Paying to Win in a VRMMO, Vol. 1

By Blitz Kiva and Kuwashima rein. Released in Japan as “VRMMO wo Kane no Chikara de Musou suru” by Hobby Japan. Released in North America digitally by J-Novel Club. Translated by Elizabeth Ellis.

You would think after reading all of the light novels currently out in North America about games, either with people trapped in them, transported to them, or having worlds based on them, that I would be used to things by now, but Paying to Win in a VRMMO reminds me once again: I’m not really a gamer. I get the aggressiveness of microtransactions due to playing Candy Crush Saga, but that’s as far as it goes. And while it’s refreshing to actually see a book where people play a game they can actually log out of at the end of the day, it also means that more than the usual amount of prose was expended in regards to items, levels, attack names and types, and the like. Don’t get me wrong, the fights were exciting, especially the final one, it’s just hard for me to get into it as much when I’m seeing “he swiped his inventory to grab another sword”. But I suppose that’s VR for you.

Our hero is the man on the right, Ichiro, a young obscenely rich man who is also a genius, having graduated Harvard at age 13 (which is the usual requirement for fictional geniuses). Sadly, the fact that he can easily do anything has led him to be bored by almost everything. Then his second cousin Asuha asks for his help with a problem she has, one that needs to be solved by playing the popular VRMMO “Narrow Fantasy Online”. Ichiro has no reason to refuse, so agrees, pays an obscene amount of money to get an arcade version of the game put into his highrise penthouse, pays an obscene amount of money to get the cool character traits he wants, and pays an obscene amount of money to level up to obscene levels. He does all this rather coolly and stoicly, with the occasional bemused grin. Luckily, he finds something in the game that, for the first time perhaps ever, really challenges him. That someone… is Kirito.

Pardon me, my apologies. That someone… is Kirihito, one of many gamers who base their stats and appearance on “a certain famous light novel hero”. The main reason to get this book is probably for the almost-litigious-but-not-quite parodies of Sword Art Online, which keep coming fast and furious – the idea that most newbies play as Kirihito (this book’s version of WcDonald’s), the high-level Kirihitos who team up and become a sentai team, complete with pose (the illustration alone is worth the price of the book), all the way to “King Kirihito”, who may not like that nickname, but is the only other person in this game who can challenge Ichiro, and is also the source of the problem that Asuha would like to solve. (Also, if you’re going to be broadly satirizing SAO that much, perhaps choose a name other than “Asuha”, maybe?)

To be honest, while I enjoyed the book somewhat, I found the characters wanting. Kirihito’s real-life self was probably the most interesting, and I approve of the author leaving it up to the reader to choose their gender. Ichiro unfortunately grates a little too much with his “I earned this money myself, so can use it to solve all life’s problems and none can complain” ways, which get called out a bit in-book, but are mostly shrugged off. Asuha is very passive throughout the book, which is very frustrating given that one of the major cores of the book is getting her to stop being so passive – I didn’t really feel the satisfaction I was supposed to. And the otaku maid just wasn’t over the top enough for me to find amusing. The writing is good, and the jokes are excellent, but Paying to Win needs some better character development stat.

Captive Hearts of Oz, Vol. 1

By Ryo Maruya and Mamenosuke Fujimaru, loosely based on the novel “The Wonderful Wizard of Oz” by L. Frank Baum. Released in North America by Seven Seas. Translated by Angela Liu. Adapted by Lianne Sentar

One of the big sellers about 5-6 years ago on the late lamented New York Times Manga Bestseller charts was Alice in the Country of Hearts and its 87 billion spinoffs, based on a number of otome visual novels by creator QuinRose. In fact, one might argue that for a while the market was a bit glutted with Alice manga. Sadly, when QuinRose’s business went under, so did the rights to her series, and therefore we’re not seeing any more Alices over here. That said, they were a big hit for Seven Seas in particular, and they decided to reach out to the most popular artist for the series, Mamenosuke Fujimaru, and ask her if she could create a similar styled manga based on the Oz series by L. Frank Baum, which Seven Seas had recently done a version of with manga-style illustrations. And so we have this new manga, in which Dorothy finds herself in a mysterious new world and is soon surrounded by handsome men.

