Clockwork Planet, Vol. 2

By Yuu Kamiya, Tsubaki Himana, and Sino. Released in Japan by Kodansha. Released in North America by J-Novel Club. Translated by fofi.

The first volume of Clockwork Planet felt very faithful to its genre. We’re introduced to the weirdo hero, identifiable to the core readers mostly due to his robot fetish, and much of the book is through his eyes. As such, Marie seemed to be the typical shonen heroine – romance aside, she was constantly yelling and hitting the hero while also secretly being impressed by him, which is the standard operating procedure for this type of heroine. So I was rather surprised in this second volume to see Marie get the bulk of the audience sympathy and POV. It doesn’t exactly shift to her – she did get a lot of attention in the first book as well. It’s just Naoto seems to be moving further away from us as the series goes on. This is lampshaded towards the end of the book, when it’s hinted he’s actually a reincarnation of something much bigger. Even his perversion seems more… messianic.

The plot of Book 2 is pretty much ‘deal with the fallout from Book 1’, as our heroes travel to the next clockwork town over only to find it disturbingly empty save for a horrible monster death machine deep in the basement. They also see AnchoR, who is the younger sister robot girl to our vicious robot heroine RyuZU, and is unfortunately being brainwashed at the moment, so that will have to be dealt with. (Actually, it’s dealt with pretty quickly and easily – for once, this sort of light novel sequence does buildup better than fight scenes.) Along the way we see how much of this is just the government trying to keep itself in power (a lot). I actually like how this is handled, with Marie being the one unable to immediately figure out everything right away. This is not because she’s stupid (as RyuZU implies) or oblivious to anything but robots (as Naoto is), it’s because she is a big shining ball of idealism who tries to pass herself off as a complete cynic, and has trouble imagining people being truly evil.

This is still written by Yuu Kamiya, author of No Game No Life, and as such you’re going to get a lot of tasteless service here as well. Mostly this is pointless or annoying (AnchoR seems to be a “little sister lolicon” robot purely for those reasons), but occasionally he hits a home run, such as the content of the secret “coded” message for Marie, which was so appallingly explicit I laughed out loud. I’m not certain what the original Japanese was, but you won’t see language like that in Sword Art Online, even if you did paste Chapter 16.5 into your book. And aside from Naoto, who remains mostly static because he’s becoming messianic, there was good character development here. It’s also impressive that I like Marie so much given how much of the book shows her yelling, screaming, or kicking people in the head. There are many times I wanted to do the same thing to everyone she was dealing with.

Clockwork Planet is not terrific, but I do have a lot of fun reading it, particularly Marie. It will be interesting to see if the series, like Marie, can keep going without looking the idealism that it seems to have. Honestly, judging from the cliffhanger, things aren’t looking good.

Sword Art Online Alternative: Gun Gale Online, Vol. 1

By Keiichi Sigsawa, Kouhaku Kuroboshi, and Tadadi Tamori, based on the series created by Reki Kawahara. Released in Japan by ASCII Mediaworks, serialized in the magazine Dengeki Maoh. Released in North America by Yen Press. Translated by Stephen Paul.

The Sword Art Onlione franchise has done a lot of worldbuilding over the course of the series, detailing no less than four different games/VR environments. Some are more popular than others, but I think Gun Gale Online struck a cord with a lot of gamers, as usually these sorts of novels concentrate on sword-based fantasy RPGs – as indeed Sword Art Online did for its first four volumes. So the idea of combining that sort of immersion with a game filled with all sorts of guns, rifles, and lightsaber–sorry, beam swords was incredibly appealing. As for the publisher, I imagine having a spinoff series that did not have to be overseen by Kawahara as much as the others was a plus – the number of regular SAO cast in this first volume is zero. So if you want to read about Gun Gale Online but hate Kirito, have I got a series for you.

This manga is, like a lot of Sword Art Online, based off of a novel. Unfortunately, the novel has not been licensed here as of yet. It’s by Keiichi Sigsawa, who some may know as the creator of Kino’s Journey. Our heroine is Karen, an incredibly tall girl who went to a women’s college to try to change her self-conscious self, but found when she got there that most of the other students already knew each other, and she’s still huge, so she’s mostly a social outcast again. She decides to try to forget about it by playing a VRMMO… but every one she tries gives her another tall avatar. As a last resort, she tries Gun Gale Online, and finds that – finally – she’s short and cute. Now she and her pink gun (OK, Bambi) can have as much tiny fun as they want! (I am reminded of Log Horizon, where Akatsuki originally played as a huge male assassin because “games allow you to be something you’re not”.

