Category Archives: reviews

A Certain Scientific Railgun: Astral Buddy, Vol. 1

By Kazuma Kamachi and Yasuhito Nogi. Released in Japan as “Toaru Kagaku no Railgun: Astral Buddy” by ASCII Media Works, serialization ongoing in the magazine Dengeki Daioh. Released in North America by Seven Seas. Translated by Nan Rymer. Adapted by Maggie Danger.

Let’s face it, spinoffs from A Certain Magical Index are obvious. Leaving aside the fact that both Mikoto and Accelerator, owners of the two other manga spinoffs, are far more popular than either Touma OR Index, the series is simply littered with people you want to have their own series. Even if you put that aside and regard this as purely in the “Railgunverse”, which it is, there’s still an awful lot that you could focus on besides the adventures of the main four girls in the cast. The most obvious, of course, being Misaki, but she’s already gotten a sizeable role in the Railgun franchise already. So who do you turn to? Who’s the next breakout star? If you answered “that princess curl girl with no name that Misaki mentally abuses”, then you’ve cheated and read ahead. Let’s face it, no one expected this girl to lead a series.

See, even the cover artist agrees with me. Front and center are Kuroko and Misaki, posing as if they know why readers are REALLY buying this book. Way in the background is princess curl girl, who finally gets a name, Junko, and the “astral buddy” (awful pun there, btw) who is haunting/stalking her and drives the main plot. Someone is theoretically assaulting people around Misaki… only it turns out they’re assaulting people around Junko, who is a bright and shiny pile of naivete (as we’ve seen in the main Railgun series when she’s made brief appearances). Once that plot point is resolved, and Junko is assured that girls can in fact like other girls (a constant thread in this volume, no surprise given Kuroko’s all over it), we move on to Junko’s new ghost friend, who may or may not be a ghost. And Misaki’s still around, of course, but for once she’s the damsel in distress.

This takes place right around the Indian Poker arc in Railgun, for timeline fanatics. Mikoto is not in it, probably as she’d match up too well with Junko – Junko is bright and shiny where Mikoto runs on frustration and grumpiness, but they’re essentially very similar people. The rest of the Railgun core all have significant appearances, though. As for Junko herself, the narrative is a bit kinder to her now that she’s the focus of a series. We see she’s a Level 4, and her powers do indeed look pretty damn handy – it’s almost like a “quirk” from My Hero Academia. (Arguably, all of Academy City is.) Even the annoying mind control gag from Railgun, where Junko is always dieting but Misaki, when annoyed, makes her overeat to offset it, gets an “amusing” spin – Junko is gaining weight, but it’s all in her chest. The actual plotline has barely started, but that’s certainly an impressive cliffhanger.

So in the end, I was prepared for this to be the most cynical franchise cash-in yet, given it’s a spinoff starring “who?”, but it proved surprisingly entertaining, and I have new respect for Junko, who’s a bit of an airhead but sweet. Aside from the usual “Kuroko is a predatory lesbian” warnings, this should be an excellent pickup for Railgun fans.

Sword Art Online Alternative: Gun Gale Online: Second Squad Jam: Finish

By Keiichi Sigsawa and Kouhaku Kuroboshi, based on the series created by Reki Kawahara. Released in Japan by ASCII Mediaworks. Released in North America by Yen On. Translated by Stephen Paul.

This volume picks up where the last one left off, showing us the bulk of the 2nd Squad Jam, featuring most of the teams we saw in the last one plus a few new ones. The bulk of the book is, of course, the audience waiting for the big fight between Llenn and Pitohui. I say “audience” rather than reader as a large part of this book takes place in a bar in the virtual GGO world, where non-participants and the newly killed can gather to watch what’s going on and cheer people on. It’s a fun conceit, and helps to break up long pages of descriptions of action/descriptions of guns. Moreover, while our heroes are still the stars, the other teams also get a lot of great things to do (provided you like action – I mean, this is never going to be anything but “OMG, GUN FIGHTS!”) and show off their cool sides. And we meet a couple of characters I expect will pop up again in the future.

