Is It Wrong To Try To Pick Up Girls In A Dungeon? On The Side: Sword Oratoria, Vol. 3

By Fujino Omori and Suzuhito Yasuda. Released in Japan as “Dungeon ni Deai o Motomeru no wa Machigatte Iru Darou ka? Gaiden – Sword Oratoria” by Softbank Creative. Released in North America by Yen On. Translated by Andrew Gaippe.

The anime adaptation of this series has just ended as I type this, and from what I’ve gathered from various forums and Twitter feeds, was not a success among fans. In fact, that’s putting it mildly. Hate may not be too strong a word. This is a shame as I’m really enjoying the light novel, which continues to show off what Omori does best – writing combat scenes – while also giving development to Aiz and the rest of Loki’s crew. Yes, it also has Lefiya fretting about being useless, but that’s the sort of character she is. You knew she was going to end up doing something awesome by the end, which she did. There’s also a much stronger ongoing plot to this than to the main series, with the main antagonist of the previous book finally getting a name – Levis – and the creepy foetus thing they retrieved in the last book possibly setting itself up as the Big Bad.

The main DanMachi books have tended to show Aiz as an emotionally repressed, hard to read young woman. As such, it’s both a relief and a surprise to see how much of a complete loose cannon she is in these side stories. I feel that my old reviews where I noted Bell loved her but she didn’t quite feel the same are coming back to haunt me. She may not love Bell, but she’s clearly obsessed with him, falling into a purple funk when he keeps running away from her (even achieving Level 6 doesn’t snap her out of it all the way), and going off to the dungeon on her own because, well, that’s how she clears her head. Sadly, she meets up with Hermes Familia, who got hired/bribed/blackmailed into going to the 24th Floor to see what’s wrong with the dungeon there. The answer is that an evil conspiracy has taken it over, and they’ve got lots more of the giant plant monstrosities from last time, along with a group of religious terrorists to help out/be cannon fodder.

As I indicated above, the main reason to read these books is for the author’s fight scenes, which are a treat – and brutal. No named characters die in this one, but it’s a close thing, and there’s an awful lot of horrible wounds taken and crushing despair. (Actually, I’d have liked to see the deaths that do get mentioned – at the end, we’re told some of Hermes Familia were killed, but it’s not the ones we know, and it seems to be there as the author realizes that there needed to be SOME casualties.) Aiz is actually kept out of the main fight till the very end, which works well, and shows off Bete (still an asshole most of the time, honestly) and Lefiya (the Shinji Ikari of DanMachi) to great effect. There’s also a nice subplot of an elf in Dionysus’ Familia, Filvis, and her (undeserved) reputation as a jinx.

So I’m not quite sure what the anime got wrong, but the novel itself is a strong addition to the DanMachi series, and recommended for all fans of same.

Otome Mania!!, Vol. 1

By Tsukigase Yurino. Released in Japan by ASCII Mediaworks, serialized in the magazine Sylph. Released in North America by Seven Seas. Translated by Angela Liu, Adapted by Rebecca Scoble.

It can be very hard to separate what a person wants as a fan of a genre, or title, and what makes for a good product and good business sense in the real world. Things that make perfect sense talking about them on twitter or in forums suddenly become impossible to navigate as there are sixty extra steps that have to be done first because you’re the ones creating the content. And this only gets compounded when the content is being created by a group. And that’s the concept of Otome Mania!!, a short manga series about a young woman who loves otome games and has finally achieved her dream job of working for a company that creates and makes them, only to find that she has a long way to go before her dreams can come true. And, appropriately, she’s also involved in her own real life otome harem romance (not that she realizes this, of course.)

