Alice & Zoroku, Vol. 1

By Tetsuya Imai. Released in Japan by Tokuma Shoten, serialization ongoing in the magazine Comic Ryu. Released in North America by Seven Seas. Translated by Beni Axia Conrad, Adapted by Maggie Cooper.

I spent most of this first volume mostly enjoying what I was reading, but something felt off, and I couldn’t quite put my finger on it. It was reminding me of something else, but I wasn’t sure what. Then I realized it was reminding me of Madoka Magica. Not for any plot or characterization reasons, but because the art in Alice & Zoroku does not match up with what is actually happening on the page. Madoka Magica always felt weird to me because I read Sunshine Sketch first, and had trouble reconciling the uber-moe art with the events on the page. The same sort of thing happens here, and to a degree it’s helped along by the premise. This SHOULD be a series about a young mysterious girl who ends up living with a grumpy old cuss and together they learn to open up to each other. It should be (pardon my age showing here) Punky Brewster. As it turns out, there’s a lot more going on.

The girl on the cover is not Alice – at least not literally. She’s certainly a figurative Alice, though, and there’s Wonderland quotes and motifs throughout the work. Sana is an experimental child who has the ability to make anything she imagines into reality. She’s escaped from her evil research center where she’s been kept (which we’re already starting to see may not be quite as evil as she painted it) and is on the run in the middle of the city. There she runs into Zoroku, an old man who works as a florist, lives with his granddaughter (who seems to be in high school – I’m assuming dead parents here), and seems to spend each day going around being vaguely pissed off. She is, of course, a child who grew up in a lab, so has no sense of social skills or any ability to be sensible. But she’s cute. Oh yes, and who other kids, twins, are trying to kill her, and caring very little about collateral damage. Will she melt his stern heart and be taken in?

The series is eight volumes and running in Japan (I think it got an anime as well), and this first volume definitely feels like a lot of setup for a future payoff. We get a few other cast members introduced, most of whom don’t make much of an impression, with the exception of the granddaughter Sanae, who seems to be an odd mix of airhead and motherly type and is a lot of fun. Zoroku is probably the strongest character here – stubborn as a goat, but he has a strong sense of right and wrong, and is not afraid to tell off a child when he sees them running roughshod over it. As for the research center Sana is escaping from, we get a few flashbacks and expository scenes that hint that Sana’s nature is more that of a tactical nuclear weapon than an actual child – again, metaphorically speaking.

Overall, while I still didn’t quite get past the cognitive dissonance of the artstyle, which says this should be a fluffy slice-of-life series (it isn’t), I enjoyed enough of Alice & Zoroku to try a second volume.

Is It Wrong To Try To Pick Up Girls In A Dungeon? On The Side: Sword Oratoria, Vol. 3

By Fujino Omori and Suzuhito Yasuda. Released in Japan as “Dungeon ni Deai o Motomeru no wa Machigatte Iru Darou ka? Gaiden – Sword Oratoria” by Softbank Creative. Released in North America by Yen On. Translated by Andrew Gaippe.

The anime adaptation of this series has just ended as I type this, and from what I’ve gathered from various forums and Twitter feeds, was not a success among fans. In fact, that’s putting it mildly. Hate may not be too strong a word. This is a shame as I’m really enjoying the light novel, which continues to show off what Omori does best – writing combat scenes – while also giving development to Aiz and the rest of Loki’s crew. Yes, it also has Lefiya fretting about being useless, but that’s the sort of character she is. You knew she was going to end up doing something awesome by the end, which she did. There’s also a much stronger ongoing plot to this than to the main series, with the main antagonist of the previous book finally getting a name – Levis – and the creepy foetus thing they retrieved in the last book possibly setting itself up as the Big Bad.

