Category Archives: sword art online

Sword Art Online Alternative: Gun Gale Online: 4th Squad Jam: Continue

By Keiichi Sigsawa and Kouhaku Kuroboshi, based on the series created by Reki Kawahara. Released in Japan by Dengeki Bunko. Released in North America by Yen On. Translated by Stephen Paul.

I have been known at times to be a little annoyed when a book consists primarily of fight scenes. Let’s face it, for the most part, I enjoy talking about plot and character beats here. (Well, that and obscure stuff about publishers no one cares about but me.) When you get things like a tournament arc, or the Squad Jams in Gun Gale Online, there’s not really as much for a good reviewer to sink their teeth into. Readers don’t really want you telling them “watch out for this cool fight sequence”, and if I say Llenn and Pitohui are awesome and badass, I will likely just get a “well, duh” in response. That said, after a book like the previous one in this series, introducing yet another smug bastard who has decided to make the girl he is obsessed with his whether she likes it or not, and the fact that, despite Llenn’s protestations, the engagement seems to ride on this game… honestly, I’m delighted it’s just wall-to-wall action here.

The first third or so of the book is, refreshingly, not from the POV of our main team, allowing us to get into the heads of the others first before we resolve the cliffhanger from last time. We get to see MMTM be sensible, intelligent, and use their gaming knowledge well, which never works out in these sorts of books. We get to see Shirley and Clarence be the manzai comedy duo they were always meant to be. And we get to see exactly why SHINC takes Llenn’s unwanted suitor up on his offer, which is a nice combination of stick and carrot. This then allows the last two thirds of the book to simply be a bunch of really good set pieces, allowing the author to do what they do best: talk endlessly about guns and write action sequences that will look great if they’re ever animated.

I will note right away, the best part of the book for me was the carrot that got SHINC to agree to be part of the collective group, if only as it’s a tempting carrot for the reader as well. The fact that Llenn never gets to have her fated battle with these girls in book after book has become the running gag of the series, deliberately so, and it’s wonderful that THIS is the bait used to lure them in: we promise to let you have your fated battle. Of course, that promise ends up being broken, so I suppose technically this doesn’t count. But boy, it’s amazing till then, exactly what I would have wanted from a rematch, with both sides evenly matched and being clever, desperately, and crafty. Even Fukaziroh, whose job, let’s face it, is to be the goofy one, gets to do a bunch of really cool shit. M gets to be the sensible one. Pitohui is in her element, getting to shoot people and make suggestive remarks to Llenn. It ends badly, but THIS was the rematch we wanted, and we finally get it.

Unfortunately, now the boyfriend’s back, and there’s gonna be trouble. Kawahara may not be writing this, but it’s set in his universe, and thus the series has an allergic reaction when it comes to subtle, nuanced villains. But that’s next book’s problem. This one turned out to be a great ride.

Sword Art Online, Vol. 21: Unital Ring I

By Reki Kawahara and abec. Released in Japan by Dengeki Bunko. Released in North America by Yen On. Translated by Stephen Paul.

This is the first book in the “main” Sword Art Online series that was not adapted from the webnovel that Kawahara wrote years earlier. As such, it’s the first one where we should have raised expectations, and for the most part the book delivers on those expectations. No, sorry, Kirito haters, he still gets to have the big climactic finishers, but honestly, if you’re a Kirito hater but still reading Sword Art Online at Volume 21, I’m going to put the blame on you there. And, if it helps, he spends most of the book in just his underwear. That said, the prose feels smoother, the cast all get things to do that don’t involve mooning over Kirito, and some of them even get really cool things to do on their own, without Kirito at all! Yes, that’s right, More Deban has finally paid off, if only for Silica. As for the plot, well, let’s take all the SAO-style games in the world and dump all its players in a blender? Sounds about right.

We pick up in the fall, a few days before Asuna’s birthday and a couple of weeks before Kirito’s. After having to essentially spend an entire month doing homework because “I was in a coma after being stabbed, but it’s a state secret” is a poor excuse for your high school teacher, Kirito is back at his log cabin preparing to help Liz and Silica do some grinding. Unfortunately, right after Asuna and Alice arrive (yes, Alice is now a regular, and is trying to get a dragon mount in ALO), a huge system crash causes all of Aincrad to disintegrate. Our heroes are barely able to steer the falling cabin to a water landing, but it’s still pretty smashed. Worse, they appear to be inside a new game, Unital Ring, which has taken over ALL the games that use Kayaba’s “Seed”, and promises a huge reward to whoever gets to the goal. But Unital Ring is a survival game, where you have to make your own rope and knives, and our heroes are suddenly level 1. Can they figure out what’s going on? More importantly, can they save the cabin?

