Attack on Titan, Vol. 18

By Hajime Isayama. Released in Japan by Kodansha, serialization ongoing in the magazine Bessatsu Shonen Magazine. Released in North America by Kodansha Comics.

Attack on Titan has never really been a laugh riot to begin with, but you get the sense that the fun is over with this volume. There’s one last effort to have wacky survey corps times here, with Sasha going completely bugfuck over meat, and Eren and Jean having a nostalgic fistfight, but it feels a bit out of place and wrong, and just makes the reader realize that those times are probably gone for good. A feeling that only intensifies as the volume goes on and we reach Wall Maria, where Reiner and Bertholt (OK, mostly Reiner) as well as the Beast Titan await, luring our heroes into a trap that they’re mostly aware of and walking into willingly. I suspect the volume after this will be wall-to-wall action.

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Meanwhile, the flashback with Instructor Shadis gives us the longest look yet we’ve had of Eren’s parents, and also discusses the mindset that the Survey Team needs to have to function properly, a mindset that some people (like Shadis himself) struggle and ultimately fail to find. Eren’s father Grisha is found outside the walls, and it’s implied came from even further outside. He’s able to find his calling in life, though, and it’s not the Survey Corps but medicine. As we see Shadis desperately attempting to prove that he’s special, that he’s better than everyone else and failing, we see Grisha fall in love, get married, have a family… and do scientific experiments on his children, of course, though this volume doesn’t get into that.

Nietzsche’s concept of the Übermensch has never really resonated with me, and Attack on Titan plays with the concept without choosing sides. Certainly we have characters throughout the series who seem to succeed with what appears to be a minimum of effort and looking cool while doing it – Mikasa, Levi – but Eren, who’s support to be the most special of them all, is seen constantly struggling and failing. He notes in this volume he’s not special – just the son of a special man. Shadis gives up command of the Survey Corps because he has a crisis of confidence and supposedly”realizes” that he’s not special while someone like Erwin is. But Hange, correctly in my opinions, calls that simple cowardice. Again, the ambiguity is discomfiting but appreciated.

Speaking of people struggling with being special, Armin has found that being the idea guy is not all it’s cracked up to be when time is running short and you can’t explain your ideas very well beyond “it’s a hunch”. Eren, Mikasa and Armin function best as a threesome because each one of them has something the other two lack, and I enjoyed the flashback to their youth as probably my favorite scene in the entire volume. Sadly, as I said, the volume ends with Reiner making his appearance, and even though he’s almost beheaded he isn’t quite, so I’m sure he’ll be back before you know it. Attack on Titan can be a struggle, but always makes you think and question why you’re making choices. That’s a big reason it sells as well as it does.

Not Lives, Vol. 1

By Wataru Karasuma. Released in Japan by ASCII Mediaworks, serialization ongoing in the magazine Dengeki Daioh. Released in North America by Seven Seas.

Once you see something make it big, be it here or in Japan, you’re going to see variations on the same basic theme in the hopes that a company can get some of that sweet profit. Be it vampires, zombies, Alices, or whatever, the media are ready to give you something that’s essentially the same with a few palette swaps. Even better is if you can mash more than one genre together – you get the chance to try to court multiple markets. Enter Not Lives, whose cover screams out that its’ a date sim, complete with an actual dialogue box, but it also ends up being ‘person ends up in a game world’ as well as the ever popular ‘survival game’ genre. The result isn’t terrible, but it feels like a title where stuff is thrown at the wall to see what sticks.

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Oddly, despite being the most obvious thanks to the cover, the datesim/high school romance part is the least developed of the bunch. Our hero, for a change, is rather extroverted and talkative, and also has a genius for making and marketing games of any kind, but is somewhat useless about matters of the heart – not realizing that his long-suffering childhood friend is in love with him, for instance. One day he accidentally gets a copy of a mysterious game called Not Lives, and when he tries to play it it loads itself into his chest rather than the CD drive, downloading him into a VR game where he’s playing a young woman. The catch being that the young woman actually exists, and is rather frustrated with this newbie losing in his very first game.

