Category Archives: reviews

Himouto! Umaru-chan, Vol. 1

By Sankakuhead. Released in Japan by Shueisha, serialized in the magazine Weekly Young Jump. Released in North America by Seven Seas. Translated by Amanda Haley. Adapted by Shanti Whitesides.

Over the past year or so we’ve seen a couple of titles from Shueisha’s Young Jump that seem to be hear to remind us that Young Jump is not entirely sex, violence, or manly men being manly. Kaguya-sama: Love Is War is a good example of this, and now we also have Himouto! Umaru-chan, a series that ran for twelve volumes, got three different spinoffs, and also an anime. Which is impressive given that it’s basically a plotless gag series. Well, plotless is perhaps mean, there is the one plot. It reminded me of the start of Kare Kano, and the idea of a “perfect” student who is completely different at home is well-mined. Umaru-chan’s success with the reader will, I think, depend on how tolerant they are of spoiled brats when it’s being written for humor purposes. Umaru-chan is funny, but I can see how she might wear on people.

As you can see by the cover, this is not a touching melodrama. “Himouto” is a term referring to a himono, who is a young woman who acts perfect in the outside world but is a lazy slob at home. Add “imouto”, aka little sister, and you have this series. The focus, at least for most of this first volume, is definitely on Umaru-s home life with her older brother, a salaryman who tries to be stern and parental but usually just ends up giving in because Umaru is too annoying, too cute, or both. (Fortunately there’s no suggestion of incestual themes in this at all.) By the end of the volume we are seeing suggestions that we’ll get more of Umaru’s school life – her best friend, a shy, busty girl with a crush on Umaru’s brother, has made several appearances, and we also see the arrogant oujo. The cliffhanger also makes it seem like we’ll get more of the misunderstood sinister stalker as well (the manga does not indicate she’s misunderstood in this first volume, but come on.)

There’s reaolly not much to this, but that’s not a bad thing in a gag comedy – you don’t want to have to think too hard. So Umaru games, and eats, and whines, and her brother suffers mobly. The scenes which I liked best are the ones that show off the contrast between her two roles, usually when she and her brother are both outside the apartment and she has to keep up the facade but is starting to lose it. As for Taihei (the brother), he’s driven much by the needs of the particular gag of the chapter, being strict and angry when required, but mostly just being somewhat wishy-washy about it. Umaru is a handful, and if the two of them have living parents they aren’t mentioned, so it’s up to him to try to help her grow up. It’s not going well.

This was quite enjoyable, but as with a lot of similar gag series, I’m not sure it’s 12-volumes-and-three-spinoffs enjoyable. But we shall see, and I recommend Umaru-chan for those who like seeing annoying little sister types.

Infinite Dendrogram: The Lunar Society

By Sakon Kaidou and Taiki. Released in Japan by Hobby Japan. Released in North America by J-Novel Club. Translated by Andrew Hodgson.

Despite very much being a book of two halves, this volume has essentially the same theme, one which I suspect will carry over into the next book (yes, it’s another cliffhanger). That theme is how Dendrogram gamers deal with the real world, and balancing the player’s real life with this thing that is more than just another game. We see Reiji starting college and immediately running into people he knows (and would rather forget) from the game. We see him interacting with someone who is exactly the same in the game as in real life, and someone who is seemingly the same, only to turn out to have a hidden side to her. And the second half deals with the fact that players can marry NPCs and father children in this game, though it’s difficult, for reasons which are actually expounded on in detail. We also see a major player log back in after a few weeks offline to find that he’s essentially missed the entire book series to date. There’s a lot going on.

The Lunar Society is, as I indicated above, the subject of the first half of the book, particularly its leader Tsukuyo, played by a real-life college medical student named… Tsukuyo. She’s a cross between Haruhi Suzumiya and Ryouko Mendou, and I suspect some readers may find her irritating. Ray finds her terrifying once he meets her outside the game, and his brother explaining the reason why (which immediately resolves his fear) is one of the funnier parts of the book. As a character, Tsukuyo is not the greatest, being exactly as she seems: a spoiled princess who’s desperate for anything to stave off her boredom and will kidnap people to get what she wants. That said, I like Haruhi and Ryouko, so I found her quite fun. I also liked her butler/assassin, who is exactly what you’d expect a butler/assassin to be like.

