My Youth Romantic Comedy Is Wrong As I Expected, Vol. 9

By Wataru Watari and Ponkan 8. Released in Japan as “Yahari Ore no Seishun Rabukome wa Machigatte Iru” by Gagaga Bunko. Released in North America by Yen On. Translated by Jennifer Ward.

The first half of this book is rough going, as it continues to mine the trough of awkward despair that our heroes are going through. Hachiman is still dealing with the unspoken fact that he screwed up the Student Council Election for Yukino, though honestly the bigger problem is that it IS unspoken. Isshiki is now student council president, but is having trouble dealing with the rest of the council and also out of her depth. So when she has to come up with a Christmas event with the help of another school, she naturally comes running to the Service Club. Unfortunately, Hachiman’s guilt makes him take on helping her on his own, and he has to confront not only the most irritating character in the entire series to date, but also Orimoto, that girl from middle school, who goes to the other school. And, as a result of his doing this secretly, the Service Club is falling apart. It’s all very depressing.

Thank God for Hiratsuka, then. Acting a bit more proactively than she usually does, the teacher is there to give Hachiman the push he needs to finally confront the club and show actual emotions. This is very much the best scene in the book, and a real emotional breakthrough, at least for him. Yukino is a bit of a tougher nut to crack (as always), but a trip to an amusement part even allows her to open up about her rivalry relationship with her sister… and with Hachiman. Yui doesn’t feature as heavily, basically reduced to her role as the emotional center. That said, solving the situation requires all three of them – Hachiman plans, Yui bonds with everyone, and Yukino takes a firm hand in telling people when to shut the hell up and decide. Which is desperately needed.

As I indicated above, I don’t think I’ve ever found a character quite as punchable as I did Tamanawa, the student council president from the rival school. Honestly, I’d almost have liked it better if he were evil, or at least doing this on purpose for some petty reason. But no, this just seems to be how he deals with things, with the rest of the council (sans Orimoto, who like Hachiman is a dragooned helper) joining in on his business-talk doublespeak. This is hilarious at first, with even Hachiman having trouble following the plethora of buzzwords, but gradually the reader gets as exhausted as he does, and by the end of the book you just want a steamroller to run over Tamanawa (this does not happen). It was also odd seeing the return of Rumi, the young girl Hachiman tried to help in a previous book, though it goes along with the theme of this book and the last one: Hachiman’s help doesn’t always really work. Rumi is still having troubles. Maybe the play will help.

This book is about as well written as the previous one, but the fact that it ends on a big, positive note makes all the difference, and makes it feel much better overall. Not having a sour taste in your mouth is key. Next time, we get another book of short stories as we leap back in time with Vol. 6.5 (which, in Japan, did indeed come out after Vol. 9).

Urusei Yatsura, Omnibus 5

By Rumiko Takahashi. Released in Japan in two separate volumes by Shogakukan, serialized in the magazine Shonen Sunday. Released in North America by Viz Media. Translated by Camellia Nieh.

One of the well-known factoids about the Urusei Yatsura manga is that is is unsentimental. Now, this is not really all that true. There’s plenty of sweet moments scattered throughout its pages. But it is, when compared to its anime adaptation, a lot more interested in laughs than heartwarming. There’s a chapter in this volume where the Moroboshi house is dealing with a hurricane that’s flooded the entire place thanks to some of Lum’s technology, and the manga does not have the touching Ataru/Lum moments the anime put in. Even the manga moments that clearly ARE sentimental are subordinate to the comedy – the longest extended story in this volume has Ataru hitch a ride on Ten’s spaceship to stop Lum getting married off by her dad. Ten being tiny, Ataru spends most of his time stuck in a funny crouch – it’s especially funny when he stops a guy from hitting on Lum by stomping on him, then goes back to pretending he’s not really there. But Lum recognizes him, and smiles. See? Sentimental. Just.

