Chihayafuru, Vol. 3

By Yuki Suetsugu. Released in Japan by Kodansha, serialization ongoing in the magazine Be Love. Released in North America digitally by Kodansha Comics. Translated by Ko Ransom.

There’s a lot going on in this volume of Chihayafuru, which is starting to find its feet. We gain a new member of the karuta club, which has now hit the required five. Tsutomu, aka “Desk-kun”, is an introverted, small, nerdy guy who seems to be devoted to studies and has few friends. But once Chihaya sets her sights on him (which involves, at one point, kidnapping him), and he realizes that one of the otehr players on the team is in fact the #1 stude3nt in the school, he wonders if karuta can help his focus in other areas as well. I like Tsutomu. He brings a rookie lack of confidence that this sort of series always needs, and his crisis of faith towards the end of the book is both dramatic and understandable. What’s more, his suggestion of playing karuta with the poem-side down leads to a match of pure memorization between Taichi and Chihaya, and gives him his first big triumph.

Chihaya’s learning a lot in this volume, mostly as they now have a full team of five, which means that they have to learn how to play Karuta as a team – not that they play together, but such things as setting the right order for the matches and having trust that your other teammates are going to be fine. She’s also thrown off by one of her first opponents, who even gets her precious Chihaya card, which makes you feel like she’s going to break. (Her inner monologue has everything sounding far away to her, thus ruining her hearing advantage. I like this detail, as it makes it sound like she’s about to pass out – I’ve had that feeling myself.) Oddly, the true heart and leader of the team ends up being Taichi, who always knows the right think to say to Chihaya to snap her out of whatever funk she’s in. I suspect this is meant to be a love triangle with Arata, but given Arata’s ongoing absence it’s easier to fall on the Taichi side.

This volume is almost all karuta, but not entirely – there’s a “training session” at Taichi’s house that is just an excuse to give Chihaya a surprise birthday party. Sadly, it’s ruined when his incredibly strict mother comes home early, and the girls have to take off, but they at least get to meet up later (and we get an Arata text message cameo.) Chihaya continues to be the main reason to read the manga – Taichi may be the heart of the team, but she’s the heart of this series, and her incredible emotional ups and downs make for thrilling reading. Karuta isn’t just ‘let’s have fun and make friends’ anymore – by the end of the volume, the entire team is thinking ‘I want to win’ like it’s a mantra. Playing in a competitive sport means pushing your limits, and not slacking off. There’s a cliffhanger here, and Vol. 4 isn’t on Kodansha’s schedule yet, but I hope it comes soon. Unmissable.

Paying to Win in a VRMMO, Vol. 3

By Blitz Kiva and Kuwashima Rein. Released in Japan as “VRMMO wo Kane no Chikara de Musou suru” by Hobby Japan. Released in North America digitally by J-Novel Club. Translated by Elizabeth Ellis.

The afterword mentions that this volume’s story was not part of the original webnovel, but was especially written for the books in order to try to flesh out Sakurako/Kirschwasser’s character, as she doesn’t get much to do in the main series. She gets a lot more to do here, and I like her determination and devotion to the game, but I wish that we’d gotten a little bit more of the mysterious backstory she has – it’s hinted she’s “had a rough life”, but that doesn’t really go anywhere, and we don’t have any flashbacks to how she met Ichiro. The author, in the afterword, notes that Sakurako’s age was a factor – not with him, but with the editors, who apparently think that being a Christ\mas Cake makes you unable to be a heroine. Bleah. That said, her scenes were good, even if the novel, understandably, feels like it’s just marking time.

The fight between Nem and Iris occupies most of this volume, and you feel frustration with both of them, though obviously far more with Nem. I kept feeling a sort of tension regarding their real-life identities – given Megumi’s irrational jealousy of Iris, finding out her real-life identity would be catastrophic, as she can and would destroy Iris’ life. Fortunately, this is likely not that serious a series, and instead the whole confrontation seems to be more of an object lesson than anything else. As for Iris, when she’s putting herself down adn indecisive she shows off her actual age – ironically, it’s only when tearing Ichiro apart verbally that she really comes alive, and I’m pleased that any romance, if there is any, is far away – I much prefer Iris wondering why on earth everybody else falls for him.

Ichiro himself spends most of this volume in the real world, meeting with the creator of Narrow Fantasy Online and also talking about his worldview with an AI that is one of the game’s sysadmins. This section serves more as setup for future volumes than anything else, but it does feature Ichiro being far less irritating than he was in the first two books. That said, his lack of presence in the game until the very end means that there’s not as much ‘parody’ in this story that’s meant to parody a certain type of genre, even if you add in obvious fanservice like the return of the Kirihitters. The main thing I enjoyed about this volume are the small details that come up throughout the book- I won’t go into specifics, but a description here, a character reveal there. It’s the sort of volume where the little things distract you more than the main plot and thrust of the book itself, which – as I said above – feels like it’s treading water. Which it is, that’s what it was designed to do.

So this is still a solid, but not great series. I hope the next volume features more of Ichiro being ludicrous and Iris screaming at him, which let’s face it is why I read this by now.

After Hours, Vol. 1

By Yuhta Nishio. Released in Japan by Shogakukan, serialization ongoing in the magazine Hibana. Released in North America by Viz. Translated by Abby Lehrke.

There is something of a history in yuri manga of the protagonists realizing their feelings for each other while still in school. Sometimes it’s just them, sometimes we get another couple, and sometimes everyone in the school seems to be gay, but the theme is “students”. After Hours, therefore, with its relationship between a shy 24-year-old college graduate and the 30-year-old DJ she meets at a club, is a breath of fresh air for no reason other than the fact that it’s about two adults. Fortunately, there’s a lot more to it than just that, and in fact the ‘yuri’ part of the volume is touched on a lot less than it is in those school stories. These two meet, hook up that evening, and any angst or worry they have has nothing to do with the fact that they’re both girls. It’s great to see.

Emi is the blonde on the cover, and she and her friend are going out clubbing, something Emi is not really wild about. She’s even less wild when her friend hooks up immediately and leaves her to fend for herself. Luckily she’s saved by Kei, who works at said club. The first chapter may have been a one-shot that got turned into a series, as it’s really simple: they get on, Kei invites her to come over and look at her etchings… erm, collection of old records, and things end up progressing from there. Even the morning after, aside from a brief “OMG what did I just do!” look from Emi, is really sweet. Most of the rest of the first volume stays at that simmer, though it’s apparent that when Vol. 2 comes out there may be a bit more angst and drama. Emi is unemployed at the start, and dialogue hints that she’s living in an apartment with a guy… who she’s in the process of breaking up with. Much of this happens on the edges of the story, as Emi is understandably reluctant to bring this up with Kei, though she tries once or twice.

The other reason to read this manga is the excellent look it gives into Japanese club culture. Kei is a DJ, and shows Emi how to be a VJ and provide images for her songs about halfway through the book. It shows the fun and rush of doing these things, while a flashback of Kei’s shows how difficult it can be as well, particularly when you’re just starting out. (Kei is very laid-back and knowing for most of the present day stuff, and it’s nice to see that she used to be a ball of pent-up frustration and anger.) There’s a large group of clubbers here, almost all men, but they seem nice (accidental Jagermeister shots aside), and also seem to understand that Emi and Kei are in a relationship without it ever being brought up. After Hours is a yuri title, but the yuri in the first volume seeks, for once, to make things LESS awkward – Emi and Kei bond very fast, much faster than I think they would have if Kei had been a man. I really enjoyed the first volume, and hope Vol. 2 comes out soon (it’s not out in Japan yet, I believe.)