The strengths of this book are somewhat similar to Fujimaru’s Alice titles. Her art is excellent, and the pacing and action flows very well. The characters are mostly likeable if not all that fleshed out yet, as is typical for Volume Ones. We get the addition of a brother-sister team of Crows, who have a complicated tsundere-ish relationship with the scarecrow that I quite liked, and led to the best moment of the book, in which Dorothy pretends to be an evil villain in order to lure them out. Best of all is the hint that one of the witches, Locasta (you know, the one who no one remembers) is trying to change the way that the story goes, and we get the suggestion that the Land of Oz is something that runs on rules of storytelling rather than logic, in a very similar way to the Alice books.

The weaknesses of the book also crop up. It’s wearing its heart on its sleeve, frankly – we can’t do Wonderland, so here’s Oz with very similar attempts at dark themes and a harem of young guys. Unfortunately, the premise, at least so far, seems to lack the Alice series’ caustic and complicated heroine. While she has her moments, Dorothy is simply too nice and sweet, and you’re reminded that the best Alice books showed us the truth behind everything in the world – that the world was created as an escape to help her run away with a reality too tragic to deal with. I’m not entirely sure whether something similar is going on here, but if so, there need to be more hints that Dorothy is more than what she seems, rather than just Oz being more than what it seems.

That said, this is still the first volume, and I’m perfectly happy to get the next one to see how things developed. In the meantime, Alice fans will definitely enjoy this, I think, even if it feels a bit “lite” compared to its inspiration.

My Big Sister Lives in a Fantasy World: The Half-Baked Vampire vs. the Strongest Little Sister?!

By Tsuyoshi Fujitaka and An2A. Released in Japan as “Neechan wa Chuunibyou” by Hobby Japan. Released in North America digitally by J-Novel Club. Translated by Elizabeth Ellis.

The second volume of a series like this one was always going to be tricky. The seeming big reveal of the first book was that Yuichi, the supposed “average high school student” protagonist you get in these sorts of harem stories, was not remotely average. In fact, given the oddballs we saw in the first book, I had mentioned that the closest we had to a normal person in the cast was Aiko, who happened to be a vampire but was otherwise the fairly typical “shy cute girl” stereotype. Of course, as we find in this second volume, Aiko is far from normal either, even if she towers over the other eccentrics in her family in that regard. “Half-Baked Vampire” is your first impression, and the book tries hard to make it stick at the end, but I’m not buying it.

I’d argue this book isn’t as good as the first. The character of Yuichi’s younger sister Yoriko seems to be added for the sole reason that series like these always have little sisters who love their big brother just a little too much, and she doesn’t play any role in the plot besides getting jealous of Aiko and being too clingy. (You’d think she was the “Little Sister” in the second part of the subtitle, but no, as we find out, that is not the case.) There’s a lot of rambling discussion of the nature of murder and various other thought experiments by Mutsuko, whose tendency to exposit whenever it’s needed is her worst character trait. Girl who likes isekai continues to get so little to do that I can’t even remember her name. And poor Natsuki, the villain of the first book, is now reduced to playing the straight man role that Aiko played in the first book, as Aiko is too busy being the heroine.

Where the book succeeds is in analyzing the plot and character tropes you find in “Middle School Syndrome” types and, if not exactly deconstructing them, at least making you think about them in a different way. Honestly, much of the time the book reads as if it was written by Mutsuko herself, being the sort of self-insert you get from first time fanfic writers in their teens. Mutsuko may be the most interesting character in the series, which is fitting given she’s in the main title. I loved her discussion with Natsuki of those downbeat endings that seek to be dark for the sake of gritty realism, and how much she hates them – I agree 100%. At the same time, as Natsuki gradually realizes just what training Mutsuko has given her little brother, and how little it occurs to her to wonder if this is actually abusive or insane, we begin to see a dark core to Mutsuko, which I’m not sure if the author intends or not. She gets the final scene to herself, taking out the “power behind the throne” villain with a literal railgun, as suits her personality. She’s horrible and fascinating, which is fitting given that she’s an expy of Haruhi Suzumiya, who was the same.

In the end, this is still a silly harem series, but I enjoy it best when it’s taking a look at the stereotypes of such series, or asking us to examine the characters further to see how seriously we’re supposed to take them.