We see Llenn (her screen name) gradually getting used to the game with the help of another player, Pitohui, who is the very definition of “obviously evil”, not that this seems to register with Llenn. As she gets a gun and starts to go after other players, she begins to have a lot of fun – botjh because her small form is very good at this sort of thing and also because, well, it’s a game, and in a game, killing others can be fun. That said, this is SAO, so we know those sorts of feelings are always dangerous, especially when helped along by Pitohui, who seems to be trying to make Llenn into a tiny little killing machine. (There is a very disturbing scene in reality midway through the book, showing a young woman (I really hope it’s a young woman, she looks far too young) on top of a guy, sexing him up while also threatening him regarding the upcoming GGO match. It’s heavily suggested this is Pitohui in real life, and does not bode well for our heroine. It also feels oddly out of place.)

The rest of the book is gun battle fun, as Llenn gets a partner who seems taciturn and scary at first but eventually shows he’s a nice enough guy. Are they good enough to win a tournament even though there’s only two of them? Even if their opponents look to literally be JSDF? What is Pitohui scheming? And can we really get through an SAO spinoff without Kirito showing up at all? Find out in the next thrilling volume!

Paying to Win in a VRMMO, Vol. 5

By Blitz Kiva and Kuwashima Rein. Released in Japan as “VRMMO wo Kane no Chikara de Musou suru” by Hobby Japan. Released in North America digitally by J-Novel Club. Translated by Elizabeth Ellis.

This is more of an ensemble effort than any of the previous books. Pay2Win has added quite the large cast over the course of the series, and most of them are present and correct trying to take down whoever has stolen Ichiro’s account. (The mystery as to who has done this, by the way, is almost nil – it’s very obvious. That said, the mystery isn’t the point.) Everyone does what they do best – The Kirihitters try to look cool and fail miserably, Amesho gets her fanboys to valiantly sacrifice themselves hoping she’ll look their way, and Iris’ sharp tongue ends up being weaponized, as (to her chagrin) it’s generally agreed that her spiteful words are her defining trait. That said, the bulk of the characterization here goes to Sakurako/Kirschwasser, who is allowed to use “any means necessary” to defeat the fake, and Sera, who’s gender is finally made clear and who shows they are probably the savviest character in the series.

For all that the last Afterword mentioned that the publishers were uncomfortable with giving too much attention to Sakurako (she being explicitly over 25 and therefore “not a heroine”), but she does get quite a bit to do here. That said, most of it is comic relief. I’ve said before how I think Pay2Win works best when it’s funny, and that still applies, as Sakurako’s sudden access to unlimited amounts of money (and approval to use it from her boss) sets her on a slippery slope that ends up almost being a metaphor for addiction. It’s something that’s understandable for almost anyone who’s played a game – even I, casual that I am, know the terror of “just buy 3 hammers for $1.99 to get past that stupid Candy Crush level”. Here, of course, it’s taken up to 11, as you’d expect, and the fallout is hilarious and also painful – you feel sort of bad for her.

Then there’s Sera/King Kirihito, explicitly said to be female here. The afterword has a very interesting reveal, which is that in the webnovel version of VRMMO, Sera was male. I wonder if this too was changed at editorial request, though the author also says an audience vote was part of it. That said, there are a few lines in this book which suggest Sera sees themself as non-binary, and that suits me fine, so let’s go with that. Sera’s brilliancy at games extends to other arenas here, and I raised an eyebrow seeing them keep up with the American technobabble going on despite the fact that Sera speaks Japanese. Sera also understand the ways of the heart a bit better than Asuha does.

There’s only one volume of this series left, and it seems about the right place to end it. We need to see what’s going to happen with the suddenly doomed little startup that NaroFan is part of, and also hopefully resolve Iris’ design issues a bit, though the answer to that may be “sometimes things just don’t work out”. In any case, this continues to be a series that won’t wow anyone, but should make them smile. Also, Ichiro is perhaps at his least irritating in this book!