The Promised Neverland, Vol. 11

By Kaiu Shirai and Posuka Demizu. Released in Japan as “Yakusoku no Neverland” by Shueisha, serialization ongoing in the magazine Weekly Shonen Jump. Released in North America by Viz Media. Translated by Satsuki Yamashita.

The cover of this volume, which shows Emma defeating Leuvis by his metaphorically shattering into glass shards, sort of makes her look like a witch given that his hat is right above her. Certainly I’d argue her determination has reached almost supernatural levels, even for a Jump hero. The kids and Lucas are faced with the fact that their plans worked but Leuvis is JUST THAT TOUGH so is coming after them anyway. Clearly time to punt and retreat. But no, Emma knows that this is the best time to try harder. He’s partly blinded and has shown his regeneration is imperfect, they need to bring the hammer down. And it works. Leuvis was a sadistic asshole, but he also made one of the more thrilling villains of the series, and his death gets a nice montage and him praising humans as “the best” before he goes. Oh yes, and he also slices Emma through the stomach with his Freddy Kreuger hands, leaving her too at death’s door.

Now, I think the average reader knows that The Promised Neverland is not going to kill off its heroine like this. But the book is titled “The End”, and the chapter with that title has Emma having a near-death experience as she tries to force herself to get back up despite life-threatening wounds. We see the kids of Grace Fields encouraging her, Krone talking about how weak she is, and finally Norman and Isabella reaching out to help her stand once more. That said, she does spend much of the latter half of the book unconscious, and the others have to take up her ideals for her, as they argue whether it’s safer to try to escape with everyone or to leave behind those who are so injured the journey might kill them. Again, the idealistic choice wins but it is debated, and I like how this series wears its heart on its sleeve but also shows why it chooses to do so every step of the way.

Meanwhile, that geezer has a name! It’s Yugo, and the reunion he has with Lucas is touching. In addition, while events in this book means there is next to no humor, I did crack a smile at Yugo returning to the rest of the Grace Fields children with Emma’s body and immediately being thought of as her killer. See, this is what happens when your plan to kill someone goes awry! But things work out, and Emma is now awake, and Goldy Pond is destroyed. More importantly, we have a new goal for the second half of the series – make a new pact with the demons that does not involve the children farms. That’s a tough row to hoe, especially given that the villains are also going to be gunning for them harder. Can they escape and find the supporters? More importantly, can they find Norman?

This continues to be one of the best Jump series I’ve read in years. A must-buy.

Sword Art Online Alternative: Gun Gale Online: 3rd Squad Jam: Betrayer’s Choice (Part 1)

By Keiichi Sigsawa and Kouhaku Kuroboshi, based on the series created by Reki Kawahara. Released in Japan by ASCII Mediaworks. Released in North America by Yen On. Translated by Stephen Paul.

You know the drill by now. This is Keiichi Sigsawa’s version of Gun Gale Online, meaning for the most part depth of characterization and plot is left at the door. Last time we at least had the real world threat of Pitohui threatening to kill herself, this time we don’t even have that, and our two teams of two join up to form a terrifying team of four, because there’s another Squad Jam, and the same people are going to be around for it. Llenn is there to see if she can finally have her battle against her gymnastics team friends; Pitohui is there because she wants to fight Llenn but will settle for this instead; M is there because Pitohui is there. and Fukaziroh is the comedy relief. This time around there’s a new rule added, but we only get to see that at the very end of the volume, so for the most part we’re here to see action scenes of LPFM (their team name) kill a lot of people. And they do.

We don’t see much of the quartet’s real world selves except at the start, where we find Karen has been avoiding GGO because a) school is happening; b) she did what she wanted to do with Pitohui and doesn’t have a concrete goal; and c) she’s still weirded out by Elza kissing her. But nothing is going to stop Elsa doing this again, even if she’d rather be fighting Llenn. The rest of the book is the Squad Jam itself, taking place on an island that’s rapidly sinking into the sea, meaning the squads have to keep moving to the center or they will die. Assuming they aren’t shot or blown up by their competitors. M, the leader this time around, holes the group up in a disused railyard, and while Llenn serves as bait (she’s fast, she won’t get killed.. probably) sets up a trap for everyone who’s going after them. And there are a lot of folks going after them, as they’re the favorites.

