I’m the Villainess, So I’m Taming the Final Boss, Vol. 1

By Sarasa Nagase and Mai Murasaki. Released in Japan as “Akuyaku Reijo Nanode Rasubosu o Katte Mimashita” by Kadokawa Beans Bunko. Released in North America by Yen On. Translated by Taylor Engel.

Generally speaking, the best types of isekai stories (and villainess stories) are the ones that actually try to do something with the format beyond “I have memories from Japan”. In particular, villainess stories that examine what exactly it means to be that sort of character I’ve found to be a cut above, and this book definitely falls into that category. For all that we hear about girls constantly playing otome games with villainesses who sneer and plot at the heroine, the game never gets into how they grew up to be that sort of person. Why would it? The villainess is an obstacle to be overcome. But villainess light novels do have that opportunity. What’s more, as with male-driven isekai novels that show the hero amassing a loving harem and having amazing OP powers, the villainess books are also fantasy-driven… but the fantasy tends to be “have men actually respect me” and “start my own successful business”. It knows its core audience.

The start of this book may seem a bit familiar to readers of this genre. Aileen suddenly realizes she has memories of her past life from Japan, where she played an otome game called Regalia of Saints, Demons and Maidens. Unfortunately, this comes back to her while she’s being publicly dumped and shamed by her fiancee. And now she recalls that the next steps are getting disowned and dying in the slums. PASS! Trying to figure out a way out of this mess, and with her sadistic father being of very little help, she decides to confront her fiancee’s older brother, the titular final boss and also the demon lord. It takes a while to win him over, and she often has to rely on pure moxie, but she does it. Unfortunately, bad things keep happening. The business she started has been taken from her. Everyone insists she’s trying to kill Lilia, the heroine. And most annoyingly, her otome game memories are faint, and only come up after the bad end has begun. can she manage to survive?

Aileen definitely falls on the ‘smart and savvy’ end of the villainess scale, though as with ALL entries in this genre she tends to be somewhat oblivious about men falling for her and their being jealous of other men. There’s very little downtime in this book, as she realizes that if she doesn’t fix everything FAST, she’s going to die. I really enjoyed the scenes with her father, which help to explain a lot of her personality. He’s twisted and enjoys seeing her suffer – mostly to see the look on her face. Actually, that’s a running theme in this book – the demon lord also says he wants to see her cry, probably because she’s normally so together and adept at everything. She also has a lot of allies who stick around even after her public shaming… though for once this does NOT include the heroine, who… well, let’s just say she’s no Maria Campbell.

This series is 8 volumes long so far in Japan, which is worrying as this also suffers from another issue common to villainess novels: it feels complete in one book. That said, we do know that most of the events here take place on the first “route” of the game. Will she have to deal with other bad boys? Honestly, she can probably take them. In the meantime, enjoy a strong entry in the Villainess sweepstakes – it’s even getting an anime soon.

No Game No Life: Practical War Game

By Yuu Kamiya. Released in Japan by MF Bunko J. Released in North America by Yen On. Translated by Richard Tobin.

It has been a rough couple years for No Game No Life. The author has had health issues, which has led to a long hiatus in Japan (though the 11th volume is due out there next month). As with Re: Zero and Index, Yen licensed this side story volume out of order, so a lot of it is setting up a 10th volume that we read a year and a half ago. And of course the entire series has been banned, in print and digital form, by Amazon… except for this new volume, which they are quite happy to sell because no one can guess how they actually decide anything. That said, it is good to finally see this book which goes back to the events of the 6th volume and shows us things from the POV of Think, the elven legend. Unfortunately, this flashback is only a little more than a third of this book, which is otherwise padded out with short stories that originally came with the DVD releases in Japan. Yep, it’s a short story volume.

