The Ephemeral Scenes of Setsuna’s Journey, Vol. 1

By Rokusyou, Usuasagi and sime. Released in Japan as “Setsuna no Fūkei” by Dragon Novels. Released in North America by Yen On. Translated by Andria McKnight.

Theoretically, every new light novel series is someone’s first light novel. You could have a reader who has never read an isekai, who knows nothing of Japanese RPGs, and who would easily get lost in the world unless it’s laid out before them. Theoretically. In reality, everyone has read about 800 of the things, and we all know how adventurer’s guilds work, at least in the broad strokes. And this particular series starts off very badly by abusing “tell, don’t show” for the first hundred pages or so, having various NPCs walk the player character through what he needs to do in order to play this game. Except the player character is our hero, and this is a book, not a game. As a result, it’s mind-numbingly tedious much of the time. Fortunately, the book improves greatly in its second half, and it does feature a very clever premise, so it has my attention more than other slow life isekai otherwise would.

Setsuna is a young man who’s had major health problems his entire life, and has mostly been confined to a hospital bed. But then, he’s transported to another world, to become a hero!… wait, he’s just transported, not reincarnated. Which means he’s still slowly dying. He’s shoved in a room and ignored for a year or so, with the implication being that once a new hero is summoned he will be quietly killed. Then he’s visited at his bedside by the 23rd hero, who is there to give him powers from two different heroes, which will a) heal him, and b) let him do whatever he wants. Setsuna, who has rarely left his hospital bed, decides that he wants to travel the world and see the wonders of it. So, after escaping, he joins an adventurer’s guild, which is a decent first step.

I feel this book is warring against the premise it wants to tell. It’s supposed to be about Setsuna and his apprentice wandering the world and experiencing it, and those few scenes we get are among the best in the book. Getting there takes forever, though, and the relaxed slow life jars heavily with the sheer awfulness of the kingdom that summoned him, who use hero summonings as basically “free slave!” and apparently killed everyone who took care of Setsuna after he “died”. It’s not helped that, in a side story, we meet the 5th princess of the kingdom, who seems mostly ignorant of what is going on and is living in a completely different light novel series. Honestly, I wonder if the writers had three ideas – summoned but not healed, guild adventures with an OP hero, and man and his adopted son wandering the world – and decided to try to combine them all into one book for extra content. It just feels sloppy all round.

As I said, the scenes between Setsuna and his adopted apprentice are the best of the book, and that appears to be what the series will actually be, so that’s good. Good luck getting there, though.

Sword Art Online Alternative: Gun Gale Online: 5th Squad Jam: Continue

By Keiichi Sigsawa and Kouhaku Kuroboshi, based on the series created by Reki Kawahara. Released in Japan by Dengeki Bunko. Released in North America by Yen On. Translated by Stephen Paul.

This review spoils the climax of this volume, but only after the cover image, so FYI.

I have had my complaints about this series, too numerous to mention, but the one thing that has always been apparent and appreciated is how much fun Keiichi Sigsawa is clearly having writing it. Leaving aside his annoying author avatar (who comes up with a light novel title parody for the ages in the afterword), all of the gun battles and backstabs and double backstabs in this book make you smile and imagine the author typing away, pausing only to pump his fist and go “Yes!”. It oozes a sort of testosterone, which is interesting given that most of the main cast are all women. It also does not have to deal with any of SAO’s issues. No one is trapped in the game. Death is fake. There are no NPCs, and you don’t need to worry about sentience. It’s a giant sandbox to play in. That’s why everyone is here.

As you’d expect given that this is the middle volume of a Squad Jam, there’s no plot here to deal with except “watch Llenn try not to get shot”. She manages to defuse Fuka and the two of them reveal just what they’re carrying as their alternate, swap out weapon, which is genius and also relies on the two of them being besties. Pitohui gets to simply sit in a tree, shoot the occasional passing enemy, and amuse herself imagining Llenn panicking. M teams up with one of the Russian girls, Anna, in what ends up being a very nasty game of Wacky Races. Shirley is in in her element, sniping in the snow. And Clarence also hooks up with a Russian girl, though mostly their plot is “hide behind a rock”. Eventually, almost everyone meets up, but there’s a new problem: the final climax will take place in a castle, and to make everyone go inside it the ground starts to vanish!

