Shoulder-a-Coffin Kuro, Vol. 5

By Satoko Kiyuduki. Released in Japan as “Hitsugi Katsugi no Kuro – Kaichu Tabi no Wa” by Houbunsha, serialization ongoing in the magazine Manga Time Kirara. Released in North America by Yen Press.

It can at times be rather hard to believe that this mostly dark and surreal fantasy series can come from the same author as GA Art Design Class, a 4-koma series about the adventures of five girls in art college. But there are moments when the two series seem to connect more than you’d expect. Kiyuduki frequently believes in “show, don’t tell” in regards to not only her plot but also her characterization, leaving the reader to guess much of what’s going on; we sometimes see this with The Professor in GA. Likewise, Kisaragi’s surreal and sometimes unnerving dream sequences could easily fit into Kuro – indeed, Kisaragi and Kuro look similar enough that you could headcanon this as one long nightmare she’s having. Because it does feel more and more like a nightmare – Kuro’s not getting as many fluffy stories as it did back in Volume 1.

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Part of the reason for that might be that this volume gives us a lot more background on the witch that has supposedly cursed Kuro – we see what may be a sort of origin story for her, and a story where we see her own journeys, which appropriately mirror Kuro’s. But I think it’s simply that almost all the stories in this volume deal with death and being unable or unwilling to move on. Three very different young women meet unfortunate ends but want to leave something behind. A balloon race seems to literally end up in heaven. Kuro, Nijuku and Sanju end up in a valley where perspective and illusions seem like an optional extra, and Kuo once again cannot let go of what she regards as the things that make her what she is – her hat and coffin. Even the happiest story in this volume involves a cursed painter whose subjects all seem to die right after they’re painted. Luckily, Kuro can’t seem to die, so that’s one problem solved.

The second half of the book gets even more chilling, at times almost seeming to descend into pure horror. Two sisters are offered a grim bargain by the Witch, and Kuro has to deal with the consequences, once again taking on someone else’s suffering into her own body. b The last story introduces us to what seems like another in Kuro’s long line of spunky female merchant girls she seems to run into, only to find that reality is murderously different. And this also gives us the reason for Kuro’s journey. Yes, she’s trying to seek death, but in order to do that, she has to take in life as well, because without life death is meaningless. It’s something that the witch doesn’t quite understand, and even Kuro isn’t really confident in her feelings till the end of this book. But it’s true, and also a reminder of the depth and quality of the stories in this volume. Anyone who likes dark, thoughtful fantasy should be reading this, no exceptions.

Nichijou, Vol. 1

By Keiichi Arawi. Released in Japan by Kadokawa Shoten, serialized in the magazine Shonen Ace. Released in North America by Vertical Comics.

I have a weakness for gag manga, as some of you may have noticed, and also a weakness for high school slice-of-life starring a bunch of quirky high school girls. It should be no surprise, therefore, to learn that I have been awaiting the release of Nichijou for some time. It was initially licensed by Bandai Entertainment about 5 years ago, but they folded their US manga division before it could even get a volume out. That said, the anime did appear over here, and was quite popular – in fact, arguably far more popular than it ended up being in Japan. And so Vertical, which has been dipping its toes into the surreal gag world with titles like My Neighbor Seki, now introduces us to a very unordinary manga.

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Nichijou has quite a large ensemble cast, but for the most part is the adventures of five girls. Three of them, Yuuko, Mio, and Mai, are classmates at the local high school. Yuuko is peppy, somewhat dense, and very fond of attempting to make jokes that no one finds funny but her. Mio is the “normal” girl in the csat, but that’s only a matter of degrees, as we discover when she realizes her secret yaoi manga doodle is about to be discovered and becomes Superwoman. Mai is my personal favorite, a quite and shy girl who loves to bait and get reactions from Yuuko, I suspect as it’s the only way she can really show her feelings. There are apparently fans of Nichijou who dislike Mai for her gadfly nature, but these people are objectively wrong, so there’s no need to worry about them.

The other two main cast members are Nano, a robot girl who also attends class and her child genius inventor Professor, who’s a genius at making robots but an immature child in almost every other sense. Those familiar with the anime might be taken aback by Nano appearing in class right away – the anime decided to move all the stories with her in class to the second half of the series, the better to separate the ‘school’ and ‘Professor’s house’ segments of the show. We also meet a few other amusing minor characters here, like the farmer’s son who acts like a stereotypical rich boy, and the parody of tsunderes who can be seen literally blowing people’s brains out (though they’re fine a panel later – this is essentially a cartoon, in the Western Looney Tunes sense).

There’s not a lot to review in Nichijou beyond the gags, which I don’t want to spoil if you haven’t seen them. As with most manga of this sort, the humor can be found in facial reactions, and Arawi is very, very good at these – check out Chapter 9 for the best example. The girls are cute as well, but there is a blissful lack of fanservice that I also greatly appreciate, and there don’t seem to be any obvious romances besides the one-sided crushes Mio and the tsundere parody have. Nichijou is content to make jokes and be strange, and if it has to choose between being funny or being strange, it will pick the latter. If you like laughing, or if you like tilting your head and going “wuh?”, either way you’ll enjoy this.

Log Horizon: Game’s End, Part 2

By Mamare Touno and Kazuhiro Hara. Released in Japan by Enterbrain. Released in North America by Yen On.

As I’ve said many times before, Log Horizon has a bit of a fandom war with a similar series, Sword Art Online. It’s something of a one-sided war, given that SAO has about 10 times the number of fans LH does, but being #2, Log Horizon fans try harder. And one thing that comes up in complaining about SAO is how Kirito is the sort of self-insert perfect hero type who always gets all the attention and the girls. This contrasts with Shiroe in Log Horizon… somewhat. Shiroe’s not a front-line combatant, being more of a general and tactician. And there are many girls in the series who seem totally uninterested in him. This is perhaps balanced by the events at the end of this book, in which he reveals that with a properly written contract, he appears to have the power to resurrect the dead and create life. Which is something Kirito could never do. (Isn’t it sad, Sachi?)

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Of course, Shiroe’s role in this book is not as big as it has been, mostly as the cast continues to be fleshed out and expanded. On the cover we have Crusty and Reinesia, two similar characters who are able to project a veneer of serenity and competence even though they’d rather be doing something else. And, as we find in this book, both are able to supporess their lazy impulses when the need arises. Reinesia impressed me the most in this entire book, showing off impressive political acumen in cutting through all the red tape and ego tripping of the Council arguments and realizing what had to be done. And then she goes and does it, despite being forced to dress in a revealing Valkyrie costume “for morale reasons” and getting exposed to horrific battles (and, even more terrifying, Crusty loving those battles). I really hope to see more of her soon.

Meanwhile, we discover the terrible secret of Rundelhaus, though admittedly we don’t get the extensive background story I was expecting. He’s an NPC who desperately wants to be a hero, and has tried even harder than the others, despite the fact that the game itself won’t let him level up as much. So, naturally, he’s killed in combat, which leads to Shiroe doing what I said he did in the first paragraph. I had sort of hoped that this would lead to Isuzu finally treating him like a man instead of a big dog, but to no avail. Actually, shippers will be happy-yet-left-wanting with the ending, in which no less than four ships get teases but that’s about it. Also, I am amused that it became so obvious Akatsuki had done next to nothing since the first book that she actually whines about it here.

Log Horizon continues to do a very good job of building a world logically based on “what if we were trapped in a game” mechanics, with the plot of these two books being particularly clever, as it relies on the adventurers not doing something due to the crisis, and the consequences being horrible. I do wonder if we’ll ever see the original core trio battling together again, though. Perhaps next time.