Monthly Archives: February 2017

Konosuba: God’s Blessing on This Wonderful World!: Oh My Useless Goddess!

By Natsume Akatsuki and Kurone Mishima. Released in Japan as “Kono Subarashii Sekai ni Shukufuku o!: Aa, Damegami-sama” by Kadokawa Sneaker Bunko. Released in North America by Yen On. Translated by Kevin Steinbach.

In the current light novel boom that North America has been experiencing, there have been many novels that fall under the broad category of ‘funny’. They either take a relatively serious plot and give it a funny touch (The Devil Is a Part-timer!), expand on a completely ludicrous situation (Psycome), or are an outright parody (I Saved Too Many Girls And Caused the Apocalypse). KonoSuba’s first volume is most like the latter of these options, but I have to say as I was reading it that I can’t think of a single series, even Little Apocalypse, that was as dedicated to wringing as many laughs out of everything as KonoSuba is. Never mind plot complications or depth of characterization. This series is damned funny, and that’s why you should read it.

The archetype being parodied will be most familiar to readers of the manga Mushoku Tensei. A young man who is something of a loser dies performing one noble act, and is given an option to reincarnate in a fantasy world so he can be a hero. Except here, Kazuma’s death turns out to be so pathetic that even the doctors who tried to save him and his own parents laughed when they heard about it, and the young goddess who wants to send him to a fantasy world seems to be doing it so that she can fill her quota more than anything else. She’s so annoying, in fact, that Kazuma, rather than wishing for a fantastic sword or unbeatable magic powers to go along with him into this world, wishes for… the goddess herself. Fans of Oh My Goddess will be especially amused, showing that the subtitle of the first volume isn’t just for show. Kazuma and Aqua could not be more different than Keiichi and Belldandy, though, and when they both arrive in Generic Fantasy world X, he finds this goddess to be a lot less help than he’d hoped.

Everything that follows amps up the comedy, as it should be. Kazuma, because he didn’t pick an insane superweapon but a useless goddess, as average stats and minimal weapons to defeat a giant demon king. He has luck… but that merely seems to allow him to use thief abilities to steal girl’s panties. (Yeah, sorry about that, it’s still written for guys.) We meet Megumin, a teenage overdramatic girl who likes explosions and not much else. We meet Darkness, a knight with elite defensive powers who can’t hit the side of a barn door with her sword, and who seems to get off on just about anything. Together, these four take on giant frogs (which I won’t spoil), supposedly evil lichs (another great scene), and in the end a demon general who is a dullahan (were these always in anime even before Celty, or is their resurgence all Ryohgo Narita’s fault?). And what’s more, they win!

It’s tricky to review this, because I don’t want to give away the best gags. I will note that, while I’m sure this will change, I was pleasantly surprised at the utter lack of romance in this first book. Kazuma and Aqua act like bratty siblings, Megumin is too young for him, and while Darkness is basically what he finds attractive, her masochism creeps him out. That plus his tendency to yell at everyone and everything makes this party dynamic more family than harem, and I appreciated that. But when all is said and done, you read this book because it will make you laugh. Even if you aren’t familiar with the tropes of isekai and reincarnation novels, you’ll still like this.

Paying to Win in a VRMMO, Vol. 1

By Blitz Kiva and Kuwashima rein. Released in Japan as “VRMMO wo Kane no Chikara de Musou suru” by Hobby Japan. Released in North America digitally by J-Novel Club. Translated by Elizabeth Ellis.

You would think after reading all of the light novels currently out in North America about games, either with people trapped in them, transported to them, or having worlds based on them, that I would be used to things by now, but Paying to Win in a VRMMO reminds me once again: I’m not really a gamer. I get the aggressiveness of microtransactions due to playing Candy Crush Saga, but that’s as far as it goes. And while it’s refreshing to actually see a book where people play a game they can actually log out of at the end of the day, it also means that more than the usual amount of prose was expended in regards to items, levels, attack names and types, and the like. Don’t get me wrong, the fights were exciting, especially the final one, it’s just hard for me to get into it as much when I’m seeing “he swiped his inventory to grab another sword”. But I suppose that’s VR for you.