Of course, there are a few others we do get some development for, notably Shirley, the hunting girl from the last book who almost (but not quite) killed Pitohui. The frustration at her being unable to do this has led to her honing her skills in GGO to a terrifying degree, making her own explosive bullets and becoming a feared sniper. And there’s also Clarence, still female despite the name and the bishonen appearance, who also pulls a 180 from the previous Squad Jam where she was nice enough to give Llenn her ammo as she’s dying. Here Clarence is… well, let’s just say not as nice, but she’s certainly having fun. The battle between Clarence and Shirley may be the highlight of the volume, and I also ship them a bit now.

But of course this is Part 1 of 2, and the 2nd book promises to be even better thanks to the rule implemented at the end, which gives Pitohui her fondest desire. We’ll see how it shakes out next time. Expect lots of gunfight scenes.

Middle-Aged Businessman, Arise in Another World!, Vol. 1

By Sai Sumimori and Ichijirushi. Released in Japan as “Around 40 Eigyou-man, Isekai ni Tatsu!” by Kodansha. Released in North America digitally by J-Novel Club. Translated by Taishi.

To a large degree these new isekai titles that we’re seeing are playing to a crowd who knows what it wants. There is, at least here in North America, a relatively loud contingent who are sick of isekai and moan and groan when they see more of it, but the fact is isekai sells a ton, and there are readers who want more and more of it. The same goes for so-called overpowered characters. Hate on Kirito if you must (and he’s not even a good example of the type), but folks love to read about newly isekai’d folks who suddenly find they can do anything. I have excellent news for those of you who like said characters: in this book, we get an entire family of them. That said, I also have good news for those who dislike these types of characters: for the most part, we stick with the father, and he rarely busts out his god powers, preferring instead to trust in what he’s really good at: sales and marketing.

We first meet our hero, Shousou, as a sad-sack 28-year-old salaryman who’s not very good at much of anything. In the pouring rain one evening, he runs into a beautiful goddess who’s experiencing life on Earth. Faster than you can say “Oh My Goddess”, the two go back to his place and fall into bed. Thirteen years later, they’re married with a family, and he’s now a huge success thanks to brimming with confidence after… well, boning a goddess. And he’ll need that confidence, as one day he and his entire family are transported, house and all, to another world. There, another goddess (who is far less impressive than his wife, a running gag) informs them that it was an accident but it will be at least a year till they can be returned. Shouzou has to provide for his family, but adventurer is a job that would keep him away from the home for weeks on end. So he joins a down-on-its-luck guild as their sales manager, promising to make them the top guild in the city within a year.

Lest you think that Shouzou’s sales pitch is his only power, rest assured he has power out the wazoo thanks to his goddess wife (who helpfully explains that sex with a goddess every day will do that to a mortal). But it’s mostly for emergencies like when he has to slap a dragon to get it to go away and such. For the most part, this really is Shouzou dealing with a fantasy world guild the way a marketer would, and using clever ideas to move forward. It’s actually the main reason to read the book, and a lot of fun. I do wish we’d seen more of the family – having been the catalyst of all this, his wife is content to sit back and be sweet for the most part, though the three daughters do get tiny subplots showing off how a combination of their heritage and being in a fantasy world means they’re all superhuman as well.

I enjoyed this a lot more than I expected. Shouzou is dynamic and fun, the guild employees are nice, and even the stereotypes, such as the ojousama teenager with princess curls and the arrogant third son who lashes out when he can’t get his way are relatively harmless compared to other examples of those types. The second volume is the final one, though as with a lot of light novels I do wonder if it has an actual ending or just stops. I will definitely want to find out, though.