So far so cute, but the survival game aspect takes precedence as the series goes on, and we discovers the players are trapped in a rather nasty way. First time losers become ‘avatars’, i.e. somewhat less than human, and are forced to recruit other players. If the avatar then loses again… they’re ‘deleted’, which seems to involve severed body parts. Needless to say, things get a bit cutthroat, especially since it becomes apparent that some of the players/avatars can use game powers in the REAL world to, say, throw a bunch of thugs in front of a truck and kill them all. Our hero may be a genius gamer, but will he be able to level up and beat this game where the rules are still a bit vague? Especially once his avatar ends up transferring to his class, thus neatly taking us back to the datesim in the very end.

There’s nothing overtly wrong with this – there’s some fanservice, but honestly I was expecting worse, and the avatar, Kyouko, manages to be emotionally repressed without being a stoic robot. That said, nothing in it screamed that I absolutely had to get the next volume. It plays to folks who like “trapped in a game” (me), “survival game” (not me), and “dateim romance” (it depends). My main concern is the 2nd, as I worry that, like almost all survival game titles, we’ll be introduced to likeable, sympathetic people who will then meet horrible ends. Childhood friend, I’m very worried for your future…

Shoulder-a-Coffin Kuro, Vol. 5

By Satoko Kiyuduki. Released in Japan as “Hitsugi Katsugi no Kuro – Kaichu Tabi no Wa” by Houbunsha, serialization ongoing in the magazine Manga Time Kirara. Released in North America by Yen Press.

It can at times be rather hard to believe that this mostly dark and surreal fantasy series can come from the same author as GA Art Design Class, a 4-koma series about the adventures of five girls in art college. But there are moments when the two series seem to connect more than you’d expect. Kiyuduki frequently believes in “show, don’t tell” in regards to not only her plot but also her characterization, leaving the reader to guess much of what’s going on; we sometimes see this with The Professor in GA. Likewise, Kisaragi’s surreal and sometimes unnerving dream sequences could easily fit into Kuro – indeed, Kisaragi and Kuro look similar enough that you could headcanon this as one long nightmare she’s having. Because it does feel more and more like a nightmare – Kuro’s not getting as many fluffy stories as it did back in Volume 1.

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Part of the reason for that might be that this volume gives us a lot more background on the witch that has supposedly cursed Kuro – we see what may be a sort of origin story for her, and a story where we see her own journeys, which appropriately mirror Kuro’s. But I think it’s simply that almost all the stories in this volume deal with death and being unable or unwilling to move on. Three very different young women meet unfortunate ends but want to leave something behind. A balloon race seems to literally end up in heaven. Kuro, Nijuku and Sanju end up in a valley where perspective and illusions seem like an optional extra, and Kuo once again cannot let go of what she regards as the things that make her what she is – her hat and coffin. Even the happiest story in this volume involves a cursed painter whose subjects all seem to die right after they’re painted. Luckily, Kuro can’t seem to die, so that’s one problem solved.

The second half of the book gets even more chilling, at times almost seeming to descend into pure horror. Two sisters are offered a grim bargain by the Witch, and Kuro has to deal with the consequences, once again taking on someone else’s suffering into her own body. b The last story introduces us to what seems like another in Kuro’s long line of spunky female merchant girls she seems to run into, only to find that reality is murderously different. And this also gives us the reason for Kuro’s journey. Yes, she’s trying to seek death, but in order to do that, she has to take in life as well, because without life death is meaningless. It’s something that the witch doesn’t quite understand, and even Kuro isn’t really confident in her feelings till the end of this book. But it’s true, and also a reminder of the depth and quality of the stories in this volume. Anyone who likes dark, thoughtful fantasy should be reading this, no exceptions.