Perfect World, Vol. 1

By Rie Aruga. Released in Japan by Kodansha, serialization ongoing in the magazine Kiss. Released in North America digitally by Kodansha Comics. Translated by Rachel Murakawa.

We’ve been getting a giant pile of digital-only titles for the last several months, and it can be very difficult to keep up. But the benefit is that we’re getting titles that would not normally get the time of day over here. A good example is this manga which runs in Kodansha’s josei magazine Kiss, involving a young woman who runs into her old high school crush, who’s now in a wheelchair after an accident. Five years ago this is probably the sort of title that I would be tweeting about and saying “see, this sort of thing is what they should be putting out!”. And now they are. And for the most part it’s a good decision, as this is an excellent, thoughtful and romantic manga. The female lead is perhaps a bit too idealized, but when you’re writing a josei romance for young woman about the same age as the heroine, you’re going to accept that.

Kawana is an aspiring interior decorator. One day at a business lunch she runs into Ayukawa, who is an architect from the firm they’re doing business with. He was her old high school crush, and a fantastic basketball player. Much to her surprise, he’s now in a wheelchair. As they begin to work together on projects and reconnect, she starts to realize the problems that need to be overcome for Ayukawa in day-to-day life, as well as the casual denial of ease of access that a lot of other folks who use wheelchairs have. The other problem is that she’s falling for him all over again, and while he’s nice and pleasant enough he’s putting up quite a wall preventing things from going any further, telling her one or two things about his life now (such as incontinence) that might make her pull back. I’m not even sure he does this consciously. But, of course, she is made of sterner stuff.

As I noted above, Kawana is a sweet and likeable heroine, but I sometimes found her going a bit above and beyond – after seeing Ayukawa and his ex-girlfriend have a bittersweet discussion about her upcoming wedding to someone else, she immediately whisks him off to the wedding anyway, because he needs closure. I don’t doubt he does, but this felt a bit rude. For the most part, though, the manga does an excellent job of balancing out the cute romance between the two leads and showing the daily life of a paraplegic, with all the difficulty that this entails, including a higher risk of kidney issues, and bedsores that you don’t notice until they get infected. We also see them interacting with a teenager, who was also a basketball player who now has to be in a wheelchair (and who also has a nice, patient girlfriend) so that Ayukawa can show off a wheelchair basketball league and tell the teen (and the reader) that there is still fun to be had.

The book had a larger number of endnotes to it, with more explanation of things that “manga fans” would already know. I suspect Kodansha knows this might sell well to an outside audience who doesn’t normally read manga. I agree. It’s not perfect, but I am absolutely ready to read more about this world.

I Saved Too Many Girls and Caused the Apocalypse, Vol. 7

By Namekojirushi and Nao Watanuki. Released in Japan as “Ore ga Heroine o Tasukesugite Sekai ga Little Mokushiroku!?” by Hobby Japan. Released in North America digitally by J-Novel Club. Translated by Adam Lensenmayer.

I was somewhat taken by surprise by the ending to this volume, as I kept reading and thinking “shouldn’t things be wrapping up soon?” It wasn’t until I got right near the end that I realized this would be Little Apocalypse’s first two-parter, something that should have been mnre obvious given this book features four heroines but only two of them are on the cover. It might be frustrating to wait till the 8th book too, as this volume actually ended up being one of the strongest in the series to date. The author has realized there’s only so far he can go with parody, and has moved on to deconstruction, which is a far richer vein. He’s also gotten better at juggling the heroines – sure, some are still missing or deliberately left out, but the balance we get here shows he’s thinking “who needs more attention?”, so Harissa gets a larger role here, as does Tsumiki. The series is beginning to mature… as much as a series like this can.

As I said, we stack up four different heroines in this book, and they are of a wide variety: an idol singer who’s getting tired of the grind; a psychic (which is a much broader term in Japan than it is here) on the run from a yakuza-like psychic gang; a (seeming) former hero sealed in the depths of an alien dungeon; and a sylpheed (wind fairy) dealing with a zombie infestation. It’s a tall order even for someone like Rekka. Fortunately, his current harem is not at war with each other (that’s supposedly in the future), and he is thus able to use them as sort of a mobile army. Thus, he and a team of girls go off to try to solve one issue, and Hibiki and another group try to work on the psychic problem. I really liked this, and enjoy that (for the most part) there’s not really much rivalry between the girls when serious events are happening. We also get lampshaded how weird everyone is when Rekka explains who he is to the idol and is surprised she DOESN’T know about magic.

