Infinite Dendrogram: The Beginning of Possibility

By Sakon Kaidou and Taiki. Released in Japan by Hobby Japan. Released in North America by J-Novel Club. Translated by Andrew Hodgson and Nick Nomura.

The cliche has become that every single light novel released over here in the past four years or so has been a variation on “fighting monsters in a fantasy role-playing game”, but each of them have had their own little variations to separate them in some way. There’s the old ‘trapped in the game’ variation, like Sword Art Online or Log Horizon. We’ve had ‘the mechanics of the world are game-oriented but it’s just a fantasy’ like Danmachi and Death March. We’ve had ‘resurrected into fantasy worlds that are clearly based around cliches’ like KonoSuba and Isekai Smartphone. It’s been rare that we’ve actually seen a light novel that is just ‘let’s watch the hero play a new VRMMO game’. Playing to Win is closest, but even there the conceit is not that of the average guy playing a game, it’s that Ichiro is a arrogant rich guy. With Infinite Dendrogram, we finally have a book that (at least so far) is only ‘let’s explore the new game’.

Our hero is not playing the game the day it comes out – he had to study to pass college exams first. So it’s about a year and a half later, and he’s well behind his older brother, who’s been somewhat impatiently waiting for him to join. Once he does, Reiji (aka Ray in the game) picks out his weapon, his home base, and his Embryo, which is basically a sentient weapon/defense that grows along with the player’s character. His turns out to be a sword (later a halberd) which can also become a cute girl (because of course – come on, it is still a light novel) who essentially serves as his partner – though sometimes reluctantly, especially when dealing with zombies and the like. Together they try to level up while dealing with player killers, the fact that the home base they chose is rapidly losing its population due to wars, and the usual inconveniences that come up in a game.

The idea is that the game has more variations than almost any other known to man – we see a journalist as one of the minor characters, not a normal character type in a game like this, and one player is even a pimp with his own succubus. (This is actually the most amusing part of the book, as the player is underage, so his succubus specializes in things like really soothing backrubs because of the age restrictions). That said, Ray and Nemesis (his Embryo) are fighting types, and while there are indeed signs that he is a Very Special Hero indeed, for the most part we see him fight, explore, learn, and fight some more. The fights are quite well done, and the book as a whole reads very well. If there’s one thing that disappointed me, it’s that I was expecting more of a twist, I suppose? There are suggestions that the game is meant for some higher purpose, but here in the first book it’s just a lot of cool fights, RPG exploring, and endless bear puns. There’s no ‘gimmick’ yet.

Still, if you like this genre, and want something uncomplicated, this is an eminently readable book. Recommended for light novel and RPG fans.

Oresama Teacher, Vol. 22

By Izumi Tsubaki. Released in Japan by Hakusensha, serialization ongoing in the magazine Hana to Yume. Released in North America by Viz. Translated by JN Productions.

After the previous volume’s ups and downs, I’m pleased to say that this Oresama Teacher is back on target with a very strong entry, as we discover just who has been impersonating Super Bun. It’s not exactly a surprise, particularly once you realize the evil doppelganger is not all that evil. The rest of the volume is devoted to the graduation of the third years, including Okegawa (at last), and Hanabusa, who this volume is really all about. Because yes, spoiler, he was the Super Bun impersonator. We finally get a lot of answers in this book regarding just what he was planning to do and why the Student Council is filled with so many broken people. And throughout it all we get Mafuyu, running forward no matter what as always, showing off the qualities that make her one of my favorite shoujo heroines.

The best scenes in the volume, as I said, revolve around Hanabusa. He’s always been a somewhat ambiguous villain, and the reason for that is that he’s not really much of a villain at all. The revelation that the Student Council members, with a few exceptions (Momochi, who’s still recovering from events of the last few books, and Shinobu and Wakana, who luckily fit the bill anyway) are there to be PROTECTED rather than to be the PROTECTORS turns a lot of events in the series on their ear. It also shows how far Hanabusa himself has come, as now he feels it’s safe enough to leave his friends behind and go to school in Tokyo. The final scene in the book with Mafuyu, where he thanks her for everything she did the past year and says she’s his hero, is one of the two scenes in the book that made me choke up (the other being the ending to the hide and seek game).