Our hero is the man on the right, Ichiro, a young obscenely rich man who is also a genius, having graduated Harvard at age 13 (which is the usual requirement for fictional geniuses). Sadly, the fact that he can easily do anything has led him to be bored by almost everything. Then his second cousin Asuha asks for his help with a problem she has, one that needs to be solved by playing the popular VRMMO “Narrow Fantasy Online”. Ichiro has no reason to refuse, so agrees, pays an obscene amount of money to get an arcade version of the game put into his highrise penthouse, pays an obscene amount of money to get the cool character traits he wants, and pays an obscene amount of money to level up to obscene levels. He does all this rather coolly and stoicly, with the occasional bemused grin. Luckily, he finds something in the game that, for the first time perhaps ever, really challenges him. That someone… is Kirito.

Pardon me, my apologies. That someone… is Kirihito, one of many gamers who base their stats and appearance on “a certain famous light novel hero”. The main reason to get this book is probably for the almost-litigious-but-not-quite parodies of Sword Art Online, which keep coming fast and furious – the idea that most newbies play as Kirihito (this book’s version of WcDonald’s), the high-level Kirihitos who team up and become a sentai team, complete with pose (the illustration alone is worth the price of the book), all the way to “King Kirihito”, who may not like that nickname, but is the only other person in this game who can challenge Ichiro, and is also the source of the problem that Asuha would like to solve. (Also, if you’re going to be broadly satirizing SAO that much, perhaps choose a name other than “Asuha”, maybe?)

To be honest, while I enjoyed the book somewhat, I found the characters wanting. Kirihito’s real-life self was probably the most interesting, and I approve of the author leaving it up to the reader to choose their gender. Ichiro unfortunately grates a little too much with his “I earned this money myself, so can use it to solve all life’s problems and none can complain” ways, which get called out a bit in-book, but are mostly shrugged off. Asuha is very passive throughout the book, which is very frustrating given that one of the major cores of the book is getting her to stop being so passive – I didn’t really feel the satisfaction I was supposed to. And the otaku maid just wasn’t over the top enough for me to find amusing. The writing is good, and the jokes are excellent, but Paying to Win needs some better character development stat.

Captive Hearts of Oz, Vol. 1

By Ryo Maruya and Mamenosuke Fujimaru, loosely based on the novel “The Wonderful Wizard of Oz” by L. Frank Baum. Released in North America by Seven Seas. Translated by Angela Liu. Adapted by Lianne Sentar

One of the big sellers about 5-6 years ago on the late lamented New York Times Manga Bestseller charts was Alice in the Country of Hearts and its 87 billion spinoffs, based on a number of otome visual novels by creator QuinRose. In fact, one might argue that for a while the market was a bit glutted with Alice manga. Sadly, when QuinRose’s business went under, so did the rights to her series, and therefore we’re not seeing any more Alices over here. That said, they were a big hit for Seven Seas in particular, and they decided to reach out to the most popular artist for the series, Mamenosuke Fujimaru, and ask her if she could create a similar styled manga based on the Oz series by L. Frank Baum, which Seven Seas had recently done a version of with manga-style illustrations. And so we have this new manga, in which Dorothy finds herself in a mysterious new world and is soon surrounded by handsome men.

The strengths of this book are somewhat similar to Fujimaru’s Alice titles. Her art is excellent, and the pacing and action flows very well. The characters are mostly likeable if not all that fleshed out yet, as is typical for Volume Ones. We get the addition of a brother-sister team of Crows, who have a complicated tsundere-ish relationship with the scarecrow that I quite liked, and led to the best moment of the book, in which Dorothy pretends to be an evil villain in order to lure them out. Best of all is the hint that one of the witches, Locasta (you know, the one who no one remembers) is trying to change the way that the story goes, and we get the suggestion that the Land of Oz is something that runs on rules of storytelling rather than logic, in a very similar way to the Alice books.

The weaknesses of the book also crop up. It’s wearing its heart on its sleeve, frankly – we can’t do Wonderland, so here’s Oz with very similar attempts at dark themes and a harem of young guys. Unfortunately, the premise, at least so far, seems to lack the Alice series’ caustic and complicated heroine. While she has her moments, Dorothy is simply too nice and sweet, and you’re reminded that the best Alice books showed us the truth behind everything in the world – that the world was created as an escape to help her run away with a reality too tragic to deal with. I’m not entirely sure whether something similar is going on here, but if so, there need to be more hints that Dorothy is more than what she seems, rather than just Oz being more than what it seems.

That said, this is still the first volume, and I’m perfectly happy to get the next one to see how things developed. In the meantime, Alice fans will definitely enjoy this, I think, even if it feels a bit “lite” compared to its inspiration.