Category Archives: bofuri

Bofuri: I Don’t Want to Get Hurt, So I’ll Max Out My Defense, Vol. 4

By Yuumikan and KOIN. Released in Japan as “Itai no wa Iya nano de Bōgyoryoku ni Kyokufuri Shitai to Omoimasu” by Kadokawa Books. Released in North America by Yen On. Translated by Andrew Cunningham.

I mentioned this in the review of Book 3, but want to go into greater depth here: the differences between this series and its anime counterpart are fascinating, and for once it’s not a case of “one is so much better than the other”. They’re doing very different things. If you were to ask me what genre the Bofuri anime falls under, I would likely say “comedy” very quickly. It’s filled with gags. The light novel does have funny moments, particularly when it’s describing Maple’s… Maple-ness, but for the most part it is an action series that just happens to be using a game as its setting. This volume has the Battle Royale between guilds that wrapped up the first anime season, and there’s quite a bit that’s changed or removed to make the anime pace snappy and funny. And yet… this volume is also quite a lot of fun. And… dare I say it (I’m always wary of saying this)… sometimes I appreciated the narrator explaining the gaming stuff to me.

There’s a new team event for this book. Each guild has an orb to defend, and has to steal orbs from other guilds. It’s an event that obviously favors the larger guilds with lots of players, and not small ones like Maple Tree. But that reckons without the fact that everyone in Maple Tree is a broken monster, and so much of the book is our heroes running rampant all over the map destroying everyone. That said, the top two guilds are made of stronger stuff, and when they end up fighting Flame Empire, with its hotheaded (and slightly embarrassed) leader and The Order of the Holy Sword, with self-proclaimed “rival” to Sally Frederica and the strongest player Pain, they actually have to expend a lot more effort. Indeed, is this where we finally see Maple’s defense not be enough?

I do enjoy the fact that we’re seeing a lot of folks playing and enjoying the game in a normal, sensible fashion, and it doesn’t really criticize them for it. Yes, a lot of folks now want to “think outside the box” the way Maple’s gang does, but they also seem to see Maple as an outlier that should not be counted. The main players that we see from both Order of the Sword and Flame Empire are overpowered as heck, but they’re overpowered in the normal, grinding for skills sort of way you’re supposed to do to get good in this game. That said, while Maple doesn’t get to do everything in this book (which tries to give everyone in the guild a chance to show off), she’s the reason people are reading, and in a volume where she doesn’t have an opportunity to gain new skills it’s nice to see her put her broken OLD skills to good use. She really is an excellent gamer, she’s just… a flake.

So now that we’ve caught up with the anime what new adventures await Maple and company? Should be fun to read. Though I also look forward to seeing what comedic antics will be enhanced in the anime whenever Season 2 rolls around.

Bofuri: I Don’t Want to Get Hurt, So I’ll Max Out My Defense, Vol. 3

By Yuumikan and KOIN. Released in Japan as “Itai no wa Iya nano de Bōgyoryoku ni Kyokufuri Shitai to Omoimasu” by Kadokawa Books. Released in North America by Yen On. Translated by Andrew Cunningham.

If the first volume of Bofuri was showing us how a casual gamer can accidentally become one of the biggest monsters in it, and the second volume was dedicated to showing us how hardcore gamers are also capable of the exact same thing, then the third volume shows us that anyone, even you, can get a completely broken character. Of course, it also shows us there’s a right way and a wrong way to go about doing this. Simply trying to do exactly what Maple did isn’t cutting it – the admins have cut off doing that again. What’s more, trying to protect yourself against Maple by acquiring poison immunity assumes that this is all she has in her bag of tricks. Hardly – every 40 pages or so in this book, Maple gets a new, ludicrous ability. But thinking outside the box, as the other folks in Maple’s new guild realize, is the best way to go beyond and become like Maple.

Maple and Sally now decide to form a guild, called Maple Tree. Added to it are Kasumi, Kanade, Chrome and Iz, though they’re still looking for a couple more members to round things out. As the book goes on, each of the members of the guild, influenced by Maple and Sally, decide to go off on their own little side quests to try to get new skills as exciting and overpowered as hers. Meanwhile, this leaves Maple on her own. The third special event is designed to be for everyone BUT high defense sorts, so she’s not having much fun that way. Even recruiting newbie twins to the guild, who have maxed out in strength, doesn’t solve her wanderlust. What does? Well, fighting new battles so that she can become an Angelic Being. Or a Godzilla-like monster. Or even a mecha.