Yuzumi, as you can imagine, is a very typical otome romance heroine. She’s not very intuitive and has tr4ouble reading the room, and can’t catch up to the high level of speed and decisiveness her colleagues have. Plus she’s learning from the ground up, and thus can’t understand why a 13-page written treatment is something that’s going to be rejected without even looking at it, as opposed to a snappy 2 page treatment with art and character designs. But she has spunk and a tendency not to give up, like every single shoujo manga heroine ever, and that’s good enough. Her colleagues include the stern immediate supervisor who yells at her and puts her down constantly, but may have her best interests at heart after all; the foreign graphic artist who is cheery enough to help Yuzumi out when no one else will; and the reserved and nervous scenario artist looking for a chance to prove himself, who has a hidden core of hotness that comes out at the best times.

The gimmick of this title is that it’s an otome manga about making otome games, and it’s done rather well. It’s not above lampshading its own flaws – there’s a larger cast of guys than there is time for, so we don’t see a few of them for more than a few pages this time – just as in the game Yuzumi is developing, where romantic leads 4-6 are ‘secret content to be added later’. There’s also a little hint of backstory as well, as there’s a much more popular and successful company – also run by hot guys – that seems to have a past with Tachibana, the constantly irritated male lead. It wraps up in two volumes, so I’m not sure how much it’s going to be able to fit into the remaining time, or even if Yuzumi herself will end up with a guy (if she does, my money’s on Tachibana). For for readers who enjoy light romantic titles with a lot of cute guys and a decent reader stand-in, Otome Mania!! gives you what you need.

Accel World: Elements

By Reki Kawahara and Hima. Released in Japan by ASCII Mediaworks. Released in North America by Yen On. Translated by Jocelyne Allen.

Despite the cover (two of the three people on the cover don’t even show up in the book), there’s not a lot of wacky harem antics going on tin this volume, much to my relief. Instead, it’s the first Accel World to be composed of short stories – impressive given that by Book 10 Sword Art Online already had 2 volumes of short stories to its name. I also think that for those who saw the anime, this is the last volume with material that was used for it, as the middle story was broadly adapted into a couple of episodes, likely to give Kuroyukihime more to do. As with most short story volumes, quality here is variable, but there should be something for most Accel World fans here. A word of warning, though: if you like Accel World but hate Sword Art Online, this may not be the volume for you.

The first story here takes place sometime after the first volume, so we get to see a less experienced Haruyuki. Unfortunately, having made a beginner’s mistake when leveling up, he’s now in danger of being wiped out the next time he logs on. And so Takumu helps him out, saying that there is a “bodyguard” who can protect him till he gets enough points back to stand on his own again. The whole story seems like an excuse to introduce the bodyguard, Aqua Current, who is clearly one of Kuroyukihime’s old team, though it’s never explicitly stated. The second story is the best, mostly as it’s from Kuroyukihime’s perspective, as she’s on school vacation in Okinawa and finds, much to her surprise, that there are Burst Linkers even out here. The most interesting thing about this story is Kuroyukihime’s friend Megumi, who turns out to not quite be what she seems. The more I hear about the Brain Burst program the closer it gets to fantasy hand-waving, but I’ll let it go if it allows for cool and heartwarming scenes like these. I also liked the comparison of lost memories to a book you forget the beginning of.

The final story is the most well known, and possibly the most notorious – a crossover between Sword Art Online and Accel World, as Kirito is doing VR experiments and somehow ends up in the Accelerated World, where he confronts Silver Crow. Those who think that an armored suit that can fly would take out Kirito, a young man wearing a leather coat for armor, are doomed to disappointment – Kirito is still Kirito. Inevitably, we don’t really get to see who’s “better” per se, as the whole thing ends in a draw. Probably for the best, honestly. The author in the afterword tells us that he prefers if we think of SAO and AW as being two separate series, which tells me that the “Kuroyukihime is Kirito and Asuna’s daughter” theory might have hit Japan – given Kuroyukihime’s upbringing in AW< I think it's a terrible theory, but hey.

So three decent stories here, and next volume should take us back to the main plot, as well as take us back to cover art of Kuroyukihime wearing leather bustiers. Not that this cover was any less fanservicey. As always, Accel World is a lot of fun and impossible to read on public transportation.