As for the rest of the cast, Takaomi once again takes a back seat except to provide helpful advice. Hayasaka is also not given much to do, but that’s fine as I’m assuming that the finale, which should be in a few more volumes, will feature him heavily. Okegawa gets more focus, though, mostly as he too is moving on, though I have a feeling we’ll see more of him in future volumes than Hanabusa. His relationship with “Morse” has always been subtly different from all the others, and I felt that if this is the last we see of him, it got a good sendoff. And of course there are any number of hilarious moments here – it’s no Nozaki-kun, but it acquits itself admirably, especially with the various alternate Super-Bun masks and the over the top reactions to everything.

We don’t get this series all too often since it’s caught up in Japan, but I always enjoy each volume we do get. I have a feeling it may be wrapping up in 2-3 more volumes, but for now we have this. Go get it.

Log Horizon: The Larks Take Flight

By Mamare Touno and Kazuhiro Hara. Released in Japan by Enterbrain. Released in North America by Yen On. Translated by Taylor Engel.

After spending the 6th book with Akatsuki and the other women of Akiba, and the 7th book with Shiroe and Naotsugu and their heist movie, this book continues the trend by turning to the rest of Log Horizon, the junior members. And for the most part it succeeds admirably, not only telling a good story and going into greater depth about what it really means to be trapped in a game, but also giving added depth to four out of the five main characters. (Apologies to Serara, but you still haven’t risen much above the level of a moeblob.) This goes doube for Isuzu, who has the biggest picture on the cover and arguably grows the most throughout the book, as she tries to overcome her amazingly huge amounts of self-loathing and realize that she can go past her limits and do something to save the People of the Earth.

Much of this book goes into greater depth about the People of the Earth; how they live their day-to-day lives, what life is like now that the adventurers are inventing so many amazing things (many of which the adventurers regard as commonplace or unimportant), and how they react to a girl going around singing music they’ve never heard before. Isuzu not only thinks that she’s a crappy musician (thanks to something her father told her, which we later learn she may have misinterpreted, and seeing her father’s own skills) but also that what’s she’s doing now isn’t even her skill as she only plays cover songs. It’s up to her not-boyfriend Rundelhaus (who is amazing in this book, and is about ten times more serious than the anime) to tell her the truth: this world only had 42 songs – the 42 pieces of BGM for the Elder Tales game. ‘Music’ and ‘the forty-two’ literally mean the same thing to them. So Isuzu really is changing lives. And when she finally begins to sing a song she composed herself, well, she cam move mountains. Or at least buildings.

Meanwhile, Touya and Minori are not left out. They’re both dealing with growing up as well, Minori trying to be the team strategist and thinking on her feet, and Touya by essentially being the team heart, and being able to see the true feelings behind a faked smile. We also get two new characters… well, sort of new. Roe2 is clearly related to Shiroe in some way, to the point that I was a bit aggravated that no one observed “isn’t that just Shiroe with breasts?” when they first saw her. As for Dariella, the book keeps her identity a secret till the very end (the complete opposite of the anime, which showed who she was from the start), and in retrospect you can see and feel a little bad for who she is and what she’s trying to escape. And for those who like a darker flavor to her Log Horizon books, we get the Odysseia Knights, who seems to have been driven half-mad by being trapped in the game, unlike Akiba’s “welp” sort of player, and Mizufa, a warrior who is a Person of the Earth, but just as terrifying as any adventurer.

It’s rare that I, a spoilerholic, say “I don’t want to spoil more”, but it’s true. This book is a delight, with many passages you’ll want to go back and reread immediately, and has Log Horizon’s usual depth of worldbuilding and characterization. I love Sword Art Online too, but if you’re going to read only one trapped in a game light novel, this should be the one.

Also, Isuzu says she sang a “Snoopy” cover to the People of the Earth, which makes me think it has to be “Snoopy vs. the Red Baron” by the Royal Guardsmen. It even works well with lute, drums and keyboard!