Reading these books is simply relaxing. They take place in an “idealized” game world, so there is no trolling, or sexual harassment. There’s just fun. It’s also been interesting, after having first experienced the anime, to see how it handled adapting this book. Some events are compressed – Kanade, Chrome and Iz’s fights were effectively compressed into a montage. Some stuff is changed – we meet Mai and Yui a bit later in the books than we do in the anime, and when Frederica shows up to fight Sally, there is not a beach party going on. The anime also makes things more… anime-esque, if you will. I would not call the light novel Maple deadpan per se, but she’s definitely a lot more mellow than her animated counterpart. The twins also seem a bit less hero-worshippey of Maple. These are things that don’t work as well in text, but when added to an anime give voice actors and animators a bit more to work with. It makes both enjoyable.

Next time we should get the team battles that formed the climax of the first anime season. Till then, enjoy this volume of Bofuri, which reminds you that you too can be ridiculous if only you try hard enough.

Bofuri: I Don’t Want to Get Hurt, So I’ll Max Out My Defense, Vol. 2

By Yuumikan and KOIN. Released in Japan as “Itai no wa Iya nano de Bōgyoryoku ni Kyokufuri Shitai to Omoimasu” by Kadokawa Books. Released in North America by Yen On. Translated by Andrew Cunningham.

While the first volume of Bofuri was concerned with Maple and her introduction to and subsequent interaction with the game, the second book is all about Maple and Sally and their friendship, which shines through both in how they fight well together and their relaxed interaction with each other in non-relaxed moments. These two are best friends, who have known each other most of their lives. And it shows, as we see right away why they’re a terrifying combo if you happen to go up against them. That said… Maple’s not big on the PvP end of the game, preferring to face off against monsters. Sally does not have that issue at all, and you get the sense that she’s generally more comfortable in a role where she can simply stack the bodies high. Maple may be a monster because of her unconventional build and ecentric thought processes, but Sally is a monster simply as she’s a really, really, REALLY good gamer.

The entire book is taken up with the second major event of the game, which involves finding 300 silver medals scattered across a very large map. What’s more, the winners of the FIRST major event already have one gold medal (the equivalent of ten silvers)… and yes, if you kill off the players you get their medals. Maple and Sally team up on this one, and end up in a forest (which has ghosts, Sally’s one weakness), an ice cave (taking on a nigh unkillable monster… and killing it, which nets them two animal companions), an underground maze (where they are chained together – literally – with Kasumi, a samurai player who fights with swords), a beach (where Sally, who can swim, scouts, while Maple befriends a mage named Kanade and they build a sandcastle together), and an underwater area (where they have to fight evil doppelgangers of each other). As this goes on, they do get a few medals, but it’s not quite enough to place in the top 10… so Sally decides to go player hunting.

The most significant cut from the anime is where Maple fights not-Sally and Sally fights not-Maple, two tough fights that get both of them a bit paranoid (which leads to the book’s funniest moment, where they reveal private info about each other to prove they’re the real one, and it’s super embarrassing). The cast is increasing, and it’s nice to see Kasumi and Kanade. I did note that there was some added character drama in the anime… here, after a brief fight at the start, Kasumi gets on fine with Maple and Sally. Two other things I noticed. First, this book really hammers home how often Maple uses poison in the early days… the book is almost coated with poison, to the point where the reader might get a bit bored. The second is that the novel is far more into the gaming mechanics of everything. The anime loves to show off Maple “being Maple”, but the book gives us that plus all the times Maple isn’t being Maple, but just a normal player doing normal things. It can sometimes be a bit tedious… I absolutely see why the anime cut a lot of this book… but it’s also fun if you love these two girls.

This book ends with the “giant turtle makes acid rain” sequence, so I assume the next volume will feature the forming of Maple tree guild. As with the first book, you aren’t really missing vital info the anime skipped, but you do get to see two best friends having a ball fighting things for 250 pages. And that’s enough.