Genkaku Picasso Volume 3

By Usamaru Furuya. Released in Japan by Shueisha, serialized in the magazine Jump Square. Released in North America by Viz.

Things start off as normal in this final volume of Genkaku Picasso, with his skills being used to get a shut-in to return to school and reconcile with his “Studying over everything!” mother. After that, though, we head into a number of chapters that show us that we’re headed to an endgame, mostly as for the first time we see him return to someone he’s helped before – in this case, his friend Sugiura, who’s a bit of a playboy struggling for his feelings for Akane, who not only is completely different from his usual type, but is also in love with Picasso.

We start to get things brought up that we’ve wondered about before, namely how people deal with Picasso seeming to know their innermost secrets, as well as how Chiaki interacts with the real world. The answer given is somewhat ambiguous, and if you want everything to make perfect sense then you might have a bit of trouble. Certainly Sugiura does, as he confronts Picasso after resolving his issues with Akane. Picasso attempts to explain what he does, opening up to someone other than Chiaki for the first time… and is soundly rebuffed.

And so we head into the final arc, where, as suspected, Picasso has to head inside his own heart, and deal with his own major unresolved issue – Chiaki. This is juxtaposed nicely with the rest of the main cast, all of whom Picasso helped in some way. We’re not quite sure how anymore – the text certainly implies that Picasso and Chiaki leaping into the drawings to solve their psychoses happened, but it also shows the other side of Picasso’s conversation with Sugiura, where we see Picasso holidng up a folded piece of paper he says is Chiaki, and showing a broken watch he insists is his skin rotting. Which is real, and which is hallucinated? Well, both.

The scene where Picasso emerges from his own eye to see the scene of the helicopter accident – and Chiaki’s corpse – is drawn for maximum effect, and manages to be creepy and moving at the same time (a common theme and stregnth in Furuya’s work). His friends are gathered to try to help him, but they can’t get into his head the way he got into theirs, so in the end it’s up to Chiaki to remind Picasso that she’s dead – and that’s what he refuses to accept. I was highly amused to see her finally accomplish this by getting him so angry that he abandons her in a huff – she certainly knows what makes him tick.

Again, in the final scene we have a bit of a disconnect regarding whether all this happened or not – Chiaki’s note that she put in his pocket before the crash is revealed, but it shows her wearing wings – is it a confession, or a goodbye? Or both? Still, it leads to a nice finale, with the majority of the cast sitting by the riverside playing and discussing their futures while Picasso draws. Chiaki may be dead, but Picasso has opened up and found friends. Hey, in the end, it did end up being sort of Jump-esque, didn’t it?

I think in the end this is a series that works on an artistic and emotional levels, but has a tendency to fall apart when you think about it too much. Luckily, I can happily read manga without thinking, and as such I found Genkaku Picasso to be a lot of fun, with a very satisfying resolution that did exactly what I expected, but did it quite well.

MMF: Cross Game

Sean here, introducing another guest post. I think my three Cross Game reviews as well as my overview of Mitsuru Adachi say what I want, and I don’t want to either repeat myself or spoil future volumes. So I’ve asked another old friend of mine, David Tai, to contribute an essay. David is, like last month’s guest Stefan Gagne, an old-school fanfic writer. He’s also a huge Adachi fan, and had a great deal to say about Cross Game.

For many people, Cross Game will be their first encounter with Mitsuru Adachi.

Adachi’s manga has been published in the US a couple times in the past, a series of short stories eventually compiled into “Short Program” and “Short Program 2”. The Short Program manga were released by Viz, but were not widely exposed to what is now a much larger US audience. While diverse in nature, the short stories are reminiscent of O. Henry in that they explore people, how they interact with others and their use of irony and twist endings.

In Japan however, it is his long-running serials that he’s best known for- from his first (Nine) to his most recent (Asaoka High School Baseball Club Diary: Over Fence), he establishes his characters and premise early on, and then spends much time engaging in world-building and in adding wrinkles and delightful new dimensions to his characters. However, Cross Game is the first, and hopefully not the last, of the long-running serials that Viz has brought to the US.

In approaching Cross Game, one has to first understand that Adachi has done many baseball manga; Nine, Touch, H2, Cross Game. Each succeeding baseball manga is essentially re-invented for a new generation of Japanese readers, but there are certain tropes he always uses: his protagonist, a perfectly ordinary high school boy; the sweet and lovable heroine that every schoolboy falls in love with and with whom the protagonist gravitates towards; a tragedy that propels his protagonist and his heroine onto a new path towards maturity; and baseball, in which the protagonist develops tremendous skills and is used as a metaphor towards growing up.

