Sword Art Online Alternative: Gun Gale Online: 4th Squad Jam: Finish

By Keiichi Sigsawa and Kouhaku Kuroboshi, based on the series created by Reki Kawahara. Released in Japan by Dengeki Bunko. Released in North America by Yen On. Translated by Stephen Paul.

OK, this turned out better than I had expected. I probably should have trusted in the author more. Keiichi Sigsawa is a man who knows what his strengths are, and in the case of Gun Gale Online, that is “cool action sequences that you want to see filed”, not “Karen has to find a way to get out of a marriage she doesn’t want”. As such, the actual plotline that brought us to this epic 3-part story is dealt with perfunctorily in the final chapter, and if it has a bit of a “sad trombone” feel to it, that’s fine. What folks are really here about is the gunfights, though, and boy howdy do we get a lot of that here. Not only is this the third part of an epic gun battle, but the book is also one of the longest in the series. It’s giving you excellent value for money. As for who comes off looking cool? Honestly, pretty much everyone.

We pick up right where we left off, with the huge battle between SHINC and Llenn being interrupted by Fire’s minions, all of whom are there to make sure that Llenn loses. (Llenn, throughout this book, points out she is under no obligation to marry this guy even if he does beat her in the game. No one listens to her.) As SHINC begins to lose members one by one, LPFM gains two back, as Shirley and Clarence come riding to the rescue – literally. We then move onto a train, then across a frozen lake – which of course starts to crack – and even deal with DEATH FROM ABOVE before we get into the final battle, which takes place inaside a massive deserted shopping mall – and only pistols are allowed. Can LPFM and what remains of SHINC hold out against two teams of the enemy? And can Karen finally tell Fire she’s just not interested?

The worldbuilding in this little universe is really good. Even if it does mean that we sometimes get pages at a time going into the history of guns and rifles. We have a seriously broad definition of “pistol” once we hit the mall, and most of the enemy takes full advantage of that. I also really liked the concept of the robot horse, and how it relates to Shirley’s real-life skills. (Shirley in general is terrific in this book, getting actual character development, and a wonderful final scene which shows off that this is a GAME, and she’s not actually a revenge-filled sociopath. And I admit I did find the ending a bit amusing – Fire, having decided that Karen is the woman he wants to marry to the point of setting this all up so he can “defeat” her, is scared off because Llenn is simply too damn terrifying – and Karen says that Karen and Llenn are both “her”. Oh no, strong women, flee!

There is a Vol. 10 out in Japan, which we should get in the fall, but after that we’re caught up with Karen’s story. There *is* more Sword Art Online Alternative to license, though. (hint, hint) In any case, fans of action movies will love this.

Sword Art Online Alternative: Gun Gale Online: 4th Squad Jam: Continue

By Keiichi Sigsawa and Kouhaku Kuroboshi, based on the series created by Reki Kawahara. Released in Japan by Dengeki Bunko. Released in North America by Yen On. Translated by Stephen Paul.

I have been known at times to be a little annoyed when a book consists primarily of fight scenes. Let’s face it, for the most part, I enjoy talking about plot and character beats here. (Well, that and obscure stuff about publishers no one cares about but me.) When you get things like a tournament arc, or the Squad Jams in Gun Gale Online, there’s not really as much for a good reviewer to sink their teeth into. Readers don’t really want you telling them “watch out for this cool fight sequence”, and if I say Llenn and Pitohui are awesome and badass, I will likely just get a “well, duh” in response. That said, after a book like the previous one in this series, introducing yet another smug bastard who has decided to make the girl he is obsessed with his whether she likes it or not, and the fact that, despite Llenn’s protestations, the engagement seems to ride on this game… honestly, I’m delighted it’s just wall-to-wall action here.

The first third or so of the book is, refreshingly, not from the POV of our main team, allowing us to get into the heads of the others first before we resolve the cliffhanger from last time. We get to see MMTM be sensible, intelligent, and use their gaming knowledge well, which never works out in these sorts of books. We get to see Shirley and Clarence be the manzai comedy duo they were always meant to be. And we get to see exactly why SHINC takes Llenn’s unwanted suitor up on his offer, which is a nice combination of stick and carrot. This then allows the last two thirds of the book to simply be a bunch of really good set pieces, allowing the author to do what they do best: talk endlessly about guns and write action sequences that will look great if they’re ever animated.

