Category Archives: sword art online

Sword Art Online: Hollow Realization, Vol. 1

By Tomo Hirokawa, based on the series created by Reki Kawahara. Released in Japan by ASCII Mediaworks, serialization ongoing in the magazine Dengeki Maoh. Released in North America by Yen Press. Translated by Stephen Paul.

Fair warning, this review contains spoilers for the video game Sword Art Online: Hollow Realization. And while the average reader may be staring at their screen now and saying “DUR!”, believe me, they came as a surprise to me. I have not played any of the SAO games, but assumed that this adaptation would not really have a lot of barriers to me picking it up and just reading it. And that’s… somewhat true? The main issue being when all the other girls in Kirito’s life start showing up. There’s our usual main harem, but then I ran into a girl who I was pretty sure died tragically in one of the prior books, and Yui’s little sister, and a sysadmin helping the group, and… I had to run crying to the Sword Art Online wiki. Not a pretty sight. So yes, for readers of the manga who have NOT played the game (and its prequels)? You will be confused.

The premise is that Kirito and company are beta testing a new version of SAO based off the original game… but without the ‘trapped and dying’ parts. They immediately run into a few NPCs, including one who appears to be more of a blank slate than you’d expect, particularly as the NPCs here are more lifelike and real than had been seen in SAO previously (let’s leave Kizmel to the side for the moment). Asuna names the NPC Premiere, and we begin to watch her slowly develop wants and needs, such as the desire to protect herself. And she certainly needs to protect herself too, as players are going around killing NPCs for their stuff… and the NPCs don’t return afterwards. Can our heroes help Premiere achieve sentience while also stopping the ‘it’s just a game’ PCs and a creepy swordsman named Genesis?

The concept of NPCs being more than what they seem is something SAO (and indeed many other ‘trapped in a game world’ series) has come back to many times, especially since Kawahara began the “Progressive” series. In fact, one of the very first SAO doujinshi the author wrote, back when it was still a webnovel, featured Kirito and Asuna arguing over whether it was OK to sacrifice NPCs in order to clear a level. Clearly the story is meant to have us rooting for Premiere and her fellow non-players, and I’m fine with that – she’s cute and likeable without being overly cloying. As for the rest of the cast, they all show up, but mostly it’s the Kirito and Asuna show, which is fine by me – there’s lots of “they’re so in love with each other” interaction that makes Lisbeth and company a bit ill. (Quiet, Liz, the artist was very kind to you.) And as I indicated there’s a few extra girls who also show up here, and if Mother’s Rosario left you wishing that it could have gone differently… you might want to check this out, though you’ll be whistling for explanations – “buy Lost Song” is apparently the answer.

Overall, this is a fun tie-in manga that I suspect will appeal more to those familiar with the game, though (as I’ve shown) you can read it without any game knowledge and just be slightly confused.

Sword Art Online Alternative: Gun Gale Online: Second Squad Jam: Start

By Keiichi Sigsawa and Kouhaku Kuroboshi, based on the series created by Reki Kawahara. Released in Japan by ASCII Mediaworks. Released in North America by Yen On. Translated by Stephen Paul.

If you read the first volume of this series and thought “I’m here to read deep characterization and cool gun battles, and I’m all out of deep characterization”, then I’ve got some good news for you. Now, there is some attempt at character, which I’ll get into later on, but for the most part you are not here to see what makes Pitohui tick or reading about Llenn’s desire to save her. You are here to read about guns, and fights, and gunfights. And in this regard, the Second Squad Jam offers just what the first did, and does a very good job of it. There may be a few too many long descriptions of makes and models for my taste, but the concept and strategy of what’s going on here is top notch. You can tell this is the main thing Sigsawa wants to write – in fact, he wrote so much of it that this is a two-parter, with the second half due out early next year.