The other highlight of the book is a bit of a spoiler, but I want to discuss it anyway: what happens when Rekka fails? And how do we define failure? The sylpheed rejects Rekka because her sister (who we saw in the prologue) is already dead – she died before Rekka even arrived in her world. As R points out, that doesn’t mean that the story is over, and Rekka is working on another aspect of it by trying to fix the zombie thing. But Rekka fixing the stories usually ends with everyone happy (and happily in love with Rekka), and that doesn’t seem like it’s going to work out this time around. Now yes, I am very familiar with the genre, and would not be too surprised if a magical sister-saving solution popped up in Book 8. But it’s still a good question to ask: what if Rekka fails? Can he deal with the aftermath of NOT saving someone’s story?

The book ends with everyone in trouble, and we’ve got to wait a bit till the next one. But Little Apocalypse in general has been qa quick, light, fluffy read. It’s nice to see it gain a bit of added depth.

New Game!, Vol. 1

By Shotaro Tokuno. Released in Japan by Houbunsha, serialization ongoing in the magazine Manga Time Kirara Carat. Released in North America by Seven Seas. Translated by Jenny McKeon. Adapted by Jamal Joseph, Jr.

I have joked before about the tendency of trends in the Japanese manga and light novel industry, and over here in North America as well. The piles of vampire manga, the buttloads of zombie manga, the oddly weird Alice in Wonderland deconstruction mangas, etc. But one that has been around forever, and likely will be long into the future, is “a group of cute girls do cute and funny stuff in a 4-koma”, aka the Azumanga Daioh clone. The series are of various types – mostly in school, but some (like this one) in a workplace, and sometimes there may be a token man. But for the most part, that describes an endless number of series that have essentially the same premise and audience, and generally also succeed about the same way – “that was cute”. They also sometimes have yuri subtext, though that isn’t a requirement. It even has its own magazine devoted to the genre, Manga Time Kirara Carat. And now we have New Game!.

New Game! stars Chiyo-chan… sorry, Aoba, who looks like she’s a 7th grader but has actually graduated high school and headed into the workforce – in this case, a game company, where she’s starting off designing characters. The rest of the team consists of Kou, the “ladette” sort of woman who’s the main character designer; Rin, the art director and team mom who seems to have an unrequited crush on Kou; Hifumi (character design), who is painfully shy but also rather cute (and apparently a heavy drinker); Yun (also character design), who I didn’t get much of an impression of except she has a heavy accent; and Hajime (motion), who seems overearnest and a bit hyperactive. The bulk of the first volume shows us Aoba fitting into the team, learning how they do things, and designing background NPCs for the fantasy RPG they’re working on.

New Game! is cute. I enjoyed it as I read it. That said, a lot of the actual humor has difficulty sticking in your head after you move on. The one joke I recall is also, oddly, the most out of character, when Kou amuses herself by having Aoba finish the design of a character that’s clearly based on herself (which Aoba doesn’t realize), who is an NPC who’s there to start the plot and then get killed, much to Aoba’s horror. Apart from that, there’s a few workplace gags that touch on the insane hours these jobs entail, and some character development showing Aoba settling in but still being somewhat hapless. As I noted above, Rin seems to have a crush on Kou, and this occasionally comes up, mostly when she’s frustrated that Kou isn’t picking up on it. It’s all standard stuff, but I did find it quite enjoyable. I will note that, once again, the decision to translate a heavy Kansai (I’m assuming) accent as something out of the ordinary doesn’t always work well. Yun saying “Wot’s all this, then?” and calling someone a “tosser” took me right out of the manga and made me notice the effort, which it shouldn’t.

Despite having forgotten much of the manga a few minutes after reading it, I was pleasantly amused enough that I’ll get the next book. If you enjoy cute girls doing cute things with no plot to speak of, New Game! is an easy buy.