Kindred Spirits on the Roof

By Liar Soft. Released in Japan as “Okujou no Yurirei-san”. Released in North America by Mangagamer, also available on the Steam app.

In general I don’t review visual novels on this site, but I’d heard a lot about this one. First of all, it was hyped as being “uncensored” on Steam’s site, as if it was supposed to have a ton of porn in it. (Spoilers: there’s not much here TO censor.) Secondly, it was hyped as being a ‘yuri’ game that wasn’t marketed to the male otaku market – indeed, it reads a lot of the time as if it’s meant for female readers. But most importantly, it has strong plot and character development, is amusing and as realistic as you can get for a game starring two ghosts, and you just like it a lot.

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The premise is that our heroine, Yuna, spends much of her time on the roof avoiding socialization due to a trauma from her past. While on the roof, though, she finds who ghosts (only she can see them), who are able to convince her through a mixture of politely asking and being excited about the whole thing (as well as a few veiled threats) to help the two of them hook up various female couples at the school. The goal is that when they hook up, they’ll get it on in the school itself. Since the ghosts can’t leave the campus, this is the only way they can really see how girls “do it”.

After typing that out, I realize that those who read me talking about a realistic, well-developed game are pointing and laughing by now. But it actually does a good job. Most of the cast get backstories that help make sense of their character and show why they have their various personality quirks. Two of the girls are already a couple before the series begins, and two of the girls, against all odds, don’t hook up with anyone. (It’s a very linear visual novel – you can’t make choices that really influence the game). As for the couples themselves, they’re not all the same types.

While the word ‘lesbian’ is not explicitly used, it’s made clear throughout that these are meant to be real relationships that last beyond high school. Some of the girls are thinking about their future plans as a couple, or how to explain things to their parents. One even explicitly says that she’s always been attracted to women, which helpfully avoids the “what is this strange feeling in my chest?” cliche, though we get that as well.

We get three types of ‘scenes’ we can read. The main one has a bear icon, and is Yuna going through her school life and attempting to make vague efforts to help the ghosts hook people up (though, by her own admission, her role is very passive) while also moving past her middle school trauma, embracing the fact that she’s really a take-charge leader sort, and finding her own love she was totally unaware of (it was under her nose all along! – the game is still filled with cliches, fear not). As the plot moves along, you get ‘cherry’ scenes, which are from the POV of the various other girls, showing us scenes that happens when Yuna isn’t there.

Speaking of which, several of those scenes involve sex. That said, though there is mild nudity (a few breasts) and some explicit terminology, anyone who buys this for the “good bits” will regret it immensely. As for the sex writing, it’s not horrible, but also not great – the post-coital pillow talk is usually more important.

After you complete the game’s main “plot”, you unlock various ‘apple’ marked scenes, and can unlock more by going back to the game and making the pointless choice you didn’t make before. (As I said, nothing affects the main plot, so you mostly just get briefly different dialogue). The ‘apple’ scenes are basically the same as the ‘cherry’ scenes, only they tend to involve spoilers – i.e., the characters reflect on things the reader was unaware of at the time. This can occasionally be harmful to the game itself – Hina gets most of her development in these apple scenes, as the game wanted her to be the stoic girl whose thoughts were a mystery to us. Which is fine, and she’s one of my favorites, but this led to her being undercharacterized for most of the game itself.

There are elements that don’t work. I mentioned Hina’s development already. Another character, Ano, has two conflicting sides that don’t always mesh very well together in the writing. There is also a teacher/student relationship, which is handled as well as can be expected, but I’d still rather have done without, especially as the teacher is the standard ‘looks like a little kid’ type. And of course, being a visual novel, you’d better be prepared for reading a whole lot of text, with repetitive music. The game is partially voiced, piping up for important scenes.

Overall, I’m pleased that I got this game, which ended up being better than I expected. The girls are all fairly intelligent, or at least idiotic in a fun, amusing way. The pairings all make sense. There’s a lot of content to justify its somewhat expensive price. And it treats its sexuality seriously, and has the girls thinking seriously about it. (Indeed, one of the two ‘unpaired’ girls, Nena, could easily be asexual and aromantic judging from the text.) If you’re curious about this sort of thing, it’s definitely recommended.

UQ Holder!, Vol. 7

By Ken Akamatsu. Released in Japan by Kodansha, serialization ongoing in the magazine Weekly Shonen Magazine. Released in North America by Kodansha Comics.

Seven volumes into UQ Holder, and again I’m asking the question I’ve wondered about since it started: who is this meant to be for, exactly? I don’t know how Japanese fans of Negima reacted when it came to its messy end, but the Western fans were appalled and angry, for the most part. And after seemingly destroying his own series due to an argument with the parent company (details will likely remain forever sketchy), Akamatsu has now leaped 80 years into the future, helpfully thus losing most of the main cast of Negima, and begun what seemed like a spiritual sequel but has now amounted to a direct sequel. And just as Negima was able to ditch some of the wacky comedy and naked fanservice of Love Hina in favor of fighting and battles, UQ Holder takes it further, and you can almost safely read this in public.

