Urusei Yatsura, Omnibus 5

By Rumiko Takahashi. Released in Japan in two separate volumes by Shogakukan, serialized in the magazine Shonen Sunday. Released in North America by Viz Media. Translated by Camellia Nieh.

One of the well-known factoids about the Urusei Yatsura manga is that is is unsentimental. Now, this is not really all that true. There’s plenty of sweet moments scattered throughout its pages. But it is, when compared to its anime adaptation, a lot more interested in laughs than heartwarming. There’s a chapter in this volume where the Moroboshi house is dealing with a hurricane that’s flooded the entire place thanks to some of Lum’s technology, and the manga does not have the touching Ataru/Lum moments the anime put in. Even the manga moments that clearly ARE sentimental are subordinate to the comedy – the longest extended story in this volume has Ataru hitch a ride on Ten’s spaceship to stop Lum getting married off by her dad. Ten being tiny, Ataru spends most of his time stuck in a funny crouch – it’s especially funny when he stops a guy from hitting on Lum by stomping on him, then goes back to pretending he’s not really there. But Lum recognizes him, and smiles. See? Sentimental. Just.

No new major characters are introduced here, though we do get a few two-or-three chapter girls for Ataru and company to deal with. The best of these is the girl who, thanks to her dad, is literally followed by rain everywhere she goes. Miserable, she is nonetheless touched when Ataru insists on dating her anyway, even if it means he just gets a cold. (Unfortunately, her father looks exactly like an abusive dad we will meet later in the series, which sort of threw me off as I was reading it.) And there’s a ghost who everyone tries to help move on to the next world, but is far more interested in mooching off of everyone in this one. Lastly, we get an elderly vampire and his bat companion, most noteworthy for the male bat transforming into a human girl to trick Ataru… something very quickly regretted.

Ataru and Lum have mostly settled into their permanent characterization here. Mendou and Shinobu are here as well, but they mostly function as part of the Greek chorus, so don’t get as much face time. Shinobu has not yet gotten to the point where she can rip trees out of the ground to threaten people with. As a result, these chapters feel very much like a relaxing rest stop for the series, where we can sit back and enjoy the chaos caused, with one exception, on Earth. Soon the “main cast” aliens will return in a big way, and the plots will get even sillier. Certainly there’s not going to be much romantic development – Ataru may not want Lum to get married, but he’s not about to stop trying to date anyone and everyone. Even Tsubame and Sakura, who are an actual couple, can’t settle down to make out without everyone horning in.

Fortunately, a new semi-regular debuts next volume. Unfortunately for you, she’s my favorite character in the whole series. So if you want to hear me gush – a lot – about Kodachi Kuno only done WELL, tune in next time. Till then, this is still a must read.

Sword Art Online Alternative: Gun Gale Online: One Summer Day

By Keiichi Sigsawa and Kouhaku Kuroboshi, based on the series created by Reki Kawahara. Released in Japan by Dengeki Bunko. Released in North America by Yen On. Translated by Stephen Paul.

I honestly feel a bit suckered in. We’ve had, for the last five volumes, a bunch of goofy fun gun battles, with some nice characterization and an ongoing plotline about what people game for. The author, who is known for writing endless amounts of spinoffs for other people’s work, also wrote himself into the series as a complete loser who exists to get mocked and humiliated. And, really, for about 85% of this 6th book, we get much the same thing. People are here to read the gun battles. There’s a reason for that: they’re good gun battles. There’s a lingering plotline, which we think will be dealt with in the epilogues, that has Karen wondering why she does GGO anyway – what’s in it for her? But no, this gets answered in the climax of the book. Instead, the 2nd epilogue is there to make you say “Oh, right. This is ALSO the author of Kino’s Journey. He can create something absolutely stunning as well.”

LLENN and the others are invited to a different kind of event in GGO. They’re trying to develop some NPCs, and want to test them using the top teams in the previous Squad Jams. So the teams are invited to storm a castle which is being defended by other guns. They can either work together or fight each other – indeed, the first half of the book shows off some of the teams wanting to fight – particularly LLENN, who has not realized that her inability to fight SHINC is the series’ running gag. Once they get intel on the group in the castle they’re up against, the book becomes a puzzle – how to get into the castle and/or kill those inside it without dying three times (they get multiple lives here, which is good, as the book starts with LLENN getting killed in a flashforward).