Since the start of this series, the author has delighted in having the character want to do something and then finding ways for it not to happen. The obvious example is Llenn wanting to fight SHINC, something that she’s certainly done a few times, but never in the “fair fight, no weird tricks or rules” way that she desperately wants. (She needs to not do this in a Squad Jam, frankly.) But she’s not the only one with constantly frustrated goals, as we’ve watched Shirley desperately trying to get to the point of “snipe and kill Pitohui” and forever being frustrated, to the point where they’re mostly allies these days. And that’s what makes the end of this volume stunning, as for once one of our characters gets what they want and is satisfied. Imagine! And then there’s the capper, as I was wondering what the next volume would do without Pitohui in it, but it seems that the author has a way around that, so it should be fine.

These volumes tend to wildly swing between “excellent” and “deepl frustrating”, and this one is the former, which pleases me. The next volume wraps up the arc, and also catches up with Japan, as it only came out there three months ago. Mindless fun, in the good way.

The World’s Strongest Rearguard: Labyrinth Country’s Novice Seeker, Vol. 8

By Tôwa and Huuka Kazabana. Released in Japan as “Sekai Saikyou no Kouei: Meikyuukoku no Shinjin Tansakusha” by Kadokawa Books. Released in North America by Yen On. Translated by Alexandra McCullough-Garcia and John Neal.

This series, of course, follows the efforts of our hero, who is the bestest guy who ever lived, and so it can sometimes be hard to remember that for everyone else in this world not in Arihito’s party, this world is a parade of failures, lethal battles, and fates worse than death. The Simian Lord can make you a mind-controlled puppet, the monsters can kill you and never look back, and if you fail and survive, well, your reputation is so bad you may as well go right back to the beginning. It’s a vicious little world that would be extremely unpleasant to read about if this book were not a male power fantasy, so good news! It is still a male power fantasy, and instead of tragedies piled on each other we can read about triumph over said tragedy. As well as, y’know, more ways to use Arihito’s mysterious orgasm power. Which the girls still won’t tell him about.

Our heroes are still trying to find a way to defeat the Simian Lord and free Theresia from his curse. This involves finding Holy Stones, something that would normally be next to impossible but fortunately their party has a girl whose job it is to be lucky. They then have to battle a sand creature, which is defeated thanks to Theresia, but it turns out that defeating monsters in combat advances the curse, so she attacks Arihito. Things are desperate. Fortunately, Arihito’s reputation and general kindness means that he has quite a few allies this time around (though Elitia’s brother is not among them, and it’s implied that he’ll be the main antagonist in the next volume). Do they have enough to finally do what no one else has done and defeat the Simian Lord?

Theresia is particularly lucky that everyone loves Arihito, as after her attack she’s arrested and taken to a holding cell, and it’s only the intervention of three other people that saves her from what sounds like a very nasty fate. It’s actually been a while since we’ve looked at how people in this world treat demi-humans, and the answer has ranged from “slave” to “tool”, but this also means that when you’re p;ut under a curse that is not your fault and you attack your friend, the solution is “imprison you forever and oh yes, you’ll also probably get sexually assaulted”. I am therefore relieved that this long arc is finally over, and that, needless to say, our heroes win. Though I will admit I’d have liked a bit more of an epilogue, as we get very little after battle tears and instead get introduced to an amoral girl who seems to be in charge of things. Another teaser for next time.

If there is a next time. The last volume was a year and a half ago in Japan. The webnovel has been updated once in the last two years, and is also caught up with the light novels. And the author has a new series being published that seems to be taking up his time now. Given that, I’m even more happy this arc ended, and if fans want to write fanfic showing what happens next, hey, knock yourself out. recommended to fans of books that are both pure and deeply horny at the same time.