Cross-Dressing Villainess Cecilia Sylvie, Vol. 1

By Hiroro Akizakura and Dangmill. Released in Japan as “Akuyaku Reijou, Cecilia Sylvie wa Shinitakunai node Dansou suru Koto ni Shita” by Kadokawa Beans Bunko. Released in North America by Yen On. Translated by Sarah Tangney.

All novels, to one degree or another, require a certain suspension of disbelief by the reader in order to make the book function. If you pick too hard at things, you’re never going to enjoy anything. Or, as MST3K put it, “it’s just a book, I should really just relax”. Sometimes, though, it can be hard. We’ve seen enough villainess titles by now to know how they usually go down, and it’s always interesting to see what variations our heroines make to avoid their tragic fate. Cecelia’s answer is to pretend to be an invalid for 11 years, then go to school disguised as a boy, without telling her parents, so that the “villainess” doesn’t even exist in the story. Which… why is that what she thought of? We hear once or twice that she was a theater geek in her old life, but this goes above and beyond. That said, she has very sturdy plot armor on, so it mostly works fine.

Our heroine loves to play the otome game Holy Maiden of Vleugel Academy 3. So much so that she and her BL-loving friend go to see a movie based on the game… and tragically die in a fire at the theater. Now she finds that she’s Cecilia Sylvie, a duke’s daughter and the villainess of the game who’s doomed to die on every route! (And yes, before you ask, her fiancee is the prince and she has an adopted brother who dotes on her. Bakarina fans will be right at home here.) Cut to 11 years later, and we see her solution: disguising herself as Cecil Admina, a young man attending the same academy. After all, bad things can’t happen to Cecilia if she isn’t there. That said, the plot is still going to happen, and the heroine of the game, Lean, is still around. Only… why does Lean not seem to care about the other romance targets? In fact, why is Lean more interested in the romance targets ending up with each other?

This is not *quite* a BL title – Cecil is definitely Cecilia in disguise – but there’s no denying it has BL elements. Her adopted brother Gilbert knows her secret and is in love with her, and that comes out regardless of how she’s dressed. Her fiancee Oscar is rather disturbed to find how attracted he is to this young man who he’s supposed to dislike, especially when Cecil does things like crawl into his bed at night on a camping trip because of fear. And then there’s the fact that Lean and her childhood friend Jade have started up a robust line of spicy novels featuring romance between two men who are a LOT like Cecil and Oscar. This is probably the biggest reason to get these books, because honestly as a villainess book it’s not great – Cecilia’s not particularly clever, as you can probably tell by her solution to her problems, and tends to get by with strength and guts.

If you really like this genre, then you’ll probably want to read more. For fans of Hana-Kimi.

Kuma Kuma Kuma Bear, Vol. 8

By Kumanano and 029. Released in Japan by PASH! Books. Released in North America by Seven Seas. Translated by Jan Cash & Vincent Castaneda. Adapted by M.B. Hare.

One of the odd things about this series is how it references its premise several times while also being completely uninterested in doing anything with it. Yuna was, as we saw in the first volume, a very disaffected Japanese teenager, someone who literally paid her parents to go away. This is crucial for seeing how she deals with people in this fantasy world as well, and also in figuring out how much of her narration is simply pretending that she can’t see the obvious problem. And yet, after Yuna’s original transport into the game, we’ve never really dwelt on who put her there and why it happened at all – it reads as “I needed an excuse for an isekai”. It feels awkward to have it both ways, but I suspect that’s what we’re going to have to deal with, because the series in Japan is up to the 18th volume and I don’t think has devoted one iota of its time to “why did Yuna end up here?”.

