D-Genesis: Three Years after the Dungeons Appeared, Vol. 2

By KONO Tsuranori and ttl. Released in Japan as “D Genesis: Dungeon ga Dekite 3-nen” by Enterbrain. Released in North America by J-Novel Club. Translated by JCT.

Probably my favorite thing about this series so far is how it’s content to just ignore all the obvious plots that people (and indeed a lot of the cast) expect to happen when there’s a series about dungeon diving and killing lots of monsters. This book does have a lot more dungeon diving than the first book, along with a few moments of peril, but for the most part no one is in danger and no one stresses. There is a lot of political wrangling behind the scenes, which our heroes ignore, with the exception of their liaison with the government, who they basically bring into the team full-time here. There is even a brief action sequence near the end, featuring Keigo literally putting Miyoshi under one arm and leaping out of danger. But that’s irrelevant, as what this book is really about is rambling conversations, nerd analysis, food, and cute puppers. Yes, they’re hellhounds. But they’re cute puppers!

Keigo and Miyoshi need to actually go further into the dungeon than slime level, and that means tricking themselves out with all the bells and whistles. They buy an RV and put metal plating all over it. There are multiple kinds of steel balls for Miyoshi to toss. So they should be pretty safe against most of the harder monsters the dungeon has to offer them. Miyoshi ends up taming found monsters who are basically black death shadows in the form of large dogs the size of her. She adores them. They are also very good at keeping her (and, reluctantly, Keigo) safe from assassins. Because the main reason they’re down there is to get another language comprehension orb, which will upset the balance of power in the world. As a result, almost everyone is watching them like a hawk. Well, Russia is trying to kill them.

Despite trying to avoid the politics, the end of this volume makes it clear that they can’t do that for much longer. Staying quiet and anonymous is very difficult with the information they manage to find out. Not that they won’t stop trying. It turns out the person who’s getting the language orb is a 14-year-old genius girl who will be locked away in the US and made to translate. She’s resigned herself to this, but Keigo emphasizes that she has he power to defy that fate and make her own life. Even though we find out that the dungeon can, if used (and abused) properly, give out infinite gold and infinite food, they are still doing their damndest to make sure no one knows who they are for the most part, and that they can still go to nice places and order really good booze. I hope that keeps up.

As with the first book, the more this fights just going from level to level and killing monsters, the more I enjoy it. For nerds who like to ramble.

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