Practical War Game itself starts off with Sora and Shiro playing Feel and Chlammy in a game of chess, which Feel is trying to deliberately lose once she hears what the prize is (molesting Chlammy). Jibril then tells the siblings about Feel’s ancestor, and about her acolyte Nina, who takes over after Think supposedly “disappears”. After this, we get a story showing off a desperate Steph, running low on sleep and sanity, challenging the siblings to game after game, even it means more humiliation. Par for the course, in other words. We then get a story about Feel and Chlammy’s past, and how and why they set up what happens at the start of the series. Finally, we get a two-parter focused on Jibril, just why she’s so special, and her determination to do the impossible simply because everyone else says it can’t be done.

As always with this series, I love Steph, even when it’s making her the fanservice queen or having her be the chump for the sake of humor. She almost manages to speak out a win here, and is basically told “try this again when you’ve slept and are calm”. The story with Feel and Chlammy was also fun, showing them as a lot more of a loving couple than the main books do, as well as exactly how they got that way. The bulk of the book are the stories with Think and Jibril, which are flawed but good. I can do without the author’s “is this LGBT representation or shameless trolling fanservice!”, mostly because by now we know it’s both. The sections of Jibril’s story dealing with the dragon are fantastic, but Azril is simply FAR too annoying to make it 100% enjoyable, and the canon explanation as to why really doesn’t work for me.

Still, overall it’s a better volume than some of the recent books have been, and should make fans of the series happy. Oh yes, and there’s a new translator. I think the books read a bit smoother than before, though Kamiya’s writing is always hard to parse.

Strike the Blood, Vol. 19

By Gakuto Mikumo and Manyako. Released in Japan by Dengeki Bunko. Released in North America by Yen On. Translated by Jeremiah Bourque.

Readers of the Strike the Blood light novels have always had a somewhat annoying problem, which is that we can never quite catch up to what’s been animated. For a while it looked like the novels would pass the anime, but then all these OAVs came out. It’s been especially noticeable with the last two books, both of which are expansions of original OAV storylines that came out years ago. You’d think, now that we’re only four volumes from the end, that we’d bee home free, but no: this volume and the next two came out in animated form last year. And, let’s face it, probably the only person still reading Strike the Blood who has NOT seen the anime is me. Most fans are likely simply reading the books to see what bits were cut out. I’m going to guess that the answer is not much, because as always this reads like a novelization more than a novel, and is almost entirely action.

Returning from the off-island events of the last book, Kojou and company find that the entire island is isolated – and appears to have been tu5rned into a survival game. This is being done by the Order of the End, a mysterious and powerful organization who can nearly murder a shaman princess, kidnap the Witch of the Void, and otherwise be the latest unstoppable opponent for Kojou to stop. They’re also led by The Blood, the very awkwardly named man (who also says his real name is Kenon here, though Kojou still annoyingly calls him The Blood) who is now pretending to be the Fourth Primogenitor. The obvious thing to do is to have Kojou go public, but he’s still trying to cling on to normal life till he can graduate. So he’ll do what he does best: muddle along, fight and find that it doesn’t work, rant and rave a lot, and win anyway. Though not yet, as this is more than one part long.

First of all, props to the author: Having Asagi save Yukina from certain death by turning the ocean into Strawberry Jell-O, then having to flee across it before it snaps back to reality, is one of the best things in the books to date, including her relief at it not being pudding, which would have been lethal. Other than that, there’s not really much to talk about here. It’s clearly only the start of the story (there’s no “this is OUR fight!” to be seen) and, well, it’s a lot of fights. Yume, the succubus from earlier books, is back protecting her school, and does cool things. The First Primogenitor, who we saw in the cliffhanger for the last book, is also around, along with his minion/girlfriend, and he’s fairly begign – so far. And the goofy humor is mostly kept to a minimum here – Kojou panicked when Kanon’s father sees them both in bathrobes in a love hotel; Sayaka getting summarily dumped out of La Folia’s airplane at 10,000 feet. It’s a decent action book.

But there’s no depth to it, which is why I always find these reviews hard. It has its highs and lows, but in the end Strike the Blood will always be what it is on the surface.