The bulk of this book has Yuna, Fina, Cliff and Noa going to attend the birthday party of Misa, the noble they’d met in an earlier book. Unfortunately, Misa’s family is currently on the bad side of a power grab by the other noble family in the town, and her party – as well as a party for adults held by her grandfather – is desperately required for them to survive. Also unfortunately, the other noble family knows how these sort of fantasy isekais work – Yuna even says they’re like she imagined nobles to be like. Their grandson is sneering and bullying, they employ thugs to break the arms of head chefs, etc. Fortunately, Misa and company have Yuna, who solves things by just popping over to the palace and asking the King if she can borrow the palace chef. That said, Yuna also faces the biggest crisis she’s had to deal with so far… attending a party in a dress, instead of her bear onesie.

As always, the main reason to read this series is to watch everyone’s reactions to Yuna, and her reaction to everyone. They’re in a new town this volume, so there’s even more “it’s a bear!” than usual. Yuna knows this is a normal reaction to someone like her, but still gets irritated by it. She is a very nice, overpowered person to have in your corner… provided that you do whatever she says, something that I suspect I am thinking about more than the author would like me to. Unfortunately, she does not seem to have learned anything from Fina’s blowing up at her last time. That said, part of the problem may be that she had less to do than usual here – this is a second volume in a row with little conflict, aside from the political power struggles. In fact, we’re due for something to happen soon. Yuna works best when she’s hitting things, I think.

Fans of the series should definitely enjoy this one, though it’s pretty clear that there’s no overarching plot beyond “whatever the author wants to do next”. If you don’t mind that, hang out with the bear some more.

The NPCs in This Village Sim Game Must Be Real!, Vol. 2

By Hirukuma and Namako. Released in Japan as “Murazukuri Game no NPC ga Namami no Ningen to Shika Omoe Nai” by Enterbrain. Released in North America by Seven Seas. Translated by Alexandra Owen-Burns.

I will give credit to the realistic NPCs, they’re not doing a bad job here. Aside from the one annoying running gag of “the sister likes her brother a little too much”, they’re all nice people. The seeming traitor from the last book, the doctor, returns after their village is wiped out, and their guilt and suffering is well drawn out. Heck, even the two red pandas who are brought in to add bodies are cute and also strong – and I loved “please do not touch our high explosives”. That said, the NPCs may be real, but I’m far more interested in what’s going on with Yoshio, whose problems in this book escalate until, when the book ends, you’re screaming at the author to release the next one already. Especially when we learn that Yoshio is not the only one whose loser life has been improved by a mysterious game… and that his game’s opponents may be closer than he thinks.

After surviving the first monster rush, our NPC heroes are busy preparing for the next one, and their world is expanding a bit more – though they’re not quite ready to leave their cave as of yet. The same could be said of Yoshio, who is interacting more with his family and co-workers but is still having trouble with Life In General. This includes his unlucky childhood friend, who everyone thought he was going to marry when he grew up. Unfortunately, she got a nice job, he did not, and he began the downward spiral that led him to where he is at the start of Book 1. And now that they’ve reunited, he’s sure she deserves someone much better than him (and is not seeing the fact that she seems to be as lost as he is right now). Additionally, his sister is still worried about being stalked – with good reason – and his coworker is also really immersed in a strategy game… one that seems very familiar.

A lot of this book, obviously, seems to rely on what I would call “magical realism”. Yoshio’s game clearly isn’t just a game – even if his new pet lizard is not a clue, the ending of this volume certainly shows us that. The scene with Yoshio facing down his sister’s stalker – and his former attacker – is tense and gripping but also feels a bit too on the nose in terms of narrative convenience. But then, in a book where our hero can manipulate the narrative in order to save others, perhaps that’s not what I should be paying attention to. The final section is chilling in the best thriller way, with Yoshio suffering a vicious attack and trying to protect his friend while ALSO trying to save his village. He does not achieve all of these things, unfortunately, but at least he’s not completely done, and That Cliffhanger promises he can, perhaps, fix things.

The author has stated that this series was always meant to be three volumes, so the next will be the last (unlike Vending Machine, which was very open ended when it got axed). Fortunately, we should get the next volume soon. Very fortunately, because I’m absolutely on the edge of my seat wanting to see what happens next. Get this.