On the cover we see Llenn with a new partner, Fukaziroh, who is Karen’s real-life best friend Miyu. Miyu is not meant, so far, to have much depth. She is in this book to be FUN, and she succeeds admirably. She’s bubbly, extroverted, acts before thinking, and is also hellaciously strong in game, so is a good contrast to Llenn’s speed and agility. Llenn’s former partner, M, can’t pair up with her as he is pairing up with Pitohui, and this Squad Jam is – stop me if you’re surprised in a SAO title – a matter of life or death for the both of them. Why that is has a lot to do with Pitohui’s twisted personality, and also a lot to do with the original Sword Art Online, which Pitohui was not involved with – in fact, that’s the problem. This is handled pretty well, though if I hear yet another thing tying into Laughing Coffin again I may scream. M has a plan to fix things, though we don’t hear the specifics, for the sake of suspense.

These are not the only returning characters, of course. The squad of huge muscular women who turned out to be cute Japanese schoolgirls is back, and anxious to have a rematch with Llenn. That may have to wait, though, as Llenn is on a direct course to confront Pitohui, who we finally see in action, and it is both amazing and terrifying. She’s sort of broken, but the fact that this really IS just a game means that her cruelty and callousness comes off merely as cool rather than as any form of sociopathy. We also see the paramilitary unit, as well as the machine gun idiots. Now that we’ve gotten the plot out of the way, I expect the back half of this two-parter to be incredibly cool fights from beginning to end. As this is the first volume, there’s a lot of necessary setup that gets in the way.

Still, this is frothy fun. It’s never going to win awards for depth or emotion, but if you need a light novel equivalent of Pixy Stix, then by all means this SAO spinoff is absolutely the title for you.

Sword Art Online, Vol. 14: Alicization Uniting

By Reki Kawahara and abec. Released in Japan by ASCII Mediaworks. Released in North America by Yen On. Translated by Stephen Paul.

(Of necessity, this review is going to have to spoil events in this book. If you want to be surprised, read the book first.)

It has to be said, given the length and breadth of the Alicization series, and the complete absence of most of the rest of the original cast, that Kirito and Eugeo’s relationship feels like the strongest and most valid in the series. Yes, this includes Asuna, who is almost entirely absent from this book save for the cliffhanger ending. But Kirito and Eugeo are meant to be two sides of the same coin, each yearning for what the other has, with Kirito’s cynicism being set off by Eugeo’s innocent idealism. Even the fate of Alice Synthesis Thirty, who nearly sacrifices herself a couple of times for Kirito in this book, has her own Eugeo counterpart in Alice Zuberg’s state of being and eventual fate. Kirito and Eugeo is the main reason to watch the upcoming anime to see what they do with it. And it’s also what makes this volume the most heartbreaking of the books to date.

For all that Kawahara wrote a story about a death game where people die in real life, he’s been pretty good about not actually killing most of the main cast. When there is a death, it tends to have major impact on the characters going forward – see Sachi and Yuuki, for example. This volume, though, is absolutely filled with horrible deaths, both seen and unseen. The actual plot is pretty simple – it’s the end of the fight to the top of the tower. Eugeo throws off his mind control fairly quickly all things considered, but that’s not really helping any of them defeat Administrator, who is simply too damn overpowered. And so one by one characters come out of the woodwork to buy time so that the hero can figure out what to do. And no, that hero’s not Kirito this time, who spe4nds much of the book dealing with the fact that he’s getting his ass handed to him. It’s up to Eugeo to make the ultimate sacrifice, destroying Administrator for the sake of the world, even if it costs him his life.

Actually, while Administrator is the weak part of the book, being the usual ‘I have no nuance I am just eeeeeeevil’ Kawahara villain, she is impressively tough, in that she even survives Eugeo’s final attack, only to get taken out by her minion’s overpowering creepy love for her. Still, she is a piece of work. The ceiling of her tower will go up there with the depiction of the Senate in the previous book as one of the most disturbing things in SAO. As for the state of the world now that Administrator is gone, we’ll have to see. It may have to deal with life without Kirito for a bit, as things have apparently been going on in the real world in his absence, and his “fluclight” is seemingly damaged right at the very end. Will this mean an entire volume with no Kirito narration?

Kawahara says in the afterword he debated letting Eugeo survive in the LN version, but decided not to. Much as I love Eugeo, I think it was probably the right choice. In the meantime, this is a very strong volume of SAO, and I can’t wait to see where we go from here – we still have four books to go after this, let’s remember.