Bamboo Blade Volume 9

By Masahiro Totsuka and Aguri Igarashi. Released in Japan by Square Enix, serialized in the magazine Young Gangan. Released in North America by Yen Press.

I had mentioned in my review of Volume 8 that much of it was a setup for this being a meeting of two mismatched teams, and that I expected our heroes to spend most of the competition kicking asses. And indeed, that’s pretty much what I get here – well, at least until 3/4 of the way through it. But for that 3/4, it’s pretty much fantastic kendo action.

We begin with Azuma versus Chikamoto, which manages to be one of the few tense matches here, mostly as Chikamoto is the exception to most of the rest of her team. We can see her frustration as she realizes that Azuma is much, much better than she is – to the point where she recalls Azuma winning against someone who had previously beaten her in a competition, but can’t recall who beat her.

We then get what is, for me, the highlight of the volume. I’ve not tried to hide the fact that Miya-Miya is absolutely my favorite character in this series, and her split personality, angry snarling, and blunt honesty have been quite refreshing compared to her honest and forthright kendo leads. In Volume 8 we saw her training, and it was noted that she was shaping up well for a total novice. More to the point, Reimi has a cold, so is sick at home and not there to be a horrible distraction. As we see her fight, she scores a point, and is wise enough to realize that it only just barely landed, so didn’t feel “good enough.”

Counterpointing this is her arrogant opponent, who can tell that she'[s a beginner by her footwork, but can’t actually seem to do anything with that knowledge. And so, after giving up a point to stay even, Miya-Miya strikes, and gets the win. This is, in fact, her first win in the entire series. And she realizes… it’s an incredible feeling. Seeing the look of pure joy on her face, unshrouded by cynicism or anger, is worth the price of the book.

And so it goes through the match, with even Dan and Yuuji getting to play this time – and thrashing their opponents. And so finally we get Tamaki versus Takeshi, the sullen boy whose poor attitude has symbolized the spirit of the entire team. He has the most talent on the team, but lacks any will to fight. But even with that, Tamaki crushes him far too easily. So he notes the cords in his padding were loose, and asks for a rematch. And she does it again. Then the cords are actually too tight. So she beats him AGAIN. Then he stops trying to find excuses, and just starts demanding match after match. And slowly but surely, has a complete nervous breakdown as it becomes apparent just how far he’s fallen.

For the kids on the team it’s a vaguely happy ending – Takeshi is quitting, but he’s going back to a dojo to relearn the passion he had lost. And the rest of the team, now led by Chikamoto, is training much harder than before. I wish I could say that was it for the volume, but of course we have the match between Kojiro and Ishibashi. Which after the fantastic kendo action of the prior chapters, is a complete washout. The writer apologized in the afterword for there being too much focus on guys in this volume, but I had no issue with Takeshi’s plotline. Making Ishibashi into a complete comedic idiot, however, simply doesn’t work, and devoting almost an entire chapter to his and Kojiro’s post-match shenanigans makes it end on a poor note.

Still, it’s 3/4 of a volume of awesome, and you get to see the whole of Kojiro’s kendo team do an excellent job. Which is good timing, because the cliffhanger for Volume 10 suggests television might be in their future…

Manga the week of 7/13

It’s a good second week of the month for manga, seeing a hefty but not overwhelming amount of stuff coming from Midtown Comics (which still seems to have misplaced June’s Kodansha releases that Diamond and bookstores already have, by the way).

Seven Seas gets to Volume 10 of its bestselling title Dance in the Vampire Bund, one of the few things they have that’s not a Dengeki work. It comes from Media Factory’s Comic Flapper. There’s also the second volume of romantic comedy Toradora!, which *is* from Dengeki Daioh, and features possibly the most popular of the four ‘loli tsunderes’ that all arrived at the same time (for the curious, the other three are Shana, Louise and Nagi).