Cross Game, his most recent completed baseball serial, hits every one of those tropes, but twists them in different ways. A good deal of Adachi’s writing is written with a certain wink for the audience (his promoting of other Adachi series) and a play on certain expectations. Previous iterations of his manga have played on the ‘tragedy’ trope, but usually to indicate the end is near; here, though, the tragic incident happens nearly immediately, leaving experienced Adachi readers wondering exactly what to expect.

Small touches like that keep things fresh for the experienced Adachi readers. For those who have yet to read Adachi, however, they will find that Cross Game showcases what readers appreciate most about Adachi: his refusal to take himself too seriously, his willingness to develop the story at a steady pace, his ability to introduce little elements that become realized later in the story, and most of all, the slice of life moments in which he develops his characters in small ways as they move, slowly but surely, towards the end of their story. It is this character development that is perhaps his greatest strength. Adachi’s characters evolve with a maturity and care that is difficult to find in any literary form, let alone manga.

Ko Kitamura, Cross Game’s protagonist, is first met here as a young schoolboy, unlike most Adachi protagonists. As such, he has a young child’s concerns: avoiding getting beat up by the school bullies, getting his allowance (usually by hawking his parents’ products), and dealing with ‘that girl’, Wakaba Tsukishima.

Adachi spends an entire volume developing what he titles ‘The Season of Wakaba’. There are many little moments showcasing just how close Wakaba and Ko are, the way Wakaba drives the unmotivated Ko to do things, the little struggles between Ko Kitamura and his young crowd, and Wakaba’s sisters (all the Tsukishima girls are named after leaves, hence the four-leaf clover in the Cross Game logo) with whom he has varying levels of friendliness. Adachi displays a deft touch as a minor scene where Wakaba notices Ko making a list for his parents’ store leads into scenes with much deeper meaning, when she presents him a list of what she would like for future birthdays that ends, at age 20, with an engagement ring.

And then tragedy strikes; Wakaba, who has shown every signs of being that Adachi heroine he so typically uses, dies. Mourning ensues, and then the ‘second season’ begins, as Adachi skips several years. One of Adachi’s subtle tricks reflects the death of Wakaba: the logo reflects this change in seasons. The logo for volume 1 has four fully-colored leaves, but thereafter, every other volume displays 3 normally colored leaves, and one discolored leaf.

The second ‘season’ begins, as the protagonist enters high school. All proceeds a bit more to expectation with the protagonist starting to deal with high school and with girls.

And it is then that we realize that the heroine of Cross Game is not Wakaba, but Aoba Tsukishima, the sister who hates Ko with a passion. Aoba is not your typical Adachi heroine. While most Adachi heroines tend to be sweet, tender, and supportive of the protagonists, Aoba stands out as every bit resistant to the calm acceptance of Ko. Where Wakaba would have believed and supported in Ko unconditionally (as has been typical of his heroines in Rough, Touch, and countless others), Aoba pushes Ko away any chance she can. A common trope for manga, but for Adachi, this is a drastic change – in practically every other story he’s written, the heroine and the protagonist naturally gravitate towards each other until all that’s needed is a confession of love.

Because Aoba and Ko are often at conflict, the story takes on an air similar to Touch, another of Adachi’s manga in which family colors how the heroine and the protagonist interact. For both Ko and Aoba, the shadow of Wakaba hangs over them heavily. For Ko, it is the great love of his young life, the one who kept him focused and motivated, and for Aoba, the big sister whom she loves more than anything else is missing from her life as a calm buffer.

It’s Wakaba’s ghost that motivates them both in different ways- Ko takes his motivation for baseball from Wakaba’s dream of Koshien, the baseball tournament to which all Japanese high school baseball players aspire to. The birthday gift list that Wakaba gave to Ko remains a driving motivation for Ko years after she’s gone, the most tangible physical reminder he has of her dreams. The influence of Wakaba on Aoba does not play out till later in the manga, but hovers over her nonetheless, in minor ways.

Wakaba’s shadow can be seen with other characters such as Akaishi, the bully who grew up to be Ko’s mentor catcher because he loved Wakaba and wanted to fulfill her dream, and Momiji, the youngest Tsukishima who over time realizes she cannot take Wakaba’s place. And while other characters are not directly involved, even they get caught up, as Ko’s pursuit to fill that dream encompasses them. Even the taciturn slugger Azuma is drawn in, finding his own dream of Koshien mirrored in Wakaba’s. And as more and more people find their dream through Ko, he becomes Wakaba’s most enduring legacy – because she saw his greatness before anyone else.

