Category Archives: reviews

Side-By-Side Dreamers

By Iori Miyazawa. Released in Japan by Hayakawa Publishing. Released in North America by J-Novel Club. Translated by Sean McCann.

As with another Hayakawa title released last year, Last and First Idol, I’d say that this book might be more rewarding for those who are looking for a really good science fiction book rather than those who are looking for yuri. It’s there – the two leads gradually realize their love, and there are hints of another couple (that never go past that), but I suspect anyone buying this wanting, say, Madoka Magica or the like are going to be disappointed. That said, I greatly enjoyed it as a science fiction story, and would recommend it to anyone looking for something a bit different from the standard light novel. (Being a Hayakawa title, this is a straight novel, with only one illustration of the cast, and no interior pictures.) That said, if you worry about getting too much sleep, or not enough, this book’s themes and imagery are probably not going to quiell any fears – your lack of sleep may secretly be destroying the world. Sweet dreams.

Our main heroine, Saya, has been suffering from abysmal insomnia for the past few months, and it’s destroyed most of her school and social life. One day, while staggering to the nurse’s office to lie down and not sleep, she runs into Hitsuji, another girl in her school who has no trouble sleeping at all – she can drop off anywhere, and in fact the rest of the people around her might sleep too. Saya finds herself lying next to the girl and for once, actually sleeping… which leads to her dreaming of a world where she and Hitsuji are lovers who are fighting creatures called Suiju. As it turns out, Hitsuji and some other girls are Sleepwalkers, who have the power to hunt those creatures in dreams. Which is important, as the creatures seem to be trying to break out into the real world… and if they do that, the real world won’t stay that way. Can Saya, whose insomnia can be weaponized, help? Or will she make things worse? And can she and Hitsuji acknowledge their feelings outside of dreams?

There is some fantastic and imaginative dream imagery in this book, as it shows the way that dreams can drift from one thing to another and often have their own bent sort of logic. It can be hard to even realize that you’re not dreaming – particularly for Saya, who tends to get caught up in her dreams a bit too much. The Suiju at first just seem like standard easy-to-kill monsters, but as the book goes on it becomes clear that they’re pulling the girls into a trap, and the dreams become a lot more like nightmares. The last third of the book or so has the reader (and the characters) trying to figure out whether they’re awake or asleep. I will note, though, that the ending to the book is very abrupt – VERY abrupt. I think it works all right, but it does feel a bit like the author wanted to be a bit arty and mysterious, and this was the best way to do it. Things are resolved? Maybe?

As I said, as a yuri title this is cute but not much else. As a science fiction book, though, it was great fun to read. I hope we can get more Hayakawa titles in the future.

Infinite Dendrogram: Blue Blood Blitz

By Sakon Kaidou and Taiki. Released in Japan by Hobby Japan. Released in North America by J-Novel Club. Translated by Andrew Hodgson.

First off, it has to be said: that is a deeply ludicrous and yet amazing hat and cloak combo that the Princess is wearing while she’s out secretly saving the world – though it seems the only one who doesn’t figure out who she is is Ray. I’d mentioned in my last review that the Princess is set up as a sort-of-but-not-really love interest for Ray, and that holds true here: Ray continues to be almost asexual, and it’s made clear that his role in Altimia’s story is to get her to trust Masters again so that Altar might actually be able to defend itself in the upcoming war. That said, she and Ray do make a very good combo team, and I’m sure we’ll see more of her eventually. Also amusing in this volume is Ray and Nemesis taking down an extremely cliched villain from the “This-this cannot be!” school of acting, and the revelation about who he is in real life fits 100%.