Viz has its ‘Oh, right, we also put out Shonen Sunday stuff’ second week, and the big news here is the 4th volume in the Cross Game omnibus, which has now reached its halfway point. There’s the 39th volume of Case Closed, which is really quite impressive given how it has to compete with all those Jump titles. The 6th volume of Rin-Ne will no doubt make us all keep hoping that Sakura will actually get mad at something. New volumes of Hyde & Closer and Kurosakuro, both Vol. 5. And for Pokemon fans, two volumes of the new Black and White series, 96 pages each.

Yen Press also rolls out their July releases. The 4-koma series Ichiroh! ends here with Volume 5. Cirque Du Freak is up to Vol. 10 for you Darren Shan fans. High School of the Dead would like to remind you that yes, it is technically a shonen title, at least in Japan. Speaking of genre, what genre to call Kobato, which runs in media magazine Newtype. The fanboy genre? But of course, the big titles for yen are the Square Enix ones from GFantasy. Black Butler and Pandora Hearts, which are both smash hits. And Nabari no Ou, which… isn’t a smash hit. But has ninjas, so should be doing better than it is.

Anything interesting you? Or will you be catching up with the pile that came in this week?

Phoenix Wright: Ace Attorney Volume 1

By Kenji Kuroda and Kazuo Maekawa, based on the video game by Capcom. Released in Japan by Kodansha, serialized in the magazine Young Magazine. Released in North America by Kodansha Comics.

Back when Kodansha Comics was still Del Rey, they put out two doujinshi anthologies based on the popular video game series, featuring lots of cute stories and bad puns. In Japan, however, there was actually a genuine ongoing manga based off of the series. It ran for five volumes, and also spawned a sequel based off of Phoenix’s rival Miles Edgeworth which ran an additional four. Rather than a gaming magazine, it appeared in one of their titles aimed at young men, the appropriately named Young Magazine.

I’m not normally a gamer, but I make an exception for Phoenix, whose games were so much fun. For those unfamiliar with the premise, Phoenix Wright is a young up and coming defense attorney who usually finds himself dealing with clients who look incredibly guilty but profess their innocence. He and his partner, the perky teenage spirit medium Maya Fey, investigate the crime, stack up clues, and eventually arrive at the trial, where they cross-examine witnesses and try to get the judge to see what really happened.

The manga based off of it is much the same, and even starts the way most games in this series have, with Phoenix called on to defend his hapless childhood friend Larry Butz, who is accused of murder – again. Once this appetizer is finished, we get the main case of the volume, which actually will be spreading out into Volume 2 as well. Phoenix is called to the house of a somewhat jerkass president of an IT company, who suspects he will soon be arrested for murder and wants Phoenix to represent him before that even happens. What follows is a rather claustrophobic tale of a messed-up family, a building that screams ‘deathtrap’, and spiders. A whole mess of spiders.

The manga follows the general theme of the games quite well. We meet a pile of different characters, all of whom seem to be at odds with each other, leaving Phoenix and Maya to try to figure things out. I was also very pleased to see that they kept the basic humor that makes Phoenix Wright so much fun – Phoenix and Maya snark at each other (and other characters) constantly, and there’s no shortage of goofy characters and evidence, especially in the first case. That said, the murders themselves are treated quite seriously. The first case ends on a melancholy note, and the second one gets very intense – folks who don’t like spiders might want to steer clear of this volume.

The localization of the manga reads fine, sounding much like the games. Occasionally they have to cheat, as the manga can show things like Maya’s ramen obsession – so the translation notes say Maya likes burgers AND ramen! Fans of Miles Edgeworth should be warned, however, that he doesn’t appear here beyond Phoenix briefly thinking of him. Winston Payne is the prosecution in Larry’s case, and we have not gotten to the trial for the second one yet. Heck, even Dick Gumshoe doesn’t show up until the end!

Oh, and the Judge asking Phoenix and Maya to keep their lover’s spats outside the court did my little shipping heart good. :)

There’s nothing groundbreaking about this manga. It gives readers exactly what they want – more adventures of Phoenix Wright – and does it in a way that won’t disappoint fans. People who aren’t fans of the game might find its attitude hard to take at first – it’s very glib for a detective series – but for what it is, it works very well.