For people who have certain expectations of sports manga (Protagonist learns new skills! POWERS UP! Greater challenges lie ahead!), you don’t get that here; what you see at the hands of Mitsuru Adachi is the maturation of people paralleling the development of their skills.

And yet it is not Ko Kitamura who develops the most over this series as he goes from a person who lacks motivation without Wakaba’s encouragement to a self-driven pitching Ace determined to live up to her dream. It is Aoba Tsukishima who develops the most. Her self-assurance of being the ace pitcher in middle school has to give way to the reality in high school that she confronts being a girl in Japan’s male-oriented baseball culture. It is perhaps no wonder that she fights her best to find ways to fit in with the team, and her adversarial relationship to Ko highlights that.

It is not until Ko showcases his undeniable talent that Aoba’s character arc starts to develop, and the shadow that Wakaba left upon her begins to play itself out; Aoba had known of Wakaba’s dream, but denied it, in large part because of her own dream, in which she would date someone who could throw a 100 mph fastball. And it hinders Aoba, because Wakaba had told her that Ko could do it… and that she shouldn’t take him from her.

And so while Ko’s arc plays out and it becomes apparent that Ko is destined to fulfill Wakaba’s dream, the question of how Aoba’s arc plays out becomes paramount, and brings a new angle and twist; rarely does Adachi really play out how his heroine develops, as he does here with Aoba. Ko may be the protagonist of this story, but it is Aoba’s development that drives it. It is Aoba’s pitching skill that Ko emulates in his drive to fulfill Wakaba’s dream, and it is Aoba who helps Ko develop and refine his skills while struggling with her own Wakaba ghost. It may have been Wakaba Tsukishima who saw the potential in Ko; it is Aoba Tsukishima who sees that potential realized, and begins to see what it is that her sister fell in love with. It is Aoba who struggles to accept her feelings about Ko, and she even lies to herself about it. As a result, then, Cross Game shifts from Ko Kitamura as soon as his future as a pitching ace is clearly established to the inevitable confrontation between Wakaba’s ghost and Aoba’s dream.

Mitsuru Adachi begins Cross Game with Ko Kitamura, and ends it with Aoba Tsukishima, and in the process, turns out perhaps his most well-rounded sports/romance manga.

Manga the week of 5/25

Hope you enjoyed your lull, as we have quite a few manga coming out next week! Including the direct market getting a few Kodansha titles at last. The lull is over!

First up we have Bandai, giving us the debut of Kannagi. The subtitle of the anime was “Crazy Shrine Maidens”, but “crazy” turned out to be a word that the fandom decided to take literally. I wonder if the manga itself is interesting divorced from the whole “virgin” controversy?

Dark Horse has the 6th volume of Ghost Talker’s Daydream, which I keep having to remind myself that yes, it is shonen. (It ran in Shonen Ace.) No doubt there will be ghosts, and sadomasochism. Possibly not in that order.

DMP has the 2nd volume (and final, I believe) of Fafner, as well as three new yaoi titles, including Volume 3 of the ever-popular The Tyrant Falls in Love (which runs in the BL magazine Gush – I think I’ve mentioned that before, but really, I wanted to mention it again.)

Kodansha has a few long awaited volumes, though no debuts quite yet. Arisa proved surprisingly popular with bloggers, and its 2nd volume is finally here. There’s new Fairy Tail and Negima volumes, for those who like shonen fights and fanservice. And Shugo Chara keeps trucking along with shoujo magical girl goodness.

Udon has a new Mega Man spinoff out, this one called Gigamix. I know nothing about it, but if Megaman spawned Gigamix, can Teramix be far behind?

Lastly we have the latest from the folks at Yen Press. The news here is the debut of the long-awaited A Bride’s Story, from the author of Emma. This is apparently in a deluxe edition, and Yen is really pulling out all the stops. There’s new Cirque Du Freak, Spice & Wolf, and Sumomomo. There’s guilty pleasures Haruhi-chan (for Suzumiya fans only) and My Girlfriend’s a Geek (for those who love fandom). And there’s a one-and-done omnibus sidestory of Higurashi When They Cry, which will allow us to take a break from the madness of the Eye-Opening Arc. Well, at least I hope it’s a break. It’s Higurashi, so no doubt there will be blood.

So what are you picking up this week?