I will admit, it’s a lot of fun seeing Kirito depowered through a large chunk of this, though of course by the end he’s starting to get back in business. Honestly, the book feels like he’s been reading his fan mail and taking its advice. Kirito and Suguha/Leafa, for the first time in the entire series to date, actually feel like an older brother and younger sister. Yui, in the new Unital Ring, is back to being a real live girl… though that also means she has real HP. It’s not a death game per se, but apparently when you’re killed off you can’t get into the game again, so there is a lot of tension for our heroes. And then there’s the last four pages, which I will try not to spoil. But really, if you’re Kawahara and are starting to write the first non-webnovel book in the main series, what’s the very first thing you’re going to import from the other works? Correct. The other character introduced is a bit of a “I won’t tell you about her till the next volume”, but Accel World fans may find their name very familiar, especially those who just read the last volume in December.

Unfortunately, we’ll have to wait a bit longer to see the outcome of that double cliffhanger, as Vol. 22 is a short story volume, containing four short stories that were released as exclusives with various DVD anime packages in Japan. That said, one of the characters who showed up for the cliffhanger will be in the first of those short stories. In the meantime, I was very pleased with this SAO. Let’s keep it up.

Sword Art Online Alternative: Gun Gale Online: 4th Squad Jam: Start

By Keiichi Sigsawa and Kouhaku Kuroboshi, based on the series created by Reki Kawahara. Released in Japan by Dengeki Bunko. Released in North America by Yen On. Translated by Stephen Paul.

This book was always going to have a tough time living up to the previous one, and let’s face it: it does not. It’s a pretty good book, especially in the back half once the game starts, but it does show off the big flaw with this series as opposed to its parent: Sigsawa is not as good at writing Karen, Elza, etc. as he is at writing Llenn and Pitohui. He’s here for the gun battles, and all else is secondary (leaving aside the last book, which feels like an aberration at this point). As a result, when we see something that is a huge threat to Karen in this book, it doesn’t really come off as well, because we’re far more familiar with the fast pink blur whose ideal man is her gun (no, literally, she says that here) than the tall awkward rich girl. Things are not helped either by the presence of one of my least favorite Kawahara traits, now borrowed by this author as well: the smug villain who wants the girl to submit to him.

As noted, Karen is at an event her dad is attending, trying to be a wallflower, when she meets a short, fat man who tries to commiserate with her about height. They converse, he leaves, all is good. Then she gets a marriage proposal, which her dad suggests she accept. While this is going on, there’s a new Squad Jam starting. Four people is a bit small, so this time around Pitohui grabs Clarence and Shirley to fill their ranks – though Shirley wants no part of this, really. There are two big problems with this Squad Jam, at least in this first book. The first is that we have added zombie monsters, who are attracted when one of their number is killed by gunfire. The second is that Karen’s wannabe fiancee has shown up in the game – his avatar is just as wish fulfilling for him as hers is for her – and, using her real name, demands that if he beats her she has to go out with him.

So yeah, another smug guy who wants to control the woman he desires in a Sword Art Online book, yay. He doesn’t show up in the back half, fortunately, so I will put off my grumpiness till later. As I said, the back half of the story is better, and I always enjoy seeing how different the teams in the game are to their real-life personalities – Llenn’s team gets waylaid by literal suicide bombers in the Jam, who pose quite a problem, but seeing what they’re really like made it more amusing than anything else. Our team shows off good teamwork as well – minus Shirley, who cannot let go of her grudge towards Pitohui (who, to be fair, fuels it) and Clarence, who is a big goofball and not much else, frankly. And then there’s Llenn’s constant effort to finally have a showdown with SHINC, which – no surprises – gets derailed by the cliffhanger, showing, I suppose, that money can’t buy happiness, but it comes close.

So it’s a setup book where I’m not that fond of the setup. Still, Sigsawa knows how to write his gun battles. And this one is a 3-book arc, so I’d better settle in.