The girl on the cover is another of Ray’s new weapons/abilities/allies, but in terms of this story she shows up, demonstrates her FIRE PUNCHING, then goes away again. More interesting are the revelations about Tom Cat, the clone-making adventurer that we met in the previous book. His actual identity is more of a surprise than I expected, but works well in the context of the series/world. It’s still unclear how much of Dendrogram is “this is an unusually complex game with a deep deep backstory” and how much is “this is an actual world that we have somehow made into a game”, but the author is enjoying making us try to figure it out. Hopefully next time we will have fewer doomsday weapons. That said, I did very much enjoy the weapon having slept for 2000 years and no longer able to recognize what humanity is till it sees something that is reminiscent of its former time. It was cheesy but very effective.

There’s an anime coming soon, and I really do wonder how a fandom that’s not familiar with him is going to deal with Ray. His chuuni tendencies aside (and we do get some more making fun of his Evil Overlord Outfit), he really is the ridiculously OP hero that most fans of fantasy works profess to hate. He has an easier time than he’s had in the last few books here – he may be pushed to the brink once or twice, but there’s never any real sense he’s in trouble, and it helps that he’s found out that his magical robot horse is also doing cool (if mysterious) stuff to save his life. Without the usual Altar masters around to show that there are people even better than Ray, he gets more of a big fish in a small pond book here. It works well for this book, but I hope next time we see him either in real life or the game getting shown that he has a ways to go.

Dendrogram is always fun to read, and this volume is no different. At times I can’t follow the worldbuilding (a wiki of some sort is likely needed), but it’s still definitely recommended.

The Asterisk War: Conquering Dragons and Knights

By Yuu Miyazaki and okiura. Released in Japan by Media Factory. Released in North America by Yen On. Translated by Haydn Trowell.

Even if you hadn’t already figured out what the result of the Gryps competition, the subtitle of the volume may clue you in. Our heroes this time take on Jie Long’s Dragon Warriors, a team seemingly set up to look like they stepped off the screen of a videogame. The winner of that battle goes on to face Saint Gallardsworth’s team of Arthurian types, though I’m honestly not sure if Arthur’s Knights of the Round Table ever had an obvious princess-curled tsundere quite like Laetitia. Things are not helped by the events in the previous volume, which have left most of Team Enfield feeling particularly exhausted. Of course, this is exactly the time when a typical cliched shonen series would have its cast each reach the next level, pull new abilities out of their asses, and go on to crush the competition by virtue of being really, really shonen about it. And never let it be said that Asterisk War does not go for the easy answer, as this is exactly what happens.

Kirin has the cover image this time around, and while the author apologizes in the afterword for sidelining her from the final fight, I have a feeling that was meant to be partly ironic, as the fight against Jie Long is Kirin’s finest hour to date. Honestly, I was expecting Ayato to pull things off again, but to be fair, he was needed for the next fight along, and Kirin had not had a spotlight in some time, so it’s justified. Much as it’s talked about in terms of being able to see the way the fighter’s prana is behaving, her new ability essentially boils down to “can predict moves better”, which is fine. No one cries out for gritty realism in a magical academy fighting manga – at least I hope they don’t. Instead you ask for cool, and that’s what we get here… at the cost of Kirin being bedridden for the rest of the book. And possible getting yelled at by her family, there’s a cliffhanger involved.

We then go up against Team Lancelot, though not before we see Ayato meet a mysterious masked man who professes to be the one who put his sister in her coma. He’s a trickster mentor of the finest water, and his presence (and assistant) seems to hint that Ayato’s story will be tied up with Sylvie’s again pretty soon. That said, the best part of this second half was seeing Ernest finally give in and embrace his inner selfish asshole. His weapon involves being pure, noble and chivalrous, but doing so was clearly pressuring him in ways that were obvious to see. It was one of those things where the reader, who knows his character type, was waiting for the other shoe to drop. He also becomes far more interesting, even though it may be Percival who we follow going forward. (Sorry, Laetitia, you have “always a side character” written all over you.

In addition to Kirin’s family cliffhanger, we also get Ayato getting a call from his father right at the end. Still, despite that, I suspect that the next volume will be a lighter, breezier one to help relax after this arc. If you’re enjoying this beach read of a light novel, this is an excellent pickup.