I will note right away, the best part of the book for me was the carrot that got SHINC to agree to be part of the collective group, if only as it’s a tempting carrot for the reader as well. The fact that Llenn never gets to have her fated battle with these girls in book after book has become the running gag of the series, deliberately so, and it’s wonderful that THIS is the bait used to lure them in: we promise to let you have your fated battle. Of course, that promise ends up being broken, so I suppose technically this doesn’t count. But boy, it’s amazing till then, exactly what I would have wanted from a rematch, with both sides evenly matched and being clever, desperately, and crafty. Even Fukaziroh, whose job, let’s face it, is to be the goofy one, gets to do a bunch of really cool shit. M gets to be the sensible one. Pitohui is in her element, getting to shoot people and make suggestive remarks to Llenn. It ends badly, but THIS was the rematch we wanted, and we finally get it.

Unfortunately, now the boyfriend’s back, and there’s gonna be trouble. Kawahara may not be writing this, but it’s set in his universe, and thus the series has an allergic reaction when it comes to subtle, nuanced villains. But that’s next book’s problem. This one turned out to be a great ride.

Sword Art Online, Vol. 21: Unital Ring I

By Reki Kawahara and abec. Released in Japan by Dengeki Bunko. Released in North America by Yen On. Translated by Stephen Paul.

This is the first book in the “main” Sword Art Online series that was not adapted from the webnovel that Kawahara wrote years earlier. As such, it’s the first one where we should have raised expectations, and for the most part the book delivers on those expectations. No, sorry, Kirito haters, he still gets to have the big climactic finishers, but honestly, if you’re a Kirito hater but still reading Sword Art Online at Volume 21, I’m going to put the blame on you there. And, if it helps, he spends most of the book in just his underwear. That said, the prose feels smoother, the cast all get things to do that don’t involve mooning over Kirito, and some of them even get really cool things to do on their own, without Kirito at all! Yes, that’s right, More Deban has finally paid off, if only for Silica. As for the plot, well, let’s take all the SAO-style games in the world and dump all its players in a blender? Sounds about right.

We pick up in the fall, a few days before Asuna’s birthday and a couple of weeks before Kirito’s. After having to essentially spend an entire month doing homework because “I was in a coma after being stabbed, but it’s a state secret” is a poor excuse for your high school teacher, Kirito is back at his log cabin preparing to help Liz and Silica do some grinding. Unfortunately, right after Asuna and Alice arrive (yes, Alice is now a regular, and is trying to get a dragon mount in ALO), a huge system crash causes all of Aincrad to disintegrate. Our heroes are barely able to steer the falling cabin to a water landing, but it’s still pretty smashed. Worse, they appear to be inside a new game, Unital Ring, which has taken over ALL the games that use Kayaba’s “Seed”, and promises a huge reward to whoever gets to the goal. But Unital Ring is a survival game, where you have to make your own rope and knives, and our heroes are suddenly level 1. Can they figure out what’s going on? More importantly, can they save the cabin?

I will admit, it’s a lot of fun seeing Kirito depowered through a large chunk of this, though of course by the end he’s starting to get back in business. Honestly, the book feels like he’s been reading his fan mail and taking its advice. Kirito and Suguha/Leafa, for the first time in the entire series to date, actually feel like an older brother and younger sister. Yui, in the new Unital Ring, is back to being a real live girl… though that also means she has real HP. It’s not a death game per se, but apparently when you’re killed off you can’t get into the game again, so there is a lot of tension for our heroes. And then there’s the last four pages, which I will try not to spoil. But really, if you’re Kawahara and are starting to write the first non-webnovel book in the main series, what’s the very first thing you’re going to import from the other works? Correct. The other character introduced is a bit of a “I won’t tell you about her till the next volume”, but Accel World fans may find their name very familiar, especially those who just read the last volume in December.

Unfortunately, we’ll have to wait a bit longer to see the outcome of that double cliffhanger, as Vol. 22 is a short story volume, containing four short stories that were released as exclusives with various DVD anime packages in Japan. That said, one of the characters who showed up for the cliffhanger will be in the first of those short stories. In the meantime, I was very pleased with this SAO. Let’s keep it up.