The main DanMachi books have tended to show Aiz as an emotionally repressed, hard to read young woman. As such, it’s both a relief and a surprise to see how much of a complete loose cannon she is in these side stories. I feel that my old reviews where I noted Bell loved her but she didn’t quite feel the same are coming back to haunt me. She may not love Bell, but she’s clearly obsessed with him, falling into a purple funk when he keeps running away from her (even achieving Level 6 doesn’t snap her out of it all the way), and going off to the dungeon on her own because, well, that’s how she clears her head. Sadly, she meets up with Hermes Familia, who got hired/bribed/blackmailed into going to the 24th Floor to see what’s wrong with the dungeon there. The answer is that an evil conspiracy has taken it over, and they’ve got lots more of the giant plant monstrosities from last time, along with a group of religious terrorists to help out/be cannon fodder.

As I indicated above, the main reason to read these books is for the author’s fight scenes, which are a treat – and brutal. No named characters die in this one, but it’s a close thing, and there’s an awful lot of horrible wounds taken and crushing despair. (Actually, I’d have liked to see the deaths that do get mentioned – at the end, we’re told some of Hermes Familia were killed, but it’s not the ones we know, and it seems to be there as the author realizes that there needed to be SOME casualties.) Aiz is actually kept out of the main fight till the very end, which works well, and shows off Bete (still an asshole most of the time, honestly) and Lefiya (the Shinji Ikari of DanMachi) to great effect. There’s also a nice subplot of an elf in Dionysus’ Familia, Filvis, and her (undeserved) reputation as a jinx.

So I’m not quite sure what the anime got wrong, but the novel itself is a strong addition to the DanMachi series, and recommended for all fans of same.

Otome Mania!!, Vol. 1

By Tsukigase Yurino. Released in Japan by ASCII Mediaworks, serialized in the magazine Sylph. Released in North America by Seven Seas. Translated by Angela Liu, Adapted by Rebecca Scoble.

It can be very hard to separate what a person wants as a fan of a genre, or title, and what makes for a good product and good business sense in the real world. Things that make perfect sense talking about them on twitter or in forums suddenly become impossible to navigate as there are sixty extra steps that have to be done first because you’re the ones creating the content. And this only gets compounded when the content is being created by a group. And that’s the concept of Otome Mania!!, a short manga series about a young woman who loves otome games and has finally achieved her dream job of working for a company that creates and makes them, only to find that she has a long way to go before her dreams can come true. And, appropriately, she’s also involved in her own real life otome harem romance (not that she realizes this, of course.)

Yuzumi, as you can imagine, is a very typical otome romance heroine. She’s not very intuitive and has tr4ouble reading the room, and can’t catch up to the high level of speed and decisiveness her colleagues have. Plus she’s learning from the ground up, and thus can’t understand why a 13-page written treatment is something that’s going to be rejected without even looking at it, as opposed to a snappy 2 page treatment with art and character designs. But she has spunk and a tendency not to give up, like every single shoujo manga heroine ever, and that’s good enough. Her colleagues include the stern immediate supervisor who yells at her and puts her down constantly, but may have her best interests at heart after all; the foreign graphic artist who is cheery enough to help Yuzumi out when no one else will; and the reserved and nervous scenario artist looking for a chance to prove himself, who has a hidden core of hotness that comes out at the best times.

The gimmick of this title is that it’s an otome manga about making otome games, and it’s done rather well. It’s not above lampshading its own flaws – there’s a larger cast of guys than there is time for, so we don’t see a few of them for more than a few pages this time – just as in the game Yuzumi is developing, where romantic leads 4-6 are ‘secret content to be added later’. There’s also a little hint of backstory as well, as there’s a much more popular and successful company – also run by hot guys – that seems to have a past with Tachibana, the constantly irritated male lead. It wraps up in two volumes, so I’m not sure how much it’s going to be able to fit into the remaining time, or even if Yuzumi herself will end up with a guy (if she does, my money’s on Tachibana). For for readers who enjoy light romantic titles with a lot of cute guys and a decent reader stand-in, Otome Mania!! gives you what you need.