Otome Mania!!, Vol. 1

By Tsukigase Yurino. Released in Japan by ASCII Mediaworks, serialized in the magazine Sylph. Released in North America by Seven Seas. Translated by Angela Liu, Adapted by Rebecca Scoble.

It can be very hard to separate what a person wants as a fan of a genre, or title, and what makes for a good product and good business sense in the real world. Things that make perfect sense talking about them on twitter or in forums suddenly become impossible to navigate as there are sixty extra steps that have to be done first because you’re the ones creating the content. And this only gets compounded when the content is being created by a group. And that’s the concept of Otome Mania!!, a short manga series about a young woman who loves otome games and has finally achieved her dream job of working for a company that creates and makes them, only to find that she has a long way to go before her dreams can come true. And, appropriately, she’s also involved in her own real life otome harem romance (not that she realizes this, of course.)

Yuzumi, as you can imagine, is a very typical otome romance heroine. She’s not very intuitive and has tr4ouble reading the room, and can’t catch up to the high level of speed and decisiveness her colleagues have. Plus she’s learning from the ground up, and thus can’t understand why a 13-page written treatment is something that’s going to be rejected without even looking at it, as opposed to a snappy 2 page treatment with art and character designs. But she has spunk and a tendency not to give up, like every single shoujo manga heroine ever, and that’s good enough. Her colleagues include the stern immediate supervisor who yells at her and puts her down constantly, but may have her best interests at heart after all; the foreign graphic artist who is cheery enough to help Yuzumi out when no one else will; and the reserved and nervous scenario artist looking for a chance to prove himself, who has a hidden core of hotness that comes out at the best times.

The gimmick of this title is that it’s an otome manga about making otome games, and it’s done rather well. It’s not above lampshading its own flaws – there’s a larger cast of guys than there is time for, so we don’t see a few of them for more than a few pages this time – just as in the game Yuzumi is developing, where romantic leads 4-6 are ‘secret content to be added later’. There’s also a little hint of backstory as well, as there’s a much more popular and successful company – also run by hot guys – that seems to have a past with Tachibana, the constantly irritated male lead. It wraps up in two volumes, so I’m not sure how much it’s going to be able to fit into the remaining time, or even if Yuzumi herself will end up with a guy (if she does, my money’s on Tachibana). For for readers who enjoy light romantic titles with a lot of cute guys and a decent reader stand-in, Otome Mania!! gives you what you need.

Accel World: Elements

By Reki Kawahara and Hima. Released in Japan by ASCII Mediaworks. Released in North America by Yen On. Translated by Jocelyne Allen.

Despite the cover (two of the three people on the cover don’t even show up in the book), there’s not a lot of wacky harem antics going on tin this volume, much to my relief. Instead, it’s the first Accel World to be composed of short stories – impressive given that by Book 10 Sword Art Online already had 2 volumes of short stories to its name. I also think that for those who saw the anime, this is the last volume with material that was used for it, as the middle story was broadly adapted into a couple of episodes, likely to give Kuroyukihime more to do. As with most short story volumes, quality here is variable, but there should be something for most Accel World fans here. A word of warning, though: if you like Accel World but hate Sword Art Online, this may not be the volume for you.

The first story here takes place sometime after the first volume, so we get to see a less experienced Haruyuki. Unfortunately, having made a beginner’s mistake when leveling up, he’s now in danger of being wiped out the next time he logs on. And so Takumu helps him out, saying that there is a “bodyguard” who can protect him till he gets enough points back to stand on his own again. The whole story seems like an excuse to introduce the bodyguard, Aqua Current, who is clearly one of Kuroyukihime’s old team, though it’s never explicitly stated. The second story is the best, mostly as it’s from Kuroyukihime’s perspective, as she’s on school vacation in Okinawa and finds, much to her surprise, that there are Burst Linkers even out here. The most interesting thing about this story is Kuroyukihime’s friend Megumi, who turns out to not quite be what she seems. The more I hear about the Brain Burst program the closer it gets to fantasy hand-waving, but I’ll let it go if it allows for cool and heartwarming scenes like these. I also liked the comparison of lost memories to a book you forget the beginning of.

