGE consequences for the real world as well – in fact, in most ways that count this game is now the economy of the real world.

So, not wanting to reveal the interesting twists too much, I will merely note that I did find them interesting, even if a few of them were a bit unsurprising. It’s not too hard to guess the identity of certain people if you know how to think like an author. Still, overall it’s a book filled with a great deal of action, which Kamachi is good at, a few stabs at humor, which he’s far less good at but at least they’re better than his attempts in Index, and a lot of thrilling intrigue, as the last part of the book involves a race against time, a big chase, and literally everyone in the world turning against our hero. Kaname is a bit generic, possibly to avoid too many people comparing him to Touma, but also because he’s playing a game character, he isn’t trapped in a game as his real self or anything. Everyone is deliberately making themselves cool and attractive in this.

So yeah, this is not New Testament, but it’s a good action thriller, and it should please fans who don’t mind a lot of cars, guns, things exploding, and questions about the nature of reality.

Bond and Book: The Devotion of “The Surgery Room”

By Mizuki Nomura and Miho Takeoka. Released in Japan as “Musubu to Hon: “Gekashitsu” no Ichizu” by Famitsu Bunko. Released in North America by Yen On. Translated by Nicole Wilder.

It’s good to be reading Mizuki Nomura again. Book Girl came out before the light novel boom, and as such I don’t think it ever got the attention that it deserved. This new series is not quite a sequel, and does not require having read Book Girl to enjoy it, but fans of that series will figure out fairly quickly that it’s set at the same school a generation later, and that some of the main characters are related to some of the people from Book Girl. This should not particularly be a surprise given that the premise is that a teenage boy names Musubu can “hear” the voices of books, which is not very far away from eating books. That said, while this does have serious moments, Bond and Book is a lighter series, an anthology-style tale where we see Musubu interact with someone and learn about their relationship with a book. Because trust me, books are the lovers here.

As we go through Musubu’s everyday school live, he a) tries to unite a battered copy of Pippi Longstocking with its former owner; b) helps a light novel author whose books are, um, not very good find a wider audience; c) tries to figure out which book has possessed an orchestra club member and caused him to lash out at others; d) goes with his friends to a deserted island to mimic the story of Fifteen Boys by Jules Verne (known everywhere outside Japan as Two Years’ Vacation); and e) try to help a college boy confess his love to the older librarian he adores… before she gets married and he regrets it forever. As he does this, we also hear from the books in question, who are very much characters of their own, particularly Musubu’s girlfriend, the petulant, prickly, and jealous Princess Yonoga.

This was a fun read, though I will admit that I liked some stories better than others. The light novel chapter, while an amusing look at the cliches that come from the genre these days, was not all that great; and the twist of the Fifteen Boys chapter also left a bad taste in my mouth, as it revolved around idols being despised and hated whenever they’re no longer ‘pure’. The fact that these are the two funny stories did not escape my notice – I think that Nomura is simply better at writing drama. The Pippi Longstocking chapter was an excellent look at what happens to books when you grow up or your world changes so much you can’t read what you love anymore. The story with “The Surgery Room” short story (by Kyōka Izumi, from 1895) revolves around a relationship that I suspect is not going to work out, but the whole point of the story is about passion winning out over sense, so hey.

So overall I am pretty pleased, and I would definitely recommend this to Book Girl lovers and book lovers.

If the RPG World Had Social Media…

By Yusuke Nitta. LOL, and Yukinatsu Amekaze. Released in Japan as “Moshi Role Playing Game no Sekai ni SNS ga Attara” by Media Factory. Released in North America by Yen On. Translated by Daniel Luke Hutton.

I imagine many of you had the same reaction I did when Yen Press first announced this license. “Oh Jesus Christ, really?!?!” And yeah, I have to admit, this title had a lot of things stacked against it from the start. Aside from the premise, the format itself demands the “text bubble” style social media commenting throughout, with little icons to show who’s speaking, meaning that this light novel reads as a particularly wordy manga much of the time. The author is also not afraid to use every cliche at their disposal in the course of telling this story, mining standard RPG plots as well as anime and manga tropes galore. But somehow, along the way, this actually became quite a fun story, helped along by a hero and demon lord who are both very similar to each other: they have trouble communicating in anything but texts. A bad story would mock this mercilessly, but this one accepts it as a simple communication disorder.

Our “hero” has a few issues. He’s a shut-in, and as I noted above, can’t really communicate except via texting. Even to his mom. He’s also super, super weak, and can’t seem to get any stronger even when he does put in effort. Possibly because he lives in Beginnerland, where the king’s castle is called LMOA Castle. Unfortunately, the Demon Lord has kidnapped the princess! He has to rescue her!… if he could leave the castle without immediately getting killed. And if the princess weren’t far more interested in seducing the demon lord than being rescued. Fortunately, the Demon Lord is an understanding sort, and sends her minions to help him slowly (very slowly) make his way to her land to save the princess. This is all made much easier because everyone can text each other… including the Hero and the Demon Lord, who are rapidly falling in love.

As I said, there’s a lot of silly cliches here. The four Demon Generals are a catgirl, Darkness from KonoSuba (OK, a vampire masochist, but come on, it’s Darkness with the serial number removed), a tsundere fallen angel, and a strong and straightforward oni. Towards the end of the book, we also revive the Six Great Sages, who are famous in legend for fighting the demons but actually all turns out to be terrible, terrible people. The book knows its RPGs. That said, it treats everyone with respect. The Demon Lord is a shy but incredibly sweet young girl, who even trained for 8 years to lower her power level to the point where she did not kill everyone by just walking near them. Her Demon Lord Generals are all firmly in her corner. As for the hero, underneath that ‘wuss’ starter background is a young man who is willing to work hard if he has a clear goal in mind, and who can also see the goodness in the Demon Lord.

Some listings say this is a Volume 1, but I’m pretty sure the novel series ends here, even if it leaves most of its “plot” in the air. The Hero and Demon Lord don’t even meet in person. The Hero is still cursed, etc. That said, the actual plot of the book is “found families are awesome” and “texting is a valid way of communication, don’t make fun of it”, so we don’t really need to see everything after this play out. This isn’t a must-read, but it is a book that makes the best use of its gimmick premise and treats everyone with care. I enjoyed it.