I don’t think I’ve ever seen an author quite so gleeful about playing around in someone else’s sandbox as Keiichi Sigsawa is here. (He even writes himself in to have a pathetic “I get killed off” cameo – again.) Theoretically there should be an impending feeling of doom around the events in this game – after all, Pitohui is gaming it so that it may have real-life consequences – but honestly, you rarely get that sense because you’re too busy watching everyone have all the fun in the world. Miyu/Fukaziroh greatly helps here, and I love her addition to the cast so much – aside from being a classic “just cannot shut up” type, she’s a great foil for Llenn. Her crowning moment may be emulating the Black Knight in Monty Python when she gets her hands and feet shot off and still crawls along to try to do some damage.

The battle between Llenn and Pitohui is the climax of the book, with everything else as a mere epilogue (including the actual results of the game, which I found hilarious). Llenn’s desperation to think of something, anything in order to kill off Pitohui herself is admirable and also a bit laughable, especially when she gets stuck in a thinking mantra. She’s at her best when running on instinct, though, and when her gun finally breaks (again, and yes, it still speaks to her), she has her knife, and then a makeshift knife, and then… well, I was impressed, let’s leave it at that. After that sort of battle, the epilogue was a bit of a letdown, especially with the lamest attempt at a fakeout ever – and to be fair, Karen does not fall for it even one iota. Now that Llenn and Pitohui have resolved things, though, what’s next? A third jam? Can we combine the four leads and have the best team ever?

This is still the light novel equivalent of a sugar rush, and I recommend skipping the gun nerd prose unless you really care a lot more than I do. But otherwise the GGO spinoff offers the finest quality action you’ll see in some time. Certainly better than the main series, and I think Kawahara would likely agree.

A Certain Magical Index, Vol. 18

By Kazumi Kamachi and Kiyotaka Haimura. Released in Japan as “To Aru Majutsu no Index” by ASCII Mediaworks. Released in North America by Yen On. Translated by Andrew Prowse.

As with most two-volume arcs in Index, the second half of this is filled with a lot of action, though there is also some time taken for characterization, particularly of the Royal Family. But yes, fights, fights and more fights. Former allies fight each other, as the Knight Leader and Acqua of the Back face off. Many disparate groups team up, as Touma and Index ally with the English Puritans, Agnes Sanctis’ group, the Amakusa group, the third princess, and even the staff of Buckingham Palace to take down the Second Princess. In the end, she’s defeated by literally weaponizing all of England to fight her, as well as her mother pointing out that all of them are, essentially, trying to do what’s best for Britain, it’s just that Carissa is going about it the wrong way. And, unfortunately, we also get the “there’s always someone better than you” fight, as Fiamma of the Right manages to disable Index in some way, and also seems to have a third arm that is very reminiscent of Touma’s.

Introduced in this volume: Well, we do see Sasha’s other Russian Orthodox ally, Vasilisa, as well as her seeming hunter, Skogssnua. Sasha is no longer possessed by an Angel, and seems to have been picked up by Vento. We’ve seen Fiamma before, though this is the volume where he truly comes forward and shows he’s going to be the next Big Bad. Fans of the Index books will recognize that we see a few cameos of future characters in this book, so technically this is the first we see of Leivinia Birdway, Patricia Birdway, and Mark Space. Chronologically, of course, this takes place right after the events of Book 17. Book 19 takes place back in Academy City, and is taking place at the same time as 17-18. We’re very nearly at the big climax for Index (whether we’ll see New Testament, the sequel, is of course up to the readers buying the series and Yen Press), and everything is clearly heading towards a massive World War – but we aren’t quite there yet.

Possibly my favorite scene in the book is right in the middle (and it gets a big two-page color spread), as all the various factions allied against Carissa all unite in a field for a huge banquet before the final battle. As I said before, we see more cooperation in this book than ever before, and this scene is pure gold for seeing previous enemies just hanging out and eating. They’re being made fun of (Lucia and Angelina), they’re being given a pep talk of sorts (Sherry and Orsola), they’re making stupid maid outfit jokes that Kamachi just can’t let go (the Amakusas), or they’re just eating as much as possible (Index and Agnes). It’s a sweet scene that I suspect we won’t see much of coming up – the action seems to be shifting to Russia. There’s also more Brexit references… or they would be if this hadn’t been written nine years ago. And, since I just picked on Kamachi’s stupid humor, there is one terrific joke that involves Agnes hitting a knight in the groin and the definition of chivalry.

This is the longest Index book to date, and it’s almost all battles. But it’s worth it. Next time we return to Accelerator and Hamazura, who have their own problems.