Monthly Girls’ Nozaki-kun, Vol. 9

By Izumi Tsubaki. Released in Japan as “Gekkan Shoujo Nozaki-kun” by Square Enix, serialization ongoing in the online magazine Gangan Online. Released in North America by Yen Press. Translated by Leighann Harvey.

It’s been a long nine months since we last saw Nozaki-kun here, the curse of having caught up with Japan. I’m relieved to say, though, that the wait is worth it, as this series’ one and only job is stillo being done incredibly well: I laugh a whole lot when reading this. In fact, one joke made me laugh so much I had to put the book down for a few minutes. (It involves the art club and their “perfect guys”.) Characterization remains strong but static: apart from Hori maybe realizing that Kashima is attractive as a woman (though that doesn’t necessarily translate to any love epiphanies), no one here grows or changes, but remains the same lovably exaggerated idiots we want and expect. Chiyo’s Nozaki-love is up to eleven, Seo continues to be the best troll, and Nozaki’s people watching is as entertaingly wrong as ever.

If there’s a straight man left in the series, it’s probably Mikoshiba, whose attempts at getting Mayu and Wakamatsu interested in visual novels is a hilarious disaster, given that they’re not really playing the game for the same goals. Mikoshiba continues to be Chiyo’s BFF (yes, even though he’s a guy), trying in vain to help her and Nozaki get closer. This culminates in the guys and girls having (separate) sleepovers, which predictably involves Mikoshiba an company staying up late and gossiping about the romance game they played, while the three girls (who have no idea how an actual slumber party works) just talk about what male underwear looks sexiest.

I’ve been reviewing this series with full reviews since it began, and I admit it can sometimes be a bit of a challenge given that there’s not much to say here beyond “this is what I thought was the funniest”. But it is funny, and I can admire the craft that Tsubaki brings to the title in developing each gag. This series is not really much at all like Oresama Teacher beyond the love of “tsukkomi” style punchlines. Nozaki-kun has to be punchier, faster, and not wait for the gag to land. It can also be hard to think up material every week – you might see some of that in Nozaki’s watching the drama club improv, where they all talk about how easy it is to end a scene by having everyone drop dead or be murdered.

I’m not sure when Nozaki will end – I suspect when Tsubaki and Square Enix decides it’s run its course. We’ve already had an anime,. and a 2nd season is not on the horizon. That said, I’m not sure I’d expect much resolution in any ending – much as the fans might want the three “main couples” to get together – or even Mikoshiba and Mayu – I’m inclined to agree with the drama club. Ending with a romantic kiss is cheap and easy. Especially for a series like this. Making us laugh, though? That’s guaranteed.

As for tanukis, well, just look at the cover.

Reborn as a Vending Machine, I Now Wander the Dungeon, Vol. 1

By Hirukuma and Ituwa Kato. Released in Japan as “Jidou Hanbaiki ni Umare Kawatta Ore wa Meikyuu wo Samayou” by Kadokawa Shoten. Released in North America by Yen On. Translated by Andrew Prowse.

If you’re going to be selling, as a regular series, a story about a guy reincarnated as a vending machine, you’d better go all in. Some stories work better as parodies (see the upcoming “Do You Like Your Mom?”), but I’m pretty sure this would not be any good if it weren’t 100% serious about its vending machine hero and the world he now lives in. The author says he wrote the book as a sort of push against the typical isekai harem protagonist, and I can see that. Yes, the machine gets a “blessing” that allows him to have a super cool force field, but it uses up HP fast, and its airtightness means it’s hard to keep humans inside. He also can’t move – he’s a vending machine. And his conversation is limited to six programmed phrases – he’s a vending machine. And he’s not getting a harem… well, OK, that remains to be seen.

Our hero is Boxxo (yes, really – thankfully it’s not his own choice of name), a young Japanese man obsessed with vending machines and the things that come out of them, who one day is killed in a brutal vending machine accident. He wakes to find he is now a vending machine, dispensing mineral water and corn soup. Unfortunately, he is sitting at the side of a lake deep in the middle of nowhere, surrounded by frog enemies trying to break him, and if he doesn’t sell things he’ll eventually run out of lifespan. Then he meets Lammis, a super strong, super spunky, super naive girl who has been abandoned by her party and is on the verge of death. He gives her food and drink, and in return she picks him up and carries him to the nearest settlement. (I did mention the super strength, right?) As the book goes on, he finds he can add new items (provided it’s something he previously bought when he was a human), camouflage himself, and other cool adventure powers. As for going on quests… you’d be surprised how important convenient food and drink can be in a battle.