The final story is the most well known, and possibly the most notorious – a crossover between Sword Art Online and Accel World, as Kirito is doing VR experiments and somehow ends up in the Accelerated World, where he confronts Silver Crow. Those who think that an armored suit that can fly would take out Kirito, a young man wearing a leather coat for armor, are doomed to disappointment – Kirito is still Kirito. Inevitably, we don’t really get to see who’s “better” per se, as the whole thing ends in a draw. Probably for the best, honestly. The author in the afterword tells us that he prefers if we think of SAO and AW as being two separate series, which tells me that the “Kuroyukihime is Kirito and Asuna’s daughter” theory might have hit Japan – given Kuroyukihime’s upbringing in AW< I think it's a terrible theory, but hey.

So three decent stories here, and next volume should take us back to the main plot, as well as take us back to cover art of Kuroyukihime wearing leather bustiers. Not that this cover was any less fanservicey. As always, Accel World is a lot of fun and impossible to read on public transportation.

Golden Kamuy, Vol. 1

By Satoru Noda. Released in Japan by Shueisha, serialization ongoing in the magazine Weekly Young Jump. Released in North America by Viz. Translated by Eiji Yasuda.

Among my many thoughts on finishing the first volume of Golden Kamuy, the strongest one was “the author must be from Hokkaido”. And sure enough, that seems to be the case. Indeed, his other major manga series seems to be a sports manga devoted to the love of ice hockey. The show-covered woods are practically a major character in the series, adn they’re conveyed well, both in their beauty and in their ability to be deadly. And of course, they’re only one of the things that can kill you in this rather violent title. From the hero on the cover page, to various escaped convicts, to vicious bears and wolves, this is a series with the potential for a lot of gore. Fortunately, it doesn’t seem to be about that. Rather, it’s about a young man and the Ainu girl he meets trying to avenge her father and find some hidden gold.

The story takes place after the Russo-Japanese War, but not that far after, so I’m guessing 1906 or 1907. Our hero is a veteran who says he was discharged from the army for killing a fellow soldier, though honestly the way he frames the story makes it sound like he could be making that up. He’s prospecting for gold in the wilds of Hokkaido, only to find, like most prospectors, that easy money schemes don’t actually work in real life. The supposed reason he’s looking for gold is because the wife of a (now dead) war buddy of his needs eye surgery, and the gold will pay for it, but I suspect the real reason is that Sugimoto is one of those soldiers who can’t really survive well without a life of adventure in some way. And survive is what he does – he’s somewhat famous for being alive after several injuries that would have killed most men. He’s also a lot of fun, being written much like a standard “dumb but likeable jock” type from a sports manga, only older and filled with battle experience.

Asirpa is the other star of this manga, a teenage Ainu girl whose father was brutally murdered by the man who theoretically knows where this hidden gold is – in fact, it’s Ainu gold, as the man who is now a convict killed six men and stole the gold from them. Sugimoto frames their journey as her getting revenge for her father, but it’s notable that she doesn’t seem to frame it that way herself, being content to silently going along with him. As first I thought she was going to be one of those emotionless Ayanami Rei types, but she turns out to simply be naturally reserved, and also very competent at living and surviving in the woods. She’s an excellent foil to Sugimoto. The rest of the cast consists mostly of ex-soldiers who are also here to search for hidden gold, ex-prisoners who have a coded “here is the gold” tattoo on their backs, though it doesn’t quite work the way they’d like it to, and of course the appearance of a clearly despicable villain at the cliffhanger of this vo0lume.

Golden Kamuy is a bit of a bunny movie with less comedy, as Sugimoto and Asirpa contrast with each other but work well together. If you don’t mind a lot of death and blood, this is a solid action story, and a good addition to the Signature lineup for Viz.