Tsukuyo is not the only gamer Reiji meets at his college; he also runs into Kozue, who is far more sensible and reserved – in fact, when we see her character in the game, B3 (or BBB), she seems almost exactly the same as she is in real life, just like Tsukuyo. This *is* a front, though, and leads into an interesting discussion of PKing in Dendrogram. I’ve gotten so used to Sword Art Online being the be-all end-all work on player killing that I’d forgotten that Dendrogram *is* a game, and that the penalty is not actually lethal, just annoying. The PK guild we see here (whose reasons for gathering around their leader I will groan about and try to skip past) has rules about only PKing those who want to duel, essentially – those who want a good fight, with an appropriate “reward” for losing. As for B3, while we don’t get into it due to narrative necessity and Ray’s stunning denseness about women, it’s implied that PKing turns her on. There’s all sorts of gamers.

We’re caught up with Japan now, though I think the next book is out soon if not already. Those who have enjoyed the series will find more to enjoy here, as the books keep examining what it is about this game that’s different and how its reality can suck you in. Plus maybe we’ll see Nemesis evolve past her jealousy? Nah, probably not.

The Magic in This Other World Is Too Far Behind!, Vol. 2

By Gamei Hitsuji and himesuz. Released in Japan by Overlap. Released in North America digitally by J-Novel Club. Translated by Hikoki.

For all that the first volume of this did a very good job introducing its cast and showing off the basics of the world, it did not really dwell much on the demon invasion beyond it being the reason why the hero was summoned, and why he’s training. The second volume, though, takes that ball and absolutely runs with it. The demons are coming, they’re hard to defeat, and they’re nasty pieces of work, both in terms of powers and personality. I gotta admit, you really want the demon general to get his by the end of this. What’s more, their leader is not only good at murdering people but also at emotional manipulation and torture. Which is fine for Suimei, who at least has a veneer of “I am cool-headed” (which isn’t actually true, but hey). But it’s definitely bad news for the new heroine of this book, Lefille, who is a red-haired noble swordswoman who wears her heart on her sleeve.

This is very much a book that puts all its fantastic stuff on the back end. The start is all right, with Sui9mei trying to join the Adventurer’s Guild and maintain a low profile, something he screws up pretty much immediately. He and Lefille bond right away, but it’s as a good friendship, and there’s not really much romance involved here yet. But things really pick up with the actual invasion, and particularly when Lefille breaks away from Suimei to try to save the party that essentially told her to get lost earlier. This is a significantly darker book than the first volume was, and there’s a lot of brutal deaths here. What’s more, there’s a lot of misblaming going on, to the point where I wondered if it was part of a ploy by the demon general to break Lefille. But no, it’s just people getting the wrong idea and spewing dying vitriol.

I admit, I was worried that this book was not going to stick the landing. It spends a LOT of time setting up the demon general as Lefille’s enemy that she absolutely has to defeat, then breaks her utterly. This is very well done, and emotionally gripping. But when Suimei showed up and started going to town, I thought “uh-oh”. You can’t set up this sort of thing and then have the solution be “I can overcome it thanks to the powers of my cool protagonist friend”. And yes, Suimei *does* get the final shot in. But we see Lefille watching Suimei’s battle and realize what she needs to do, and find her heroic second wind, driving the demon back to the point where he has to retreat. This was very important, and makes her a better heroine than the first one. (That said, this seems like a “new heroine every book” series, so I wonder if she’ll stay on.)

The book does have flaws – Suimei’s “let me read magic wikipedia at you” narration can be tedious, Lefille has a demon curse that seems to be nothing but an excuse to have her masturbate naked on a rock for the benefit of the illustrator/readers, and the ending, where she reverts to being a little girl due to lack of spirit energy, had me going “WTF?” as much as it did our heroes. Oh yes, and please try not to have your hero brainwashing people for fun and profit. But overall, I found the suspense and character depth of this second volume to be excellent, and I’m far more on board with this series now.