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I know that there are readers of this series who have not read Negima, having picked up the series via Crunchyroll or Kodansha, and are purely interested in the new story and new generation of characters. This volume must be particularly frustrating to them, as almost all of it features old Negima cast members, old Negima plots that never got resolved, and teases of Negima characters long-dead doing badass things. As a Negima fan, I admit it’s nice to see Mana again, and even if it was just a tiny flashback, the idea of Ku Fei and Yue teaming up to win the Grand Magic Games tournament is both hilarious and awesome. And, of course, we have the major UQ Holder characters who *are* carryovers from Negima: Yukihime (aka Evangeline) and Fate.

This leads to what is probably the most interesting part of the volume, when touching an application for Tota to do the Grand Magic Games triggers a booby trap that shows them a vision of Negi, Nagi… and the Mage of the Beginning, who is delighted to see Evangeline again, and (it’s implied) Tota as well. The reason this is the most interesting part of the volume are Eva and Fate’s reactions, which are desperate and yearning, the most emotion we’ve seen from either of them this entire series. Eva’s love for both Negi and Nagi was a significant part of Negima, and now in UQ Holder it seems it hasn’t diminished.

Of course, this leads to what kickstarts the next arc, as after this she realizes (I assume, motives are murky) that Tota is in danger if he’s near her, and forbids him from fighting in the tournament, or even leaving headquarters. Needless to say, all this does is spur him on to try harder. And it also spurs the author on to work in more Negima references. Not only can Tota seemingly use Dark Magic Erebea, but he is revealed to literally be a clone of Negi, which will no doubt lead to some excellent soul-searching and character development on his end, but from a meta perspective is both hilarious and sad.

I enjoy UQ Holder for what it is, but then I’ve read Negima, and have gotten over my grudge. For anyone else trying this series, I imagine it must seem like the image of Negi we see in this volume: a cool image surrounded by the dark, binding tentacles that make up its past.

Attack on Titan, Vol. 18

By Hajime Isayama. Released in Japan by Kodansha, serialization ongoing in the magazine Bessatsu Shonen Magazine. Released in North America by Kodansha Comics.

Attack on Titan has never really been a laugh riot to begin with, but you get the sense that the fun is over with this volume. There’s one last effort to have wacky survey corps times here, with Sasha going completely bugfuck over meat, and Eren and Jean having a nostalgic fistfight, but it feels a bit out of place and wrong, and just makes the reader realize that those times are probably gone for good. A feeling that only intensifies as the volume goes on and we reach Wall Maria, where Reiner and Bertholt (OK, mostly Reiner) as well as the Beast Titan await, luring our heroes into a trap that they’re mostly aware of and walking into willingly. I suspect the volume after this will be wall-to-wall action.

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Meanwhile, the flashback with Instructor Shadis gives us the longest look yet we’ve had of Eren’s parents, and also discusses the mindset that the Survey Team needs to have to function properly, a mindset that some people (like Shadis himself) struggle and ultimately fail to find. Eren’s father Grisha is found outside the walls, and it’s implied came from even further outside. He’s able to find his calling in life, though, and it’s not the Survey Corps but medicine. As we see Shadis desperately attempting to prove that he’s special, that he’s better than everyone else and failing, we see Grisha fall in love, get married, have a family… and do scientific experiments on his children, of course, though this volume doesn’t get into that.

Nietzsche’s concept of the Übermensch has never really resonated with me, and Attack on Titan plays with the concept without choosing sides. Certainly we have characters throughout the series who seem to succeed with what appears to be a minimum of effort and looking cool while doing it – Mikasa, Levi – but Eren, who’s support to be the most special of them all, is seen constantly struggling and failing. He notes in this volume he’s not special – just the son of a special man. Shadis gives up command of the Survey Corps because he has a crisis of confidence and supposedly”realizes” that he’s not special while someone like Erwin is. But Hange, correctly in my opinions, calls that simple cowardice. Again, the ambiguity is discomfiting but appreciated.

Speaking of people struggling with being special, Armin has found that being the idea guy is not all it’s cracked up to be when time is running short and you can’t explain your ideas very well beyond “it’s a hunch”. Eren, Mikasa and Armin function best as a threesome because each one of them has something the other two lack, and I enjoyed the flashback to their youth as probably my favorite scene in the entire volume. Sadly, as I said, the volume ends with Reiner making his appearance, and even though he’s almost beheaded he isn’t quite, so I’m sure he’ll be back before you know it. Attack on Titan can be a struggle, but always makes you think and question why you’re making choices. That’s a big reason it sells as well as it does.