I’m going to try not to spoil the ending, which is hard, as it leaves me with not much to talk about. Suffice to say there are some good hints dropped here and there, particularly the scenes between LLENN and Jacob, one of the NPCs. Other than that, we’re left with a game situation which does not really rev up Putohui’s bonkers-ometer, and as a result she’s rather rational and awesome, much to LLENN’s surprise. LLENN is also able, through the course of this battle of attrition, to recall why she does this sort of thing in the first place. The side story helps there as well, when Miyu suggests to Karen a much of parodies of games which help to solidify her feelings. Basically, playing GGO for LLENN, with its mock battles and not-really-murders, is fun. Gaming is fun. And, as the epilogue I am not spoiling shows us, it can also be valuable in other, more tactile ways.

So, congratulations to Keiichi Sigsawa, who with one plot twist made this probably my favorite volume in the series. The 7th book is not scheduled yet, so it may be a while till we see LLENN and Pitohui again. (Clover’s Regret in between, perhaps?). That said, when we return I expect Squad Jam IV will bring things back to the sort of book Sigsawa normally writes in this series – happy little gamers killing things.

My Hero Academia: School Briefs, Vol. 4

By Kouhei Horikoshi and Anri Yoshi. Released in Japan by Shueisha. Released in North America by Viz Media. Translated by Caleb Cook.

These books have gotten stronger as they go on, which is a good thing, and also expected of a tie-in series – they’ve gotten better at character development as there’s been more in the main series, and the novel author has more to draw on. The book takes place, with one exception (the first chapter takes place during Vol. 15) around the school festival arc, which conveniently makes it tie into the current anime as well. We get chapters showing the preparations, we get to actually read about Class 1-B’s play instead of just having it be a gag, we get a prequel for the beauty pageant, and we see cooldown post-festival for both students and teachers. I’ve talked before about how the series narrates events Horikoshi didn’t have time to write into the main series, and that feels especially true with this book, as a lot of these feel very in character. (That said, the art is more minimal and reused than usual – I think he was very busy at this time.)

The first chapter is not a school festival chapter, but does have Fatgum, Kirishima and Amajiki patrolling an Osakan float festival, where Kirishima meets a cartwright who is having seconds thoughts because of a past accident, something which makes Kirishima recall his own past with Ashido. We then see Shinso walking around campus during festival prep, seeing how the other classes are doing while trying to figure out how to tell his friends in the General Studies class he’s putting in for a transfer. We then get the 1-B play in all its glory, followed by a story just before the beauty pageant, which is from Kendo’s POV. We end with a few scenes showing Izuku’s candy apple prep and some other 1-A antics, and finally see the teachers having an alcohol-fueled after party.

The character work is the main reason this is so good. Shinso and Kendo get some excellent development here, getting inside their heads. Shinso still feels a little guilty and shamed about his own quirk, though this has improved post-Sports Festival, and eavesdrops on some folks who make him feel better. Kendo was even more fascinating, as we see her struggling with being the beauty contest competitor even as she’s uncomfortable with her own gender dynamics, feeling out-of-place in a dress and preferring activities most would say were for men. While she does say that she’s definitely a girl, it would not be a very broad leap to see her as a bit agender. I also really enjoyed the 1-B play, both for its copyringht-dodging elements and also for making Monoma look less obnoxious (always a hard task). Even the beauty pageant girl Bibimi Kenranzaki, written entirely as a one-panel gag by Horikoshi, gets to drive a tank and bond with Mei Hatsume (whose not bathing is the running gag of the chapter).

Flaws? Mineta is still in this, though less so than previous books, and Shinso wonders (as do we all) why he hasn’t been expelled yet. The teacher’s chapter at the end is also a bit weaker than the others, and Midnight’s whipping talents jar a bit given the rest of the book is easily accessible to 10-13 year olds. Still, overall this is the strongest entry in the series to date. We’re also caught up with Japan, so a new volume will be a bit.