By Mochimaru Sakaki and riritto. Released in Japan as “Sekai Saikyou no Majo, Hajimemashita: Watashi dake “Kouryaku Site” wo Mireru Sekai de Jiyuu ni Ikimasu” by SQEX Novels. Released in North America by Yen On. Translated by Phil Charbonneau.
This series is definitely written to be incredibly silly first and think about everything else second. That said, it is at least thinking about other things. This volume makes it very clear what it would be like to be in a game world – not one with a linear through plot, like most isekais that have game elements are based around, but something where there’s a weekly “event”, which is a valuable opportunity for amateur players to earn skills killing monsters, or there’s a way to get “familiars” that involves a random gacha pull. Only it turns out that the town that the weekly event happens in is tormented by the fact that it happens over and over and there’s nothing they can do to stop it. And duplicate gacha pulls, mostly annoying for a player, can lead to existential crises. Fortunately, this is also a “no thoughts, head empty” sort of series.
Lorna is still heading to the capital, barring a few shortcuts, such as through the evil swamp to the evil church staffed by the evil minions, who are no match for her niceness and mayonnaise. She ends up at the shore, but unfortunately the ferry to the capital is a little booked, because tomorrow is … WEDNESDAY. Every Wednesday the monsters attack and destroy the town, and then they do it again the next week. Sure, sometimes strong adventurers can stop it… but it always comes back, so they get discouraged. Luckily, Lorna has her wiki page and her cheat guides. She then ends up looking for a “cute familiar” sort and accidentally summoning the Water Dragon Princess… and then the same Princess again, as she got a duplicate pull. Now there are two identical princesses… who she’s accidentally kidnapped? Uh oh…
I was worried this would get old fast, and it does still worry me a bit. So far, though, the humor is mostly dead on and very funny. (I could do without the lesbian guild leader into cute little girls, but I think I may have to sigh and just give up on telling Japan not to do that stereotype.) Lorna’s horror at finding that looking up guides in front of others may lead to unskippable ads of incest pornography games is hysterical, though. And there is a BIT of non-silly near the end, as the villain of this book (who is taken down ludicrously easily due to Lorna’s cheats) turns out to have been a bitter thousand-year-old sacrifice, and there’s a message from the man she loved apologizing for it. Again, one game’s mid-tier boss is a fantasy world’s tragic victim, and while this series is never going to lean too hard on the tragedy, it’s nice to know it’s there, if only so Lorna can make things better. Also, it turns out the Princess’ father is fine with twins, so that works out as well.
If you can’t stand the broadest of comedy, stay away. If you love the broadest of comedy, though, dig right in.