No new major characters are introduced here, though we do get a few two-or-three chapter girls for Ataru and company to deal with. The best of these is the girl who, thanks to her dad, is literally followed by rain everywhere she goes. Miserable, she is nonetheless touched when Ataru insists on dating her anyway, even if it means he just gets a cold. (Unfortunately, her father looks exactly like an abusive dad we will meet later in the series, which sort of threw me off as I was reading it.) And there’s a ghost who everyone tries to help move on to the next world, but is far more interested in mooching off of everyone in this one. Lastly, we get an elderly vampire and his bat companion, most noteworthy for the male bat transforming into a human girl to trick Ataru… something very quickly regretted.

Ataru and Lum have mostly settled into their permanent characterization here. Mendou and Shinobu are here as well, but they mostly function as part of the Greek chorus, so don’t get as much face time. Shinobu has not yet gotten to the point where she can rip trees out of the ground to threaten people with. As a result, these chapters feel very much like a relaxing rest stop for the series, where we can sit back and enjoy the chaos caused, with one exception, on Earth. Soon the “main cast” aliens will return in a big way, and the plots will get even sillier. Certainly there’s not going to be much romantic development – Ataru may not want Lum to get married, but he’s not about to stop trying to date anyone and everyone. Even Tsubame and Sakura, who are an actual couple, can’t settle down to make out without everyone horning in.

Fortunately, a new semi-regular debuts next volume. Unfortunately for you, she’s my favorite character in the whole series. So if you want to hear me gush – a lot – about Kodachi Kuno only done WELL, tune in next time. Till then, this is still a must read.

Sword Art Online Alternative: Gun Gale Online: One Summer Day

By Keiichi Sigsawa and Kouhaku Kuroboshi, based on the series created by Reki Kawahara. Released in Japan by Dengeki Bunko. Released in North America by Yen On. Translated by Stephen Paul.

I honestly feel a bit suckered in. We’ve had, for the last five volumes, a bunch of goofy fun gun battles, with some nice characterization and an ongoing plotline about what people game for. The author, who is known for writing endless amounts of spinoffs for other people’s work, also wrote himself into the series as a complete loser who exists to get mocked and humiliated. And, really, for about 85% of this 6th book, we get much the same thing. People are here to read the gun battles. There’s a reason for that: they’re good gun battles. There’s a lingering plotline, which we think will be dealt with in the epilogues, that has Karen wondering why she does GGO anyway – what’s in it for her? But no, this gets answered in the climax of the book. Instead, the 2nd epilogue is there to make you say “Oh, right. This is ALSO the author of Kino’s Journey. He can create something absolutely stunning as well.”

LLENN and the others are invited to a different kind of event in GGO. They’re trying to develop some NPCs, and want to test them using the top teams in the previous Squad Jams. So the teams are invited to storm a castle which is being defended by other guns. They can either work together or fight each other – indeed, the first half of the book shows off some of the teams wanting to fight – particularly LLENN, who has not realized that her inability to fight SHINC is the series’ running gag. Once they get intel on the group in the castle they’re up against, the book becomes a puzzle – how to get into the castle and/or kill those inside it without dying three times (they get multiple lives here, which is good, as the book starts with LLENN getting killed in a flashforward).

I’m going to try not to spoil the ending, which is hard, as it leaves me with not much to talk about. Suffice to say there are some good hints dropped here and there, particularly the scenes between LLENN and Jacob, one of the NPCs. Other than that, we’re left with a game situation which does not really rev up Putohui’s bonkers-ometer, and as a result she’s rather rational and awesome, much to LLENN’s surprise. LLENN is also able, through the course of this battle of attrition, to recall why she does this sort of thing in the first place. The side story helps there as well, when Miyu suggests to Karen a much of parodies of games which help to solidify her feelings. Basically, playing GGO for LLENN, with its mock battles and not-really-murders, is fun. Gaming is fun. And, as the epilogue I am not spoiling shows us, it can also be valuable in other, more tactile ways.

So, congratulations to Keiichi Sigsawa, who with one plot twist made this probably my favorite volume in the series. The 7th book is not scheduled yet, so it may be a while till we see LLENN and Pitohui again. (Clover’s Regret in between, perhaps?). That said, when we return I expect Squad Jam IV will bring things back to the sort of book Sigsawa normally writes in this series – happy little gamers killing things.