As you can see, the premise can be as silly as you’d like. This is absolutely ridiculous. But the characters are all treated as real people rather than stock isekai types, even the guards at the door, the innkeeper and her daughter, and the town madam. (Oh yes, Boxxo can also sell condoms. I was surprised it went there, but it’s handled quite well. No, Boxxo is not going to be using them, he’s a vending machine.) Boxxo and Lammis get on great from the start, she’s very good at figuring out what he means when he’s using his stock “welcome!’ phrases, and having her around means the story is not totally stationary. I mean… the book has a subplot of Lammis falling in love with Boxxo, and it actually plays out as really sweet and cute rather than weird and creepy. I could have done without the constant breast size discussion, but that’s what you get in this genre, and at least Boxxo’s lack of a human body means he’s rather blase about it all – mostly.

I was going to be cute and say this was the best vending machine isekai I’d ever read, but that’s selling it short – it was a really good read, period. I enjoyed this a lot more than I expected, and definitely want to see what happens next. You will believe that a fantasy world can be transformed by a simple machine that gives you Pringles when you want them.

Dead Dead Demon’s Dededede Destruction, Vol. 1

By Inio Asano. Released in Japan by Shogakukan, serialization ongoing in the magazine Big Comic Spirits. Released in North America by Viz. Translated by John Werry.

This was the series that came directly after Goodnight Punpun for Inio Asano, and he’s on record as saying that he wanted to give readers something a bit lighter and easier to read after Punpun’s depresso-fest. Having read the first volume of this series, it’s… sort of correct? There’s definitely an attempt here to do a sort of Asano version of a slice-of-life series a la Strawberry Marshmallow, with Kadode and Ontan as a sort of grown up Chika and Miu, doing weird things in their day to day life. But of course this is an Asano version of slice-of-life, not actual slice-of-life, and so it’s hard not to see the grey clouds piling up bind the series. Kadode’s family life is depicted starkly but without drama (big drama is rarely seen in Asano’s works), and her attempts at relationships are meant to make the reader feel uncomfortable, I suspect, and succeed. Oh yes, and then there’s the other reason this slice-of-life is odd: aliens invaded Japan three years before, and are still hanging around.

The idea of an alien invasion that has gone on so long that it’s become part of everyday life is not unique to Asano, I believe, but usually in other cases the aliens play a major role. Here they hover offscreen in their giant mothership, occasionally sending out smaller ships to get blown up by pissed-off humans. The flashbacks to the initial invasion are played relatively seriously, but most of the story takes place once everyone is thinking “now what?”, as after that first strike not much has happened. And so life has gone back to semi-normal, allowing the kids to keep going to high school, Kadoda to continue to hit in her teacher, and Ontan to be loud, rude, and eccentric, which seems to be her entire character. There are games to play, love affairs to be gossiped about, and college choices to be mulled over. At least till a possible cliffhanger, you get the sense that “now what?” may be the point of the entire story.

There are a few flaws here, in my opinion. As I said before, Ontan does not seem to have as deep a character as Kadoda, and various scenes suggest that the author kind of wants to set the two girls up as a couple but can’t bring himself to do it. The relationship between Kadoda and her teacher is meant to be vaguely offputting and unsettling, and certainly fulfills its function there, but I also get the sense there’s a “will they or won’t they?” question that is speaking to an audience far more comfortable with teacher/student romance in their manga. Also, please try not to make your high schoolers look like they’re eight years old. On the flip side, of course, this volume is filled with what Asano does best, with evocative art (the contrast between the hyperrealistic backgrounds and the cartoony characters is excellent) and a mood that I think I can best describe as “repressed ennui”. I read an Asano book to feel things, and I certainly did with this one, even if some of those things were frustration.

If you’re an Asano fan, you should absolutely get this. If you avoided him for one reason or another, you may want to give this a try. He seems to be trying to compromise with his audience a bit, and the journey